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DATE: 20/05/2015
HOST: UX LONDON
LOC: Trinity Laban
LAT: 51.480076
LONG 0.018853
John V Willshire
@willsh
We don’t make suits
@artefact_cards
photo: http://hipslikecinders.blogspot.co.uk
What would
you talk about?
‘Prototyping’
photo: http://hipslikecinders.blogspot.co.uk
NOW19.05.13 31.10.14 09.12.14
This talk is not that talk
This talk is about time
P
T
0
It’s about
working in two
dimensions
Time?
Dimensions?
Are you stuck in the
wrong metaphor, son?
It depends how
you view
prototyping
Same Doctor
Different Suits
photo: http://hipslikecinders.blogspot.co.uk
31.10.14 09.12.14 NOW19.05.13
These were prototypes
Prototyping is a temporal pursuit
It’s easy to look backwards
we work at
the point
where order
becomes
chaos
we’re asked
to wrangle
chaos into
order
“what will happen?”
Time only
moves in one
direction
structural
Our issue with time is
the arrow of time
Processes are bound by
Paul Laseau, 1980
http://dschool.stanford.edu/
www.nurun.com
www.peterme.com
TIME
ACTIVITY
0
If one axis is
time, then the
other has to be
‘activity’…
It is a complicit dishonesty
It helps
clients buy
things
Mental Notes
Stephen P. Anderson
not users
the arrow of time is for clients
Work
for the
client?
Fight
for the
user?
Both
users want it to be right
clients want it to be right now
tension
TIME
ACTIVITY
0
We can’t
resolve this
tension with one
axis tied behind
our backs
A process
for users
and clients?
but this year…
just in time…
PEOPLE
THINGS
0
The relationship
between people
and things
PEOPLE
THINGS
0
% population x effect
% output x detail
P
T
TEAM QUAL QUANT
SKETCHSCAFFOLDSTRUCTURE
0
P
T
0
Each space is
self-contained
TEAM QUAL QUANT
SKETCHSCAFFOLDSTRUCTURE
Prototypes as parents
improve
share?
P
T
0
or
TEAM QUAL QUANT
SKETCHSCAFFOLDSTRUCTURE
P
T
0
We find the
right path at
every point
It helps us tell this story
How do I
sell that?
P
T
TEAM QUAL QUANT
SKETCHSCAFFOLDSTRUCTURE
0
£5k £15k
£20k
£20k
£60k
£20k
£60k
Time is
money…
P
T
0
Frequent test
and learn = £X
Build and launch
beta = £Y
Emotion Mapping
Hamilton, Milne,
Saltmarshe, Willshire
May 2015
P
T
0
The forest of
constant affirmation
The mountains
of loss-aversion
Join us later…
PEOPLE
THINGS
0
It’s not just about the suit
It’s about the people
Make people a fundamental
part of your process
Or you’ll
build Ultron
Thank you
@willsh
@artefact_cards
20% discount on Artefact Cards
code: uxlondon - artefactshop.com
Make Things Like Tony Stark - UX London 2015
Make Things Like Tony Stark - UX London 2015
Make Things Like Tony Stark - UX London 2015
Make Things Like Tony Stark - UX London 2015
Make Things Like Tony Stark - UX London 2015
Make Things Like Tony Stark - UX London 2015
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Make Things Like Tony Stark - UX London 2015

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A talk given at UX London in 2015, exploring prototyping, thinking in two dimensions rather than just against time, and developing better processes.

Published in: Design

Make Things Like Tony Stark - UX London 2015

  1. DATE: 20/05/2015 HOST: UX LONDON LOC: Trinity Laban LAT: 51.480076 LONG 0.018853 John V Willshire @willsh
  2. We don’t make suits
  3. @artefact_cards
  4. photo: http://hipslikecinders.blogspot.co.uk What would you talk about?
  5. ‘Prototyping’
  6. photo: http://hipslikecinders.blogspot.co.uk NOW19.05.13 31.10.14 09.12.14 This talk is not that talk
  7. This talk is about time
  8. P T 0 It’s about working in two dimensions
  9. Time? Dimensions? Are you stuck in the wrong metaphor, son?
  10. It depends how you view prototyping
  11. Same Doctor
  12. Different Suits
  13. photo: http://hipslikecinders.blogspot.co.uk 31.10.14 09.12.14 NOW19.05.13 These were prototypes
  14. Prototyping is a temporal pursuit
  15. It’s easy to look backwards
  16. we work at the point where order becomes chaos we’re asked to wrangle chaos into order
  17. “what will happen?”
  18. Time only moves in one direction
  19. structural Our issue with time is
  20. the arrow of time Processes are bound by
  21. Paul Laseau, 1980
  22. http://dschool.stanford.edu/
  23. www.nurun.com
  24. www.peterme.com
  25. TIME ACTIVITY 0 If one axis is time, then the other has to be ‘activity’…
  26. It is a complicit dishonesty
  27. It helps clients buy things Mental Notes Stephen P. Anderson
  28. not users the arrow of time is for clients
  29. Work for the client? Fight for the user? Both
  30. users want it to be right clients want it to be right now tension
  31. TIME ACTIVITY 0 We can’t resolve this tension with one axis tied behind our backs
  32. A process for users and clients?
  33. but this year…
  34. just in time…
  35. PEOPLE THINGS 0 The relationship between people and things
  36. PEOPLE THINGS 0 % population x effect % output x detail
  37. P T TEAM QUAL QUANT SKETCHSCAFFOLDSTRUCTURE 0
  38. P T 0 Each space is self-contained TEAM QUAL QUANT SKETCHSCAFFOLDSTRUCTURE
  39. Prototypes as parents
  40. improve share? P T 0 or TEAM QUAL QUANT SKETCHSCAFFOLDSTRUCTURE
  41. P T 0 We find the right path at every point
  42. It helps us tell this story
  43. How do I sell that?
  44. P T TEAM QUAL QUANT SKETCHSCAFFOLDSTRUCTURE 0 £5k £15k £20k £20k £60k £20k £60k Time is money…
  45. P T 0 Frequent test and learn = £X Build and launch beta = £Y
  46. Emotion Mapping Hamilton, Milne, Saltmarshe, Willshire May 2015
  47. P T 0 The forest of constant affirmation The mountains of loss-aversion
  48. Join us later…
  49. PEOPLE THINGS 0 It’s not just about the suit It’s about the people
  50. Make people a fundamental part of your process
  51. Or you’ll build Ultron
  52. Thank you @willsh @artefact_cards 20% discount on Artefact Cards code: uxlondon - artefactshop.com

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