Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
The emergence of serious games and the case of Fate of the World. Ian Roberts Creative Director, Red Redemption Ltd @fateo...
A Changing Definition <ul><li>Military Games </li></ul><ul><li>Games-technology-based learning and training </li></ul><ul>...
Who? <ul><li>Red Redemption are: </li></ul><ul><li>Indie Computer Games developer based in Oxford </li></ul><ul><li>Simple...
<ul><li>How it all started: </li></ul><ul><li>In a pub in Oxford... </li></ul><ul><li>Dr Myles Allen @ the University of O...
BBC Climate Challenge <ul><li>BBC Climate Challenge (published 2007) </li></ul><ul><li>Players: 957,000 </li></ul>
BBC Climate Challenge <ul><li>10 turn strategy game </li></ul><ul><li>Simple card-playing mechanic </li></ul><ul><li>Spend...
Response <ul><li>Notable press response, especially from traditional newspaper journalists </li></ul><ul><li>Used in the r...
Findings <ul><li>Things our players wanted: </li></ul><ul><li>To be intellectually challenged. </li></ul><ul><li>More and ...
What about a commercial game? <ul><li>What kind of commercial Strategy game can we derive from Climate Change? </li></ul><...
A Commercial Proposition <ul><li>To have the game compete in the traditional games market: </li></ul><ul><li>Distance our ...
 
<ul><li>Global strategy game </li></ul><ul><li>Carrying on from Climate Challenge, players get the chance to drive policy ...
Simulated Emergent Events <ul><li>Climate model </li></ul><ul><li>Population change </li></ul><ul><li>Global economy </li>...
Real science <ul><li>Peer-reviewed climate change model </li></ul><ul><li>World data gathered from hundreds of sources </l...
Surprising Discoveries? <ul><li>Rise in consumption vastly outweighs the rise in population. </li></ul><ul><li>Many data p...
Deriving from the Material <ul><li>Represent your understanding of the critical components of your topic via gameplay. </l...
No Fate But What You Make <ul><li>Winning strategies require understanding the system: </li></ul><ul><li>Present day econo...
What We Learned <ul><li>While for some subjects a very complex endeavour, deriving gameplay from the material is incredibl...
<ul><li>Thanks for listening </li></ul><ul><li>Ian Roberts Red Redemption Ltd Email:  [email_address] </li></ul><ul><li>Fo...
Upcoming SlideShare
Loading in …5
×

The emergence of serious games and the case of “Fate of the World”. Ian Roberts.

1,399 views

Published on

Ian Roberts is Red Redemption´s and Fate of the World´s creative designer. Ian was one the plenary speakers of the Games for Nature Seminar held on November 2011, in Cambridge. Find more about the event and the GamesforNature initiative at www.gamesfornature.org.

Ian believes the best strategy for conservationists is to expand pre-existing games (such as Final Fantasy, etc.) to add serious topics so that people come away with some extra learning instead of creating games focused solely on the conservation message. Players should be able to discover – they do not want to be lectured or preached at. Ian cautions that innovative games take a long time and can be challenging to create and perfect. However, finding an unlikely audience can be much more valuable for a cause than preaching to the choir. Based on his experience with Fate of the World, he said that forums are an amazing place to watch your players discuss the game content, especially if that game content is relevant to real-world challenges. For example, the forum for Fate of the World has people talking about issues, getting familiar with terms and talking about solving real-world problems. It’s great! Fate of the World is sold on Steam, and approximately 15% of people complete it. It’s quite hard, but selling fine.

Published in: Education, Technology
  • Be the first to comment

The emergence of serious games and the case of “Fate of the World”. Ian Roberts.

