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@WILLSH 
21.09.2014 
HAPPY STARTUP CAMP 
DEEPEST SUSSEX… 
51.102816, -0.006946 
FLOW ENGINES 
HACK THE WAY YOU WORK, 
NOT ...
@WILLSH 
OHAI I’M JOHN 
I RUN SMITHERY, 
AND MAKE ARTEFACT CARDS…
@WILLSH 
SMITHERY, 
IN A DICTIONARY, 
HAS TWO 
HANDY 
MEANINGS…
@WILLSH
@WILLSH 
“WORK OF…”
@WILLSH 
“WORK OF” 
“GOODS MADE”
@WILLSH 
THIS IS A TALK WHICH 
IS RELEVANT FOR 
ARTEFACT CARDS, 
BUT IS BASICALLY ABOUT 
THE WAY WE WORK 
!(OR, MORE IMPOR...
@WILLSH
I SPEND LESS TIME NOW WORRYING 
IF ARTEFACT CARDS WORK 
BUT MORE TIME WONDERING 
WHY THEY WORK… 
@WILLSH
@WILLSH 
IN AUGUST, I SPENT 30 DAYS 
THINKING ABOUT ALL THE 
SMITHERY PROJECTS SO FAR… 
AND IT ALL COMES DOWN TO 
MAKING A...
@WILLSH
@WILLSH 
*BTW 
!YOU CAN READ ALL 
THE POSTS FROM 
THE PROJECT HERE: 
!HTTP://RIVETIN.GS/65
@WILLSH 
AS PART OF IT, I STARTED 
THINKING ABOUT THE WAY WE 
WORK AS A SIMPLE VARIANT OF 
A WELL-WORN EQUATION…
@WILLSH
@WILLSH
@WILLSH
@WILLSH
@WILLSH
@WILLSH 
WHAT IF: 
!BY CHANGING THE 
SPACE WE WORK IN… 
!….WE CHANGE THE 
RATE WE WORK AT?
@WILLSH 
IT MADE ME THINK 
ABOUT WHY THE 
ARTEFACT CARDS HELP 
PEOPLE WORK REALLY 
QUICKLY AND WELL…
“FLOW ENGINES” 
@WILLSH
@WILLSH 
FLOW ENGINE 
!A WAY TO TURN CREATIVE 
ENERGY INTO PRODUCTIVE 
FORWARD MOTION
@WILLSH 
FLOW 
!IN WHICH A PERSON PERFORMING 
AN ACTIVITY IS FULLY IMMERSED IN 
A FEELING OF ENERGISED FOCUS, 
FULL INVOLV...
@WILLSH 
“YOU KNOW THAT WHAT YOU 
NEED TO DO IS POSSIBLE TO DO, 
EVEN THOUGH DIFFICULT, AND 
SENSE OF TIME DISAPPEARS. 
YO...
@WILLSH 
A VERY 
INTERESTING 
BOOK (WITH AN 
ADMITTEDLY 
CREEPY TITLE)
CREATING A 
SENSE OF FLOW 1 IT SUGGESTS 
@WILLSH 7TRIGGERS FOR 
THERE ARE
3ENVIRONMENTAL 
TRIGGERS 
@WILLSH I’M MOST 
INTERESTED 
IN THE
@WILLSH 
I’VE MUCKED ABOUT 
WITH THEM A LITTLE 
TO EVOLVE A VERSION 
FOR USING WITH 
ARTEFACT CARDS…
@WILLSH 
1. CONSEQUENCES 
2. ENVIRONMENT 
3. EMBODIMENT SOURCE: STEVEN KOTLER 
“THE RISE OF SUPERMAN”
FIRST TRIGGER: 
CONSEQUENCES 
@WILLSH
@WILLSH 
STATE AT THE BEGINNING OF 
ANY TASK - WHAT HAVE I 
GOT TO DO, AND WHAT 
HAPPENS IF I DON’T? 
!IT FOCUSSES THE MIN...
YOU’RE AIMING FOR THIS CHANNEL 
@WILLSH 
SOURCE: GAMASUTRA
@WILLSH 
WHAT I’VE NOTICED 
IS THAT IT REALLY 
HELPS TO WRITE 
ANY OBJECTIVE 
DOWN ON ONE 
ARTEFACT CARD…
@WILLSH 
SECOND TRIGGER: 
ENVIRONMENT
@WILLSH 
CREATING A DIVERSE, 
RICH ENVIRONMENT OF 
STIMULATING MATERIAL 
TO WORK WITH CREATES 
MORE CONNECTIONS, 
AND BETT...
@WILLSH 
KOTLER SUGGEST THREE 
WAYS OF DOING THIS…
NOVELTY 
THINGS YOU 
HAVEN’T SEEN 
BEFORE 
@WILLSH
COMPLEXITY LETTING YOUR MIND SIFT THROUGH THE 
IMPLICATIONS OF A MULTIFACETED WORLD 
@WILLSH
UNPREDICTABILITY 
@WILLSH 
KEEP PEOPLE GUESSING… 
ANYTHING COULD HAPPEN NEXT
@WILLSH 
CREATING THIS RICH ENVIRONMENT 
PHYSICALLY ON THE ARTEFACT CARDS 
ALLOWS YOUR PERIPHERAL VISION TO 
MOVE ELEMENTS...
