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Gamification 102
Why use it?
Brought to you by
http://gametize.com
http://twitter.com/gametize
http://facebook.com/gametize
Why use Gamification?
Gamification engage and motivate your audience into
learning behaviors, with a balance of intrinsic ...
Why use Gamification?
Gamification encourage behaviors such as…
Collaboration Competition Exploration Interaction
Encourage your target audience to work with
one another, discuss ideas and collaborate to
reach a common goal.
Collaborati...
Competition increase the drive of individuals, promotes
growth and makes us more goal oriented.
Competition
Give your target audience the choice to
do what they want and let their exploration
spur on their creativity
Exploration
Reward the target audience for organizing group lunch
and bonding games which increase interaction among
one another.
Inte...
Learn and participate
VolunteerWork
Exercise or be more health conscious
You can also motivate people to …
Gamification
achieves all these using game
elements and psychology to
craft a tailored gamified
solution.
Ready to gamify?
Check out our website: http://gametize.com :)
More resources: http://slideshare.net/gametize
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Gamification102class

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Gamification102class

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Gamification102class

  1. 1. Gamification 102 Why use it? Brought to you by http://gametize.com http://twitter.com/gametize http://facebook.com/gametize
  2. 2. Why use Gamification? Gamification engage and motivate your audience into learning behaviors, with a balance of intrinsic and extrinsic rewards, to make learning more enjoyable.
  3. 3. Why use Gamification? Gamification encourage behaviors such as… Collaboration Competition Exploration Interaction
  4. 4. Encourage your target audience to work with one another, discuss ideas and collaborate to reach a common goal. Collaboration
  5. 5. Competition increase the drive of individuals, promotes growth and makes us more goal oriented. Competition
  6. 6. Give your target audience the choice to do what they want and let their exploration spur on their creativity Exploration
  7. 7. Reward the target audience for organizing group lunch and bonding games which increase interaction among one another. Interaction
  8. 8. Learn and participate VolunteerWork Exercise or be more health conscious You can also motivate people to …
  9. 9. Gamification achieves all these using game elements and psychology to craft a tailored gamified solution.
  10. 10. Ready to gamify? Check out our website: http://gametize.com :) More resources: http://slideshare.net/gametize

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