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IED Barcelona
Innovation & Future Thinking
Summer Course
17th - 29th July 2016
INNOVATION
& FUTURE THINKING
#iedift
#IEDsummer17
@willsh
@nd_kane
@noyo_ja
John V Willshire
Natalie D Kane
John Arboleda
Innovation and Future Thinking @ IED 2017
Smithery, 2011
Strategic Design
bridges disciplines and departments,
roles and responsibilities.
It is concerned with the factors
around a thing, not just the thing itself.
Design
Prototype Culture
Strategy
Innovation and Future Thinking @ IED 2017
Natalie D Kane
• Natalie is a curator, writer and researcher at the intersection
of culture, design and futures. 
• Curator at FutureEverything in Manchester, an innovation for
digital culture and festival.
• Consultant and Researcher at Changeist, a post-global lab
that helps companies, individuals and organisations navigate
complex futures. 
• Co-founder of Haunted Machines, a curatorial project that
analyses the use of magical narrative and analogy in
technology. 
John Arboleda
• Founder and owner of Notonyourown (NOYO) S.L., a specialized
higher education and stakeholder engagement consultancy that
applies human-centered innovation
• Developed specialized methodologies and service-design tools
tailored for the higher education sector
• A track record not only in stakeholder engagement & user
experience models but also in human capital development and
internal analysis of institutions
• John graduated from the University of California at Los Angeles
(UCLA) and is a graduate of the Coro Fellows Program in Leadership
and Public Affairs (USA). 
Innovation & Future Thinking @ IED
Who are you?
And who’s your
mundane superhero?
Metamechanics
What are the underlying mechanics of here?
let's start with this…
Jean Tinguely
1925-1991
If you stare long enough,
you see how it works
http://www.vernissage.tv
If you stare long enough,
you see how it works
Innovation and Future Thinking @ IED 2017
What are the underlying mechanics?
Mechanics
“the behavior of physical bodies when
subjected to forces or displacements, and
the subsequent effects of the bodies on
their environment”
Wikipedia
Mechanics:
What happens to things
when things happen to them?
Movement
Maps
Loops
Layers
Metamechanics
Manifesto for a Ludic Century
“Media and culture in the
Ludic Century is increasingly
systemic, modular,
customizable, and participatory”
Eric Zimmerman
Movement
Maps
Loops
Layers
Metamechanics
A Unified Theory of the Web,
David Weinberger,
2002
“Small pieces,
loosely joined”
“Once it’s published,
no one can change
it except the
original publisher”
David Weinberger
The Document
Innovation and Future Thinking @ IED 2017
Work with this, not against it
Innovation and Future Thinking @ IED 2017
Artefact Cards
Deal
Shuffle
Order
Stack
Turn
Spread
Rearrange
“…a transitional
object, between the
body, the self, and an
abstract concept”
Seymour Papert
A long, deep cultural language
Jon Seidman - https://flic.kr/p/b6NEqB
Content: what’s on the cards
Design Fiction Kit: Near Future Laboratory
Mechanics: that they are cards
Design Fiction Kit: Near Future Laboratory
Card Mechanics
https://www.youtube.com/watch?feature=player_embedded&v=9dIQOrVhM5E - Prof. John Wood, TED, on Synergies
“The Creative Quartet” - Prof. John Wood
1
2
3 45 6
Game #1
Moveable Feast
MOVEMENTis generously generative
Movement
Maps
Loops
Layers
Metamechanics
Innovation and Future Thinking @ IED 2017
What makes these things different?
What makes these things the same?
Rene Descartes
Hans Ulrich Obrist, 2014
Tim Berners Lee’s map
Tim Berners-Lee
Bruce Sterling’s map
Bruce Sterling
Innovation and Future Thinking @ IED 2017
BIG
SMALL
COLD HOT
Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017
The multiplicity of mapping
It’s not just
about the things
you can see…
Dmitri
Mendeleev
Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017
Maps help us
see things
we haven’t
yet seen
Maps help us explore and present
“The map is not the territory”
Alfred Korzybski
“I thought I
was prepared.
I knew the theory.
Reality’s different”
Dr Amelia Brand, Interstellar
Game #2
The Map Of You
Finding a vision and work to it,
provoke the rest of the
group into thinking and
feeling differently about the world
Searching for the big, fundamental truths,
to express the laws that govern this world,
proof to support those laws, and ways to
express them in their simplest form
Honing in on the people at the
heart of this, looking for the problems
that the user is fed up with, and solving
them as quickly and cleanly as you can.
Looking at the fundamental workings
how it is wired, working out what else
it can do, and why that solves the
problem in a completely different way.
Origin: Rich Gold, ‘The Plentitude’
Evolved for IED IFT course 2017
Movement
Maps
Loops
Layers
Metamechanics
Laseau’s Funnel
Double Diamond,
British Design Council
time
Linear processes are built for comfort
The ‘roadmap’ is complicit dishonesty
Innovation and Future Thinking @ IED 2017
manoeuvrability > speed
manoeuvrability > speed ?
OODA Loops
Observe
Orient
Decide
Act
