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Augmented reality + elearning: There is NO Kill Switch for the Awesomeness! nov 2015

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An overview of Augmented Reality (AR) and specific examples from some of my projects as well as work in this area by others. I show how Augmented Reality can and how YOU CAN enhance the learning experience. The theoretical framework builds on the work of Lave & Wenger "Situated Cognition" (http://tinyurl.com/ouh24mm) and Brown & Duguid <b>Tools demonstrated:</b> Microsoft Halolens (due out in 2016), Aurasma, Sketchup, Zooburst and more.

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Augmented reality + elearning: There is NO Kill Switch for the Awesomeness! nov 2015

  1. 1. G. Andrew Page, Ph.D. EdTech Specialist ~ Savannah Technical College Adjunct Professor ~ Graduate Mentor Alaska Pacific University Presented at the 2015 National Distance Learning Week Conference November 9, 2015  Scan with a QR Reader app for more this and more Augmented Reality resources
  2. 2. Overview  What is Augmented Reality (AR)?  Why Augmented Reality?  Theoretical Foundations in Learning Theory  Latest research (2014-1015)  AR Project  Tools & Examples of AR in e-Learning  Wrap up – BIG Takeaways – AR Resources -- QUESTIONS 11/9/15http://gandrewpage.info/projects/ar-book 2
  3. 3. X-Box Kinect 2010 11/9/15http://gandrewpage.info/projects/ar-book 3
  4. 4. What is Augmented Reality?  Enhancing the physical world through digital tools.  “A new way of seeing.” New Media Institute (nmc.org)  “Augmented Reality is used in entertainment, military training, engineering design, robotics, manufacturing and other industries.” Source: http://www.webopedia.com/TERM/A/Augmented_Reality.html 11/9/15http://gandrewpage.info/projects/ar-book 4
  5. 5. Theoretical Foundations of AR  The level of the learning is dependent upon the quality of the social interaction within the learning context (Bandura, 1977; Vygotsky, 1978) Spector, J. M. et al. (eds.). (2014) Handbook of Research on Educational Communications and Technology. Springer Science + Business Media,New York  Situated Learning Theory posits that all learning takes place within a specific context and the QUALITY of the learning is a result of the INTERACTIONS among people, places, objects, processes, and culture (Brown, Collins, & Duguid, 1989) Why AR? 11/9/15http://gandrewpage.info/projects/ar-book 5
  6. 6. What does the Latest research say? • AR is a “Visualization Technology” • AR is an “Emerging technology • “Enhanced Reality” and not a “Virtual Reality” Source: http://nmc.org 11/9/15http://gandrewpage.info/projects/ar-book 6
  7. 7. Link: http://elearningindustry.com/augmented- future-elearning-augmented-reality- elearning An Augmented Future 11/9/15http://gandrewpage.info/projects/ar-book 7
  8. 8. AR is Hyper-Contextual • Informal Learning environments • Mobile Learning • Constructivist Learning Theory • Participatory – Experiential Learning Is Augmented Reality the Next BIG trend? Graphic source: http://www.augmentedrealitytrends.com/augmented-reality/augmented-reality-the-next-big-trend-in-technology.html 11/9/15http://gandrewpage.info/projects/ar-book 8
  9. 9. e-Learning Examples  Astronomy – A virtual tour of Mars. Microsoft has partnered with NASA to allow users of the HoloLens to visit areas of Mars through the Curiosity rover. Source: http://www.augmentedrealitytrends.com/ar-app/google-translate.html11/9/15http://gandrewpage.info/projects/ar-book 9
  10. 10. Microsoft Hololens - 2016 http://www.microsoft.com/microsoft-hololens/en-us 11/9/15http://gandrewpage.info/projects/ar-book 10
  11. 11.  https://www.edsurge.com/news/2015-11-02-how-to- transform-your-classroom-with-augmented-reality Photo taken at the Industrial Technology Center, Savannah Technical College, Savannah, GA http://www.savannahtech.edu ~Special thanks to Professor Stephen Hopkins More info: 11/9/15http://gandrewpage.info/projects/ar-book 11
  12. 12. Source: http://daqri.com/ & http://daqri.com/project/anatomy-4d/ 11/9/15http://gandrewpage.info/projects/ar-book 12
  13. 13. Transformative Learning Link: https://www.edsurge.com/news/2015-11-02-how-to- transform-your-classroom-with-augmented-reality 11/9/15http://gandrewpage.info/projects/ar-book 13
  14. 14. Examples of AR 11/9/15http://gandrewpage.info/projects/ar-book 14
  15. 15. Augmented Reality e- Book 3-D Pop-up Book Link to Alaska e-book iTunes Zooburst App link 11/9/15http://gandrewpage.info/projects/ar-book 15
  16. 16. Link: http://www.gandrewpage.info/ar-book/ 11/9/15http://gandrewpage.info/projects/ar-book 16
  17. 17. Active Learning 11/9/15http://gandrewpage.info/projects/ar-book 17
  18. 18. “ We participate, therefore we are!” ~John S. Brown, Minds on Fire, Educause 11/9/15http://gandrewpage.info/projects/ar-book 18
  19. 19. Text, Sound, Cross-curricular, social constructivist, project-based learning 11/9/15http://gandrewpage.info/projects/ar-book 19
  20. 20. AYP? “Hands on….Minds on!” Source: http://zooburst.com 11/9/15http://gandrewpage.info/projects/ar-book 20
  21. 21. Facilitating the construction of knowledge 11/9/15http://gandrewpage.info/projects/ar-book 21
  22. 22. Library of AR Reusable Learning Objects (RLO’s) Source: https://studio.aurasma.com/home 11/9/15http://gandrewpage.info/projects/ar-book 22
  23. 23. To launch the Aura: (1) Open the Aurasma app on your phone or tablet and log in using the same username and password as your Aurasma Studio account. (2) Go to the "Auras" tab within the "Explore" section and drag the page downward to refresh the Auras. (3) Select the app's viewfinder and point your device at the Trigger image below to preview your Aura. https://studio.aurasma.com/home Keywords: Mobile technology, Personal Learning Environment, Kinesthetic learnin 11/9/15http://gandrewpage.info/projects/ar-book 23
  24. 24. Link: http://www.sketchup.com/education 11/9/15http://gandrewpage.info/projects/ar-book 24
  25. 25. Big Takeaways  The focus is and should always be the LEARNING and NOT the eye-candy quotient.  AR can and does enhance learning.  AR is not expensive.  AR does NOT have a steep learning curve for adoption of this emerging technology. AR Descriptors/Keywords: Enhanced, experiential, active, participatory, kinesthetic, emerging technology, constructivist, immersive, 11/9/15http://gandrewpage.info/projects/ar-book 25
  26. 26. Compiled Resources  New Media Center Horizon Report: http://nmc.org  Sketchup: http://www.sketchup.com/education  Aurasma Studio: https://studio.aurasma.com/home  Ed Surge: https://www.edsurge.com/news/2015-11-02-how-to-transform- your-classroom-with-augmented-reality  Zooburst: http://zooburst.com/  Daqri: http://daqri.com  QR Code Generator: http://qrstuff.com 11/9/15http://gandrewpage.info/projects/ar-book 26
  27. 27. Real or Virtual? G. Andrew Page, Ph.D. http://gandrewpage.info gapage@gmail.com 11/9/15http://gandrewpage.info/projects/ar-book 27 Scan with a QR Reader app for more this and more Augmented Reality resources

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