@WILLSH 
THIRD TRIGGER: 
EMBODIMENT
@WILLSH 
HOW DO 
YOU MAKE 
TEN FINGERS, 
TWO EYES AND 
A BRAIN PAY 
ATTENTION?
@WILLSH 
QUICKLY MAKING A 
PHYSICAL OBJECT OF 
YOUR IDEA, LIKE AN 
ARTEFACT CARD, 
BRINGS IT INTO THE 
WORLD IN A TANGIBLE...
CONSEQUENCES ENVIRONMENT 
@WILLSH 
EMBODIMENT 
WAS IT THAT 
SIMPLE, THEN? 
THREE SIMPLE 
ENVIRONMENT 
AL TRIGGERS, 
IN ORD...
@WILLSH 
I REALISED THAT IT 
WASN’T JUST THE 
THREE TRIGGERS, BUT 
THE REINFORCEMENT 
OF EACH IN THE OTHER 
TWO STEPS…
@WILLSH STEP 1
@WILLSH 
CONSEQUENCES 
ENVIRONMENT 
EMBODIMENT 
STEP 1
@WILLSH 
STEP 1 
PRIMARY: CONSEQUENCES 
SET UP THE THING THAT YOU NEED TO 
DO, AND WHAT HAPPENS IF YOU DON’T 
SECONDARY: E...
@WILLSH 
STEP 2
@WILLSH 
CONSEQUENCES 
ENVIRONMENT 
EMBODIMENT 
STEP 2
@WILLSH 
STEP 2 
PRIMARY: ENVIRONMENT 
CREATE A RICH TAPESTRY OF THE NEW, 
THE COMPLEX, AND/OR THE UNEXPECTED 
SECONDARY: ...
@WILLSH STEP 3
@WILLSH 
CONSEQUENCES 
STEP 3 
ENVIRONMENT 
EMBODIMENT
@WILLSH 
STEP 3 
PRIMARY: EMBODIMENT 
MAKE A PHYSICAL VERSION OF YOUR 
IDEA USING THE ARTEFACT CARDS 
SECONDARY: CONSEQUEN...
@WILLSH 
CONSEQUENCES 
ENVIRONMENT 
EMBODIMENT 
THIS IS A 
FLOW ENGINE
@WILLSH 
A FLOW ENGINE CAN 
HELP YOU HACK THE WAY 
YOU WORK, INSTEAD OF 
WORRYING ABOUT THE 
TIME YOU HAVE…
@WILLSH 
TRY AND BUILD 
YOURSELF SOME 
FLOW ENGINES WITH 
ARTEFACT CARDS
@WILLSH 
21.09.2014 
HAPPY STARTUP CAMP 
DEEPEST SUSSEX… 
51.102816, -0.006946 
THANK YOU 
! 
! 
JOHN V WILLSHIRE 
ARTEFAC...
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Flow Engines - Hack The Way You Work, Not The Time You Have

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A version of the talk I gave at the Happy Startup Summercamp 2014, about the creation of Flow Engines, a way to help yourself work at a faster rate by getting more quickly into a flow state using Artefact Cards (http://artefactshop.com/). I've added additional commentary and explanation.

Published in: Career, Self Improvement, Business
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Flow Engines - Hack The Way You Work, Not The Time You Have

  1. @WILLSH 21.09.2014 HAPPY STARTUP CAMP DEEPEST SUSSEX… 51.102816, -0.006946 FLOW ENGINES HACK THE WAY YOU WORK, NOT THE TIME YOU HAVE ! ! JOHN V WILLSHIRE SMITHERY / ARTEFACT CARDS
  2. @WILLSH OHAI I’M JOHN I RUN SMITHERY, AND MAKE ARTEFACT CARDS…
  3. @WILLSH SMITHERY, IN A DICTIONARY, HAS TWO HANDY MEANINGS…
  4. @WILLSH
  5. @WILLSH “WORK OF…”
  6. @WILLSH “WORK OF” “GOODS MADE”
  7. @WILLSH THIS IS A TALK WHICH IS RELEVANT FOR ARTEFACT CARDS, BUT IS BASICALLY ABOUT THE WAY WE WORK !(OR, MORE IMPORTANTLY, DON’T)
  8. @WILLSH
  9. I SPEND LESS TIME NOW WORRYING IF ARTEFACT CARDS WORK BUT MORE TIME WONDERING WHY THEY WORK… @WILLSH
  10. @WILLSH IN AUGUST, I SPENT 30 DAYS THINKING ABOUT ALL THE SMITHERY PROJECTS SO FAR… AND IT ALL COMES DOWN TO MAKING A DIFFERENT BETWEEN PEOPLE & SPACE…
  11. @WILLSH
  12. @WILLSH *BTW !YOU CAN READ ALL THE POSTS FROM THE PROJECT HERE: !HTTP://RIVETIN.GS/65
  13. @WILLSH AS PART OF IT, I STARTED THINKING ABOUT THE WAY WE WORK AS A SIMPLE VARIANT OF A WELL-WORN EQUATION…
  14. @WILLSH
  15. @WILLSH
  16. @WILLSH
  17. @WILLSH
  18. @WILLSH
  19. @WILLSH WHAT IF: !BY CHANGING THE SPACE WE WORK IN… !….WE CHANGE THE RATE WE WORK AT?
