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Technology Enhanced Learning

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Information about the Net Generation and education in the information age.

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Technology Enhanced Learning

  1. 1. Technology Enhanced Learning: Bringing Education into the Information Age
  2. 2. Part I: Itʼs a Digital World
  3. 3. Part II: Technology Enhanced Learning in America
  4. 4. Part III: The Online Course Environment
  5. 5. Conclusion: School 2.0
  6. 6. Part I: Itʼs a Digital World
  7. 7. Apollo 11 July 16, 1969 First Man on the Moon
  8. 8. 1,000,000 times: Cheaper 1,000 times more: Powerful 100,000 times: Smaller
  9. 9. 1965 Mainframe computer Massachusetts Institute of Technology (MIT)
  10. 10. Dr. Gordon Moore
  11. 11. A. Mooreʼs Law “The number of transistors and resistors on a chip doubles every 18 months.”
  12. 12. 1965 2009 60 2,000,000,000 Transistors Transistors
  13. 13. How big is the Internet?
  14. 14. How big is the Internet? 7 years 300 years 0.004% 100%
  15. 15. Doubles Every 5 years 2010 2015 2020
  16. 16. Computer Power Doubles Every 18 Months Internet Doubles Every 5 Years
  17. 17. What does this mean?
  18. 18. “Todayʼs students are no longer the people our education system was designed to teach.” - Marc Prensky Digital Education Expert
  19. 19. B. Challenge: Bringing Education into the Information Age
  20. 20. C. The Net Generation
  21. 21. Who is the Net Generation? “Net Gen” 11 ~ 31 year olds
  22. 22. The Net Generation
  23. 23. “For the kids, itʼs like using a pencil. Parents donʼt talk about pencils, they talk about writing. And kids donʼt talk about technology- they talk about playing, building a Web site, writing a friend, about the rain forest.” -Dr. Harel, MIT
  24. 24. Web 2.0 XML “The Programmable Web”
  25. 25. Web 2.0 Examples
  26. 26. February 2008 $11,000,000
  27. 27. February 2008 $11,000,000 $55,000,000
  28. 28. World Map According to Landmass
  29. 29. World Map According to Internet Users
  30. 30. The Net Generation = The Global Generation
  31. 31. The Net Generation = Lap Generation
  32. 32. Sergey Brin Mark Zuckerberg 25 Larry Page 20 25
  33. 33. The Net Generations Brain
  34. 34. The Net Generations Brain 10,000 Hours Video Games 20,000 Hours The Internet
  35. 35. The Net Generation = The Smartest Generation
  36. 36. The Net Generation = The Global Generation The Lap Generation The Smartest Generation
  37. 37. Part II: Technology Enhanced Learning in America
  38. 38. A. Bonner Schoolʼs use of Digital Technologies
  39. 39. Bonner School
  40. 40. Bonner School 375 Students 60% Poor 80% Home Computers
  41. 41. Technology: Top Priority
  42. 42. Year One: Smart Boards
  43. 43. Year Two: More Smart Boards
  44. 44. Year Two: More Smart Boards and Lap Top Computers
  45. 45. Year Three: All Classes
  46. 46. Funding Computer Lab Teacher: $30,000 Technology Coordinator: + $40,000 = $70,000
  47. 47. Funding Computer Lap Teacher: $0 Technology Coordinator: + $18,000 = $52,000 Savings
  48. 48. Technology: Classroom Use
  49. 49. Reading Class
  50. 50. Math Class
  51. 51. Library Skills Class
  52. 52. Science Class
  53. 53. Science Class
  54. 54. Science Class
  55. 55. Science Class
  56. 56. Bonner School
  57. 57. B. Online Education Defined
  58. 58. Web-based Learning
  59. 59. Web-based Learning eLearning
  60. 60. Web-based Learning Online Learning eLearning
  61. 61. Web-based Learning Online Learning eLearning Blended Model
  62. 62. Web-based Learning Online Learning eLearning Blended Model Traditional Schooling
  63. 63. Web-based Learning Online Learning eLearning Blended Model Face to Face Classroom Traditional Schooling
  64. 64. Web-based Learning Online Learning eLearning Blended Model Virtual Schooling Face to Face Classroom Traditional Schooling
  65. 65. Web-based Learning Online Learning eLearning Blended Model Virtual Schooling Face to Face Classroom Traditional Schooling Distance Learning
  66. 66. Web-based Learning Online Learning eLearning Blended Model Virtual Schooling Face to Face Classroom Traditional Schooling Distance Learning Synchronous Technologies
  67. 67. Web-based Learning Online Learning eLearning Blended Model Virtual Schooling Face to Face Classroom Asynchronous Online Courses Traditional Schooling Distance Learning Synchronous Technologies
  68. 68. Instructional Designer Web-based Learning Online Learning eLearning Blended Model Virtual Schooling Face to Face Classroom Asynchronous Online Courses Traditional Schooling Distance Learning Synchronous Technologies
