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GameGame Sessions


• ‘Theory meets Design meets
  Play Workshop’

  Aki Järvinen

  aki@gameswithoutfrontiers.net




   ...
Programme for the day


 •   Introduction: Theory of Game Elements (90 mins)

 •   GameGame: Theory meets Design meets Pla...
The Theory Part


   • Introduction to a theory of game elements
   • Which you will meet as playing cards later
   • Whic...
All kinds of games allowed!

  • All games, regardless of the
    media or technology they
    employ, contain certain
   ...
Same but different


   • How to conceptualise this ‘same but different’
     qualities of games?

   • One needs to conce...
Games as systems

 • System is
   ‘a dynamic whole with interacting parts’

 • In game systems: 1) game elements equal the...
The Theory of Game Elements

  • Conceptualises possible different configurations
     of game systems

  • i.e. the diffe...
Element categories: overview

                                       BEHAVIORAL
      SYSTEMIC
                           ...
Game elements: overview

                                          BEHAVIORAL ELEMENTS
     SYSTEMIC ELEMENTS
    • compon...
Game elements: overview

 • All game elements have an ownership attribute
 • There are three kinds of ownership attributes...
What ludologists do




• game theorists deconstruct
  existing games into elements
                                 gameg...
gamegame
  (c) Aki Järvinen 2005-6
What Game Designers do
                              Mushrooms
                     Components
Theme
                     ...
Game elements: overview

                                   BEHAVIORAL ELEMENTS
  SYSTEMIC ELEMENTS
  • components        ...
Another visualization




                        gamegame
                          (c) Aki Järvinen 2005-6
Another theory: Why?

 • There are numerous theories of what games are
    made of - Parlett, Juul, Salen & Zimmerman,
   ...
GameGame: Background


  •GameGame: Theory meets
   Design meets Play


  •‘Ludology meets
   Understanding Comics’

     ...
Component evolution




                      gamegame
                        (c) Aki Järvinen 2005-6
gamegame
  (c) Aki Järvinen 2005-6
Play-testing evolution




                         gamegame
                           (c) Aki Järvinen 2005-6
Previous workshops

  • Both in academic and
    industry contexts




                           •   Sulake, Apr 2005 (le...
Adaptation to GameGame

                                     BEHAVIORAL ELEMENTS
     SYSTEMIC ELEMENTS
     • components ...
Game elements of GameGame

                                     BEHAVIORAL ELEMENTS
     SYSTEMIC ELEMENTS
     • cards   ...
What Game Designers do
                                 Mushrooms
                       Components
Theme
                ...
GameGame: The rules



  • The Manual:
  • http://gamegame.blogs.com



                                gamegame
         ...
GameGame cards




                 gamegame
                   (c) Aki Järvinen 2005-6
GameGame cards




                 gamegame
                   (c) Aki Järvinen 2005-6
GameGame cards




                 gamegame
                   (c) Aki Järvinen 2005-6
GameGame cards




                 gamegame
                   (c) Aki Järvinen 2005-6
GameGame cards




                 gamegame
                   (c) Aki Järvinen 2005-6
GameGame cards




                 gamegame
                   (c) Aki Järvinen 2005-6
Game mechanics




                 gamegame
                   (c) Aki Järvinen 2005-6
Assets




         gamegame
           (c) Aki Järvinen 2005-6
The publisher




                gamegame
                  (c) Aki Järvinen 2005-6
Concept Template

 • ‘Design by Elements’ approach
 • Meant to Function as a documentation
    template of the concepts th...
Contact & more info



  • aki@gameswithoutfrontiers.net
  • http://gamegame.blogs.com
  • http://www.gameswithoutfrontier...
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Gamegame workshop

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Introduction to the Gamegame concept & outline for a day-long workshop on the subject.

