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Beyond the Medieval Bible Problem: How to Create Re-usable Gamification, Willem-Jan Renger

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Tackling a multitude of contexts using game principles, we tend to create unique tailor-made solutions, like handwritten medieval bibles. If our solution also involves technology, we often face massive challenges in scaling up a solution, bringing solutions to market and financing these. In this presentation we will explore these pitfalls but especially the necessity for the quest for reusable components or templates and our recent research and design outcomes in this line of thinking.

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Beyond the Medieval Bible Problem: How to Create Re-usable Gamification, Willem-Jan Renger

  1. 1. WILLEM-JAN RENGER Head of INNOVATION STUDIO @ HKU BEYOND THE MEDIEVAL BIBLE PROBLEM: HOW TO CREATE RE-USABLE GAMIFICATION  HKU
  2. 2. OUR VERSION OF GAMIFICATION IS CALLED LUDODIDACTIEK HKU
  3. 3. SINCE 1991 HKU
  4. 4. HKU
  5. 5. DISCOVER DISCOVER Awareness DISCOVER DISCOVER Empathize DEVELOP DEVELOP Prototyping DELIVER DELIVER Test DELIVER DELIVER Implementation DEVELOP Evaluation DEVELOP DEVELOP Ideation DEVELOP Iterate DELIVER DELIVER Develop UPKEEP UPKEEP Support UPKEEP UPKEEP Update UPKEEP UPKEEP Upscale UPKEEP UPKEEP Monetise HKU INNOVATION MODEL ITERATIVE DESIGN HKU
  6. 6. BUT WE REPEAT 
 ANCIENT PROBLEMS HKU
  7. 7. MIDDLE AGES HKU
  8. 8. SERIOUS GAMES -VR- MOOCS… HKU
  9. 9. … SUFFER FROM … HKU
  10. 10. THE FOOTPRINT CHALLENGE HKU
  11. 11. IF IT WORKS FOR ONE PROBLEM… HKU
  12. 12. WHAT ABOUT ALL THE OTHERS…? HKU
  13. 13. SUBJECT X HKU
  14. 14. SUBJECT X PROTOTYPE HKU pricetag: 20K
  15. 15. SUBJECT X HKU pricetag: 200K
  16. 16. DOMAIN X SUBJECT X PROTOTYPE SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X HKU pricetag: 2000K
  17. 17. DÉJÀ VU HKU
  18. 18. 90’s TIME TRAVEL HKU
  19. 19. HTML CMS HKU
  20. 20. NO CODE BUT CONTENT HKU
  21. 21. ‘ONE OFF’ FLOWCHART YES NO CREATE A TEMPLATE? NOSOD OFF YES UNICORN PROJECT CREATE A ONE OFF GET RICH NO CREATE A TEMPLATE? NO CREATE A TEMPLATE? YES HKU IS THE SUBJECT EXTENDED? IS THERE A LOT OF BUDGET? IS THEIR A MASSIVE USER BASE? IS THERE SOME BUDGET?
  22. 22. TEMPLATES HKU
  23. 23. HKU
  24. 24. LITTLE GAME Short descriptionSUPPORT / INTRODUCTION FOR THE TEACHER SUPPORT / INTRODUCTION FOR THE STUDENT LITTLE GAME Short description LEARNING OUTCOMES: CLASS: SUBJECT: LITTLE GAME Short description LITTLE GAME Short description True or False Marbles Resolf Go Between Own format... CONCEPT NAME: AUTHORS: True or False Marbles Resolf Go Between Own format... True or False Marbles Resolf Go Between Own format... True or False Marbles Resolf Go Between Own format... WRAP UP Transfer notes for teacher DESCRIPTION OF THE BIG GAME STORY HKU HKU
  25. 25. https://bit.ly/2K64jqb HKU
  26. 26. 19 MARCH 2019 RELEASE: HKU
  27. 27. WILLEM-JAN RENGER
 willem-jan.renger@hku.nl @Naj_melliw www.linkedin.com/in/wjrenger THE END HKU

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