OBSERVE DECIDE ACTORIENT
outside world
implicit guidance & control
REPEAT
OBSERVE DECIDE ACTORIENT
outside world
implicit guidance & control
New information
about changing
environment
Form a
hypothesis
Test it…
REPEAT
OBSERVE DECIDE ACTORIENT
outside world
implicit guidance & control
How do you
orient yourself?
Orient
To align yourself
with relation
to surroundings,
circumstances,
and facts
New information
Analysis & synthesis
Previous experience
Cultural traditions
SOURCE: JOHN BOYD
New information
Analysis & synthesis
Previous experience
Cultural traditions
SOURCE: JOHN BOYD
PRESENT}
PATTERNS}
The pattern problem
An example becomes a lesson
A lesson becomes a method
A method becomes a practice
A practice becomes a doctrine
A doctrine becomes death
We can’t get caught waiting
for things to happen again
Innovation and Future Thinking @ IED 2017
Bruce Lee
“The highest technique is
to have no technique”
Jeet Kune Do
Bruce Lee
“it is just a name used,
a boat to get one across,
and once across it is to be discarded and
not to be carried on one's back”
Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017
Charlie Munger
“Eighty or ninety important models will
carry about 90% of the freight in making
you a worldly‑wise person.”
Loops help (re)make our models
in response to reality
Game #3
Popular Thing For Broken Thing
Popular Thing For Broken Thing
Popular thing Broken thing
Popular thing Broken thing
Take FOUR cards
Popular thing
Popular thing
On the COLOURED SIDE
of the first two cards…
TWO things you love
(products, services,
experiences)
AND the reason
you love them
FOURSQUARE
Because nobody really uses
it, it’s a great ‘weird’ city
guide for new places
DROPBOX
It now has a scanner that
allows me to take a picture
of something which
becomes a PDF
For example…
Broken thing
Broken thing
On the WHITE
SIDE of the other
cards…
TWO things that
are BROKEN
about the food
you eat
INSTAFOOD
When more care is taken in
how something looks than
how it tastes. Stunts over
substance.
TV DINNERS
Per week, the average
person* spends 5 hours
watching cooking shows, and
only hour hours cooking.
For example…
*UK adults - source: New Philosopher
You now should have four cards
FOURSQUARE
Because nobody really uses it, it’s
a great ‘weird’ city guide for new
places
DROPBOX
It now has a scanner that allows
me to take a picture of something
which becomes a PDF
TV DINNERS
Per week, the average person*
spends 5 hours watching cooking
shows, and only hour hours
cooking
INSTAFOOD
When more care is taken in how
something looks than how it
tastes. Stunts over substance.
In teams of 4,
lay out each
of your cards
one at a time,
explaining each
Think, Make, Place, Say*
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
*Jeff Patton
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Popular thing Broken thing
Now use the
Popular Things
to solve the
Broken Things
Pair up with someone
not from your group
Movement
Maps
Loops
Layers
Metamechanics
but this year…
1994
1995
1996
1997
1998
1999
Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017
- Stewart Brand
“The quick processes provide
originality and challenge,
while the slow provide
continuity and restraint”
Innovation and Future Thinking @ IED 2017
SLOW
FAST
FAST
SLOW
Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017
THE
GEARBOX
THE
GEARBOX
SLOWFAST
PEOPLE
SLOWFAST PEOPLE
FRIENDS
FAMILY
KIDS TEAM
FUNDRAISERS
PARTIES
PARENT HELPERS
COMMUNITY PROGRAMMES
LOCAL TEAMS
HERITAGE
OFFICIAL LEAGUES
GRASSROOTS
MATCH OFFICIALS
GOVERNING BODIES
TOURNAMENT
INTERNATIONAL TEAMS
EUROPEAN COMPETITION
SUPPORTERS CLUBS
TELEVISION COVERAGE
SLOWFAST
SPACE
SLOWFAST SPACE
GRAFFITI
CHALKING
FLYPOSTING
STREET ART
STICKERS
ADVERTISING
PUBLIC NOTICE BOARDS
SHOP SIGNS
STREET SIGNS
COUNCIL NOTICES
TRAFFIC DIVERSIONS
FOUNTAINS
MOSAICS
PUBLIC AMENITIES
MURALS
SCULPTURES
STREET FURNITURE
Photo Credit: @traceyurq
Innovation and Future Thinking @ IED 2017
SLOWFAST
PEOPLE
SLOWFAST
SPACE
- Stewart Brand
“All durable, dynamic systems
have this sort of structure;
it’s what makes them
dynamic and robust”
dynam
ic
and
robust
What
happens
here?
What happens when a gear jumps?
small, nimble
groups of people
vs.
slow, regulated,
built-up space
Innovation and Future Thinking @ IED 2017
instant changes
in the space
vs.
large groups of people
with shared understanding
“a baby-step to
virtual reality”
New York Times
Innovation and Future Thinking @ IED 2017
Is the Pokémon
really here?
If it isn’t
over here…
And isn’t
over here…
It must
be here
virtual layer
It must
be here
Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017
Pokemon Go ‘mob’, July 20th, San Francisco
Photo: NYT
TEMPORARY SPATIAL SHOCKS
Gamers Pokémon Public parks
Fashion fans Ltd editions Shopping malls
Patients NHS Doctors Surgeries
Self-driving cars Cheap fuel Village petrol station
Violent mobs Suppression Polling stations
We must use
different ways of
looking at the
layers around
our work
THE OBLIQUISCOPE
THE OBLIQUISCOPE
Don’t look at
what you’re
looking at
WHO
WHAT
Culture, Individuals, Groups
What are they part of?