  69. 69. Instructional Designer Web-based Learning Online Learning eLearning Blended Model Virtual Schooling Face to Face Classroom Asynchronous Online Courses Traditional Schooling Distance Learning Synchronous Technologies Instructional Technology
  70. 70. Online Education
  71. 71. Online Education same as elearning and web-based learning.
  72. 72. Online Education pedagogy empowered by digital technology mainly computers and the Internet.
  73. 73. Online Education can be asynchronous which is online coursework available anywhere, anytime on an Internet enabled computer.
  74. 74. Online Education can use synchronous technologies that allow the teacher and student to communicate in real time.
  75. 75. Online Education is used by virtual schools which provide their curricula entirely online.
  76. 76. Online Education can be used by traditional schools. American high schools and universities are offering more online courses.
  77. 77. Online Education + Traditional Education = Blended Model
  78. 78. Online Education Traditional Education Virtual School Blended Model Online only Asynchronous Synchronous Anyplace, anytime Real time
  79. 79. 1. Why use Online Education?
  80. 80. Teacher Training
  81. 81. 2. Myths about Online Education
  82. 82. Myth: online learning is “teacher-less.”
  83. 83. Myth: online learning is “teacher-less.” Reality: the online teacher is very important.
  84. 84. Myth: any regular classroom teacher is already qualified to teach online.
  85. 85. Myth: any regular classroom teacher is already qualified to teach online. Reality: teachers need professional development to teach online.
  86. 86. Myth: online students have less human interaction.
  87. 87. Myth: online students have less human interaction. Reality: online students have a lot of human interaction.
  88. 88. 3. Types of Online Educational Programs
  89. 89. Full-time Programs eSchools, Cyberschools, Virtual Schools vs. Supplemental Programs
  90. 90. Online Education in the United States
  91. 91. Virtual Schools Time Grades 9 ~ 12 Grades K ~ 3 Online 15% 25% 75% 85%
  92. 92. Synchronous vs. Asynchronous
  93. 93. Virtual Courses vs. Virtual Classrooms
  94. 94. Virtual Courses: - Online Resources - Self-paced or one-to-one Teacher - No calendar - No forums
  95. 95. Virtual Courses: Virtual Classrooms: - Online Resources - Online Resources - Self-paced or - Not Self-paced or one-to-one Teacher one-to-one Teacher - No calendar - Calendar - No forums - Forums
  96. 96. 4. The Role of the Online Teacher
  97. 97. “...ask questions, define inquiry, research multiple sources, authenticate sources of information, process and synthesize data and information, draw conclusions, and develop action plans based on their newfound knowledge.” - American School Board Journal
  98. 98. The Online Teacherʼs Role Includes: Course Creation.
  99. 99. The Online Teacherʼs Role Includes: Course Creation. Communication.
  100. 100. The Online Teacherʼs Role Includes: Course Creation. Communication. Guide Student Learning.
  101. 101. The Online Teacherʼs Role Includes: Course Creation. Communication. Guide Student Learning. Assessing and Grading.
  102. 102. Part III: The Online Course Environment
  103. 103. A. Learning Management System (LMS)
  104. 104. Learning Management System (LMS): A software package that enables the management and delivery of online content to learners. An online LMS is web-based to facilitate “anytime, any place, and any pace” access to learning content and administration.
  105. 105. A Learning Management System is like: +
  106. 106. Open Source: vs. Proprietary: - Source code open - Source code closed - Large developer community - Few developers - Faster upgrade path - Slower upgrade path - No license fee - High license fee
  107. 107. Started 2001 Started 1993 13,000,000 62,000 Articles! Articles
  108. 108. 52,000 Moodle Sites 20,000 Courses 30,000,000 Users Brno University 207 Countries 200,000 75 Languages Students Open University UK
  109. 109. Why use a proprietary LMS?
  110. 110. B. Course Design
  111. 111. Online Assessment
  112. 112. Courseware: School Produced Company Providers Open Sources
  113. 113. C. Online Educational Providers
  114. 114. Conclusion: School 2.0
  115. 115. A. Broadcast verses Interactive Education
  116. 116. Broadcast Learning Interactive Learning Teacher-centered Student-centered One-size-fits-all One-size-fits-one Instruction: Learning about Instruction: Learning to be Individualistic Learning Collaborative Learning
  117. 117. B. The Future is Now
  118. 118. Video Clip
  119. 119. “Academic Earth is an organization founded with the goal of giving everyone on earth access to a world-class education.”
  120. 120. The End.

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