  1. 1. The emergence of serious games and the case of Fate of the World. Ian Roberts Creative Director, Red Redemption Ltd @fateoftheworld
  2. 2. A Changing Definition <ul><li>Military Games </li></ul><ul><li>Games-technology-based learning and training </li></ul><ul><li>Direct Impact games </li></ul><ul><li>Games that happen to be “ serious ” </li></ul>
  3. 3. Who? <ul><li>Red Redemption are: </li></ul><ul><li>Indie Computer Games developer based in Oxford </li></ul><ul><li>Simple objective – make games for positive change </li></ul><ul><li>“ Games ” here being traditional games-industry games </li></ul><ul><li>Expanding the subject of games to include serious topics </li></ul><ul><li>To add knowledge and understanding to common gaming </li></ul>
  4. 4. <ul><li>How it all started: </li></ul><ul><li>In a pub in Oxford... </li></ul><ul><li>Dr Myles Allen @ the University of Oxford, Environmental Change Institute </li></ul><ul><li>“ I bet you could make a really good game about Climate Change ” </li></ul>
  5. 5. BBC Climate Challenge <ul><li>BBC Climate Challenge (published 2007) </li></ul><ul><li>Players: 957,000 </li></ul>
  6. 6. BBC Climate Challenge <ul><li>10 turn strategy game </li></ul><ul><li>Simple card-playing mechanic </li></ul><ul><li>Spend funds on policies to address climate change </li></ul><ul><li>Manage popularity, develop welfare </li></ul><ul><li>Respond to climate change impacts as they happen </li></ul><ul><li>Negotiate emissions targets in global summits </li></ul><ul><li>Explore this news topic and test your preconceptions </li></ul>
  7. 7. Response <ul><li>Notable press response, especially from traditional newspaper journalists </li></ul><ul><li>Used in the run up to DAVOS in 2008 </li></ul><ul><li>The most popular item on the BBC's Science and Nature site that year </li></ul><ul><li>Overall appreciation from scientists and policy-makers that such a game even exists! </li></ul>
  8. 8. Findings <ul><li>Things our players wanted: </li></ul><ul><li>To be intellectually challenged. </li></ul><ul><li>More and more data </li></ul><ul><li>A global picture </li></ul><ul><li>Greater coverage of related issues such as resource and natural capital deplenishment </li></ul><ul><li>A longer term picture of climate change </li></ul>
  9. 9. What about a commercial game? <ul><li>What kind of commercial Strategy game can we derive from Climate Change? </li></ul><ul><li>How does the traditional strategy game look when based on the present day? </li></ul><ul><li>How can we go deeper into the material to allow players to understand the long-term consequences? </li></ul>
  10. 10. A Commercial Proposition <ul><li>To have the game compete in the traditional games market: </li></ul><ul><li>Distance our game from Edutainment. Players want games not lectures. </li></ul><ul><li>Ensure the game stands alone as a strong Strategy title, not just as a narrative exploration of global warming </li></ul>
  11. 12. <ul><li>Global strategy game </li></ul><ul><li>Carrying on from Climate Challenge, players get the chance to drive policy choices around the world and deal with the consequences of their actions. </li></ul>
  12. 13. Simulated Emergent Events <ul><li>Climate model </li></ul><ul><li>Population change </li></ul><ul><li>Global economy </li></ul><ul><li>Emissions intensity </li></ul><ul><li>Resource depletion </li></ul><ul><li>Land use </li></ul><ul><li>Geo-engineering </li></ul><ul><li>Outputs of climate change: climate impacts and tipping points </li></ul><ul><li>Model each aspect up to 2200AD </li></ul>
  13. 14. Real science <ul><li>Peer-reviewed climate change model </li></ul><ul><li>World data gathered from hundreds of sources </li></ul><ul><li>In-house economic growth model </li></ul>
  14. 15. Surprising Discoveries? <ul><li>Rise in consumption vastly outweighs the rise in population. </li></ul><ul><li>Many data predictions ignore possible worlds that appear likely based on the data shown! </li></ul><ul><li>Carbon emissions also occur during FF extraction, not just during the final combustion. </li></ul><ul><li>Unconventional fossil fuels are significantly worse in many ways. </li></ul><ul><li>We're probably in a lot of trouble. </li></ul>
  15. 16. Deriving from the Material <ul><li>Represent your understanding of the critical components of your topic via gameplay. </li></ul><ul><li>Create a tension between climate change mitigation and economic desires. </li></ul><ul><li>Include technological and attitudinal development but have them cost time. </li></ul><ul><li>Short-term and long-term strategies have different risks. </li></ul><ul><li>Weak measures now may cause strong consequences later, and vice versa. </li></ul>
  16. 17. No Fate But What You Make <ul><li>Winning strategies require understanding the system: </li></ul><ul><li>Present day economy is largely a fossil fuel economy </li></ul><ul><li>Emissions are largely a fossil fuel problem </li></ul><ul><li>Natural capital depletion exceeds regeneration </li></ul><ul><li>Actions now take decades to manifest problems </li></ul><ul><li>Stopping climate change is hard, fixing it later is harder </li></ul><ul><li>Policy areas: </li></ul><ul><li>Emissions Abatement </li></ul><ul><li>Technological advancement </li></ul><ul><li>Fuel and Energy Policy </li></ul><ul><li>Population control </li></ul><ul><li>Food production </li></ul><ul><li>Water stress </li></ul><ul><li>Disaster defense and adaptation </li></ul><ul><li>Social influence and control </li></ul>
  17. 18. What We Learned <ul><li>While for some subjects a very complex endeavour, deriving gameplay from the material is incredibly rewarding. </li></ul><ul><li>Innovative gameplay is an immense challenge to perfect. </li></ul><ul><li>Larger market appeal can be gained by innovating less but it may reduce the relevance of the topic at hand. </li></ul><ul><li>Finding an unlikely audience can be much more valuable than preaching to the choir. </li></ul>
  18. 19. <ul><li>Thanks for listening </li></ul><ul><li>Ian Roberts Red Redemption Ltd Email: [email_address] </li></ul><ul><li>Follow Fate of the World </li></ul><ul><li>www.FateOfTheWorld.net </li></ul><ul><li>@FateOfTheWorld </li></ul><ul><li>Facebook.com/Fateoftheworld </li></ul>

×