7 Keys
To Effective Gamification
#1Applying gamification is not the
same as making a game
Gamification fulfils the problem of
engagement without distracting the learner
from his/her true learning objectives.
The key thing with
gamification is to
understand what
motivates your
audience…
… and to correctly apply
elements found in games
(points, challenges and
levels) to pique interest and
keep them on their ...
#2
Give timely feedback
Feedback acts as the fundamental
navigational tool that tells us where
we currently are, and what we’d
need to do to get t...
An effective gamified learning experience
should offer your learners immediate
feedback on actions accomplished, such
as answ...
Points-based interfaces can also
be used to reward your learning
audience for their effort and
performance.
#3
Empower your learners
Can you recall some of the
worst learning experiences
you’ve ever had to sit
through? They probably
felt mechanical, rigid...
Bringing empowerment back with
gamification ensures that learning
doesn’t fall into the trap of being a
one-way street.
For example, allow your students to gain
access to learning material when they wish,
respecting different viewpoints offered...
#4Capitalize on social dynamics
Social networks lend
considerable weight to the
feedback we receive.
Badges earned by
employees through
Deloitte’s Online
Leadership Academy
act as both a sign of
personal achievement,
and of...
To weigh in on the power of
social dynamics, make sure to
draw clear parallels between
your learning material/
agenda and ...
#5User experience trumps
everything
Creating a winning
user experience
requires a keen
understanding of your
target audience…
…and an acknowledgment
that not everyone is
motivated by the same
things, and that everyone
learns things in a different
wa...
Optimize your learning agenda by
catering to multiple motivations
and suppling your learners with a
range of rewards so th...
#6
Focus
Gamification channels
focus by automating
important functions of
the learning agenda.
A self-serve gamification platform like
Gametize lets you manage the game
flow, point system, levels, and rewards
for the be...
Gamification can work to solve the
challenges in learning, such as knowledge
acquisition. But starting small with what
area...
#7
Encourage repetition
“Practice makes perfect”
Repetition allows learners to apply or test what they
have learned, gain feedback on their perfor...
The human intrinsic need for self-
improvement will encourage the
learner to measure proficiency and
improve by completing ...
Repeated tasks can be made less
monotonous by exercising creativity
with wordplay, a simple change in
context, or introduc...
7 Keys to Effective
Gamification
1. Applying gamification is not the same as making a game.
2. Give timely feedback
3. Empowe...
Get Our Whitepaper:
Corporate Learning: Making
it work with Gamification.
Go to http://gametize.com/game/secretlibrary.
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7 Keys to Effective #Gamification by @Gametize

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7 Keys to Effective #Gamification by @Gametize

  1. 1. 7 Keys To Effective Gamification
  2. 2. #1Applying gamification is not the same as making a game
  3. 3. Gamification fulfils the problem of engagement without distracting the learner from his/her true learning objectives.
  4. 4. The key thing with gamification is to understand what motivates your audience…
  5. 5. … and to correctly apply elements found in games (points, challenges and levels) to pique interest and keep them on their toes.
  6. 6. #2 Give timely feedback
  7. 7. Feedback acts as the fundamental navigational tool that tells us where we currently are, and what we’d need to do to get to our desired goal.
  8. 8. An effective gamified learning experience should offer your learners immediate feedback on actions accomplished, such as answering a question.
  9. 9. Points-based interfaces can also be used to reward your learning audience for their effort and performance.
  10. 10. #3 Empower your learners
  11. 11. Can you recall some of the worst learning experiences you’ve ever had to sit through? They probably felt mechanical, rigid, and offered absolutely no room for growth.
  12. 12. Bringing empowerment back with gamification ensures that learning doesn’t fall into the trap of being a one-way street.
  13. 13. For example, allow your students to gain access to learning material when they wish, respecting different viewpoints offered and truly listening to their feedback.
  14. 14. #4Capitalize on social dynamics
  15. 15. Social networks lend considerable weight to the feedback we receive.
  16. 16. Badges earned by employees through Deloitte’s Online Leadership Academy act as both a sign of personal achievement, and of an earned business credential.
  17. 17. To weigh in on the power of social dynamics, make sure to draw clear parallels between your learning material/ agenda and a greater collective culture and its aims.
  18. 18. #5User experience trumps everything
  19. 19. Creating a winning user experience requires a keen understanding of your target audience…
  20. 20. …and an acknowledgment that not everyone is motivated by the same things, and that everyone learns things in a different way at a different pace.
  21. 21. Optimize your learning agenda by catering to multiple motivations and suppling your learners with a range of rewards so that they always feel included.
  22. 22. #6 Focus
  23. 23. Gamification channels focus by automating important functions of the learning agenda.
  24. 24. A self-serve gamification platform like Gametize lets you manage the game flow, point system, levels, and rewards for the benefit of user engagement.
  25. 25. Gamification can work to solve the challenges in learning, such as knowledge acquisition. But starting small with what area you’d exactly like to improve would be of great benefit to you in the long run.
  26. 26. #7 Encourage repetition
  27. 27. “Practice makes perfect” Repetition allows learners to apply or test what they have learned, gain feedback on their performance, and re-apply their newfound knowledge.
  28. 28. The human intrinsic need for self- improvement will encourage the learner to measure proficiency and improve by completing the same quiz, questions and practical tasks.
  29. 29. Repeated tasks can be made less monotonous by exercising creativity with wordplay, a simple change in context, or introducing varied feedback and rewards.
  30. 30. 7 Keys to Effective Gamification 1. Applying gamification is not the same as making a game. 2. Give timely feedback 3. Empower your learners 4. Capitalize on social dynamics 5. User experience trumps everything 6. Focus 7. Encourage repetition
  31. 31. Get Our Whitepaper: Corporate Learning: Making it work with Gamification. Go to http://gametize.com/game/secretlibrary.

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