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Gamegame workshop

  1. 1. GameGame Sessions • ‘Theory meets Design meets Play Workshop’ Aki Järvinen aki@gameswithoutfrontiers.net gamegame (c) Aki Järvinen 2005-6
  2. 2. Programme for the day • Introduction: Theory of Game Elements (90 mins) • GameGame: Theory meets Design meets Play (30 mins) • break • GameGame Play Session: Learning the Rules (90 mins) • break • GameGame Play Session 2: Play in Pairs (60 mins) • Wrap-up & Feedback discussion (20 mins) gamegame (c) Aki Järvinen 2005-6
  3. 3. The Theory Part • Introduction to a theory of game elements • Which you will meet as playing cards later • Which, when combined, make up designs for games • Or, systems we know as games gamegame (c) Aki Järvinen 2005-6
  4. 4. All kinds of games allowed! • All games, regardless of the media or technology they employ, contain certain elements • They are not all the same • Or implemented in the same manner or technique • Yet there are underlying similarities: goals, objects to be manipulated, environments, players, etc. gamegame (c) Aki Järvinen 2005-6
  5. 5. Same but different • How to conceptualise this ‘same but different’ qualities of games? • One needs to conceptualise the qualities • And build a framework that brings them together, as in individual games • The notion of System gamegame (c) Aki Järvinen 2005-6
  6. 6. Games as systems • System is ‘a dynamic whole with interacting parts’ • In game systems: 1) game elements equal the parts • 2) elements have relationships, they interact • 3) when players engage with the elements, it gives birth to another kind of interaction: game play • game play gives birth to dynamics; ‘the run-time behavior of the system’ (LeBlanc) • GameGame & You will make up a dynamic whole later gamegame (c) Aki Järvinen 2005-6
  7. 7. The Theory of Game Elements • Conceptualises possible different configurations of game systems • i.e. the difference between one game and another is due to the fact that their systems are configured differently • configuration of football vs. the configuration of Prince of Persia • The theory is a form of Applied Ludology • Which provides solutions for practical game analysis & design gamegame (c) Aki Järvinen 2005-6
  8. 8. Element categories: overview BEHAVIORAL SYSTEMIC ELEMENTS ELEMENTS game play COMPOUND ELEMENTS • A game system in operation, i.e. a game being played, puts these elements into interaction gamegame (c) Aki Järvinen 2005-6
  9. 9. Game elements: overview BEHAVIORAL ELEMENTS SYSTEMIC ELEMENTS • components players • game play • environment contexts • ruleset • game mechanics • theme • information COMPOUND • ELEMENTS interface • • The element categories group gamegame different element classes (c) Aki Järvinen 2005-6
  10. 10. Game elements: overview • All game elements have an ownership attribute • There are three kinds of ownership attributes: [game element]-of-self [game element]-of-other(s) [game element]-of-system • Ownership attributes often create inherent tension and competition to a game • Thus, many games revolve around ownerships gamegame shifting back and forth (c) Aki Järvinen 2005-6
  11. 11. What ludologists do • game theorists deconstruct existing games into elements gamegame (c) Aki Järvinen 2005-6
  12. 12. gamegame (c) Aki Järvinen 2005-6
  13. 13. What Game Designers do Mushrooms Components Theme Mario Koopa Coins Italian Plumber in a Fantastic World Game mechanics Environment Running Platforms Jumping Goal Tubes Save the Princess Interface • game designers construct & Gamepad games from elements, game developers implement them gamegame (c) Aki Järvinen 2005-6
  14. 14. Game elements: overview BEHAVIORAL ELEMENTS SYSTEMIC ELEMENTS • components players • game play • environment contexts • ruleset • game mechanics • theme • information COMPOUND • ELEMENTS interface • gamegame (c) Aki Järvinen 2005-6
  15. 15. Another visualization gamegame (c) Aki Järvinen 2005-6
  16. 16. Another theory: Why? • There are numerous theories of what games are made of - Parlett, Juul, Salen & Zimmerman, Aarseth, etc. • My defenses to bring another theory into the world: • To function as a hands-on analysis & design method, ‘design by elements’ • Certainly the first to be operationalized as a game! • and a basis for a Design Document template gamegame (c) Aki Järvinen 2005-6
  17. 17. GameGame: Background •GameGame: Theory meets Design meets Play •‘Ludology meets Understanding Comics’ gamegame (c) Aki Järvinen 2005-6
  18. 18. Component evolution gamegame (c) Aki Järvinen 2005-6
  19. 19. gamegame (c) Aki Järvinen 2005-6
  20. 20. Play-testing evolution gamegame (c) Aki Järvinen 2005-6
  21. 21. Previous workshops • Both in academic and industry contexts • Sulake, Apr 2005 (left) • University of Bergen, Norway, Feb 2007 (above) gamegame (c) Aki Järvinen 2005-6
  22. 22. Adaptation to GameGame BEHAVIORAL ELEMENTS SYSTEMIC ELEMENTS • components players • game play • environment contexts • • ruleset as goals & end/victory conditions • game mechanics • theme COMPOUND • information ELEMENTS • interface 22 gamegame (c) Aki Järvinen 2005-6
  23. 23. Game elements of GameGame BEHAVIORAL ELEMENTS SYSTEMIC ELEMENTS • cards you • game play workshop • • design a game; sell it to others; 2nd milestone • collecting, choosing, trading, performing, voting • game design • hidden / open information COMPOUND 23 ELEMENTS gamegame (c) Aki Järvinen 2005-6
  24. 24. What Game Designers do Mushrooms Components Theme Mario Koopa Coins Italian Plumber in a Fantastic World Game mechanics Environment Running Platforms Jumping Goal Tubes Save the Princess Gamepad gamegame (c) Aki Järvinen 2005-6
  25. 25. GameGame: The rules • The Manual: • http://gamegame.blogs.com gamegame (c) Aki Järvinen 2005-6
  26. 26. GameGame cards gamegame (c) Aki Järvinen 2005-6
  27. 27. GameGame cards gamegame (c) Aki Järvinen 2005-6
  28. 28. GameGame cards gamegame (c) Aki Järvinen 2005-6
  29. 29. GameGame cards gamegame (c) Aki Järvinen 2005-6
  30. 30. GameGame cards gamegame (c) Aki Järvinen 2005-6
  31. 31. GameGame cards gamegame (c) Aki Järvinen 2005-6
  32. 32. Game mechanics gamegame (c) Aki Järvinen 2005-6
  33. 33. Assets gamegame (c) Aki Järvinen 2005-6
  34. 34. The publisher gamegame (c) Aki Järvinen 2005-6
  35. 35. Concept Template • ‘Design by Elements’ approach • Meant to Function as a documentation template of the concepts that come up through playing GG • With some tweaking, can be edited into a Game Concept brief • ...and continue fleshing it out towards a game design document gamegame (c) Aki Järvinen 2005-6
  36. 36. Contact & more info • aki@gameswithoutfrontiers.net • http://gamegame.blogs.com • http://www.gameswithoutfrontiers.net gamegame (c) Aki Järvinen 2005-6

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