How do they communicate?

What beliefs do they share?
Matter, Space, Objects
What is it made of?

How is it accessed?

What does it depend on?
SLO
W
ER
FASTER
WHO
WHAT
Culture, Individuals, Groups
What are they part of?

How do they communicate?

What beliefs do they share?
Matter, Space, Objects
What is it made of?

How is it accessed?

What does it depend on?
What happens in
five years time?
What have the last
24 hours been like?
In the long run,
how is this sustainable?
Step by step, how
does this work?
SLO
W
ER
FASTER
WHO
WHAT
(More next week)
THE OBLIQUISCOPE
Layers help us see
the bigger picture
Game #4
Layers of Lunchtime
Movement
Maps
Loops
Layers
Metamechanics
Questions / Reflections
We need a topic to
apply ourselves to…
The Future
of Food
Cuisines take
advantage of
what the
landscape
can supply
CUISINE
“An organising principle,
a collection of dishes
reflecting a whole
system of agriculture”
Dan Barber
“landscape is the
culture that
contains all
human cultures”
Barry LOPEZ
CAN WE USE
A CUISINE
To depict
A LANDSCAPE
FROM THE FUTURE?
Let’s look for weak signals
One thing for tomorrow - either…
i) Something that will signal towards a change
ii) Something you think will look differently in the future
See you tomorrow

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