  20. @WILLSH IT MADE ME THINK ABOUT WHY THE ARTEFACT CARDS HELP PEOPLE WORK REALLY QUICKLY AND WELL…
  21. “FLOW ENGINES” @WILLSH
  22. @WILLSH FLOW ENGINE !A WAY TO TURN CREATIVE ENERGY INTO PRODUCTIVE FORWARD MOTION
  23. @WILLSH FLOW !IN WHICH A PERSON PERFORMING AN ACTIVITY IS FULLY IMMERSED IN A FEELING OF ENERGISED FOCUS, FULL INVOLVEMENT, AND ENJOYMENT IN THE PROCESS WIKIPEDIA
  24. @WILLSH “YOU KNOW THAT WHAT YOU NEED TO DO IS POSSIBLE TO DO, EVEN THOUGH DIFFICULT, AND SENSE OF TIME DISAPPEARS. YOU FORGET YOURSELF. YOU FEEL PART OF SOMETHING LARGER.” ! - MIHALY CSIKSZENTMIHALYI
  25. @WILLSH A VERY INTERESTING BOOK (WITH AN ADMITTEDLY CREEPY TITLE)
  26. CREATING A SENSE OF FLOW 1 IT SUGGESTS @WILLSH 7TRIGGERS FOR THERE ARE
  27. 3ENVIRONMENTAL TRIGGERS @WILLSH I’M MOST INTERESTED IN THE
  28. @WILLSH I’VE MUCKED ABOUT WITH THEM A LITTLE TO EVOLVE A VERSION FOR USING WITH ARTEFACT CARDS…
  29. @WILLSH 1. CONSEQUENCES 2. ENVIRONMENT 3. EMBODIMENT SOURCE: STEVEN KOTLER “THE RISE OF SUPERMAN”
  30. FIRST TRIGGER: CONSEQUENCES @WILLSH
  31. @WILLSH STATE AT THE BEGINNING OF ANY TASK - WHAT HAVE I GOT TO DO, AND WHAT HAPPENS IF I DON’T? !IT FOCUSSES THE MIND…
  32. YOU’RE AIMING FOR THIS CHANNEL @WILLSH SOURCE: GAMASUTRA
  33. @WILLSH WHAT I’VE NOTICED IS THAT IT REALLY HELPS TO WRITE ANY OBJECTIVE DOWN ON ONE ARTEFACT CARD…
  34. @WILLSH SECOND TRIGGER: ENVIRONMENT
  35. @WILLSH CREATING A DIVERSE, RICH ENVIRONMENT OF STIMULATING MATERIAL TO WORK WITH CREATES MORE CONNECTIONS, AND BETTER IDEAS
  36. @WILLSH KOTLER SUGGEST THREE WAYS OF DOING THIS…
  37. NOVELTY THINGS YOU HAVEN’T SEEN BEFORE @WILLSH
  38. COMPLEXITY LETTING YOUR MIND SIFT THROUGH THE IMPLICATIONS OF A MULTIFACETED WORLD @WILLSH
  39. UNPREDICTABILITY @WILLSH KEEP PEOPLE GUESSING… ANYTHING COULD HAPPEN NEXT
  40. @WILLSH CREATING THIS RICH ENVIRONMENT PHYSICALLY ON THE ARTEFACT CARDS ALLOWS YOUR PERIPHERAL VISION TO MOVE ELEMENTS AND MAKE CONNECTIONS MORE QUICKLY AND NATURALLY
  41. @WILLSH THIRD TRIGGER: EMBODIMENT
  42. @WILLSH HOW DO YOU MAKE TEN FINGERS, TWO EYES AND A BRAIN PAY ATTENTION?
  43. @WILLSH QUICKLY MAKING A PHYSICAL OBJECT OF YOUR IDEA, LIKE AN ARTEFACT CARD, BRINGS IT INTO THE WORLD IN A TANGIBLE, TESTABLE WAY.
  44. CONSEQUENCES ENVIRONMENT @WILLSH EMBODIMENT WAS IT THAT SIMPLE, THEN? THREE SIMPLE ENVIRONMENT AL TRIGGERS, IN ORDER?
  45. @WILLSH I REALISED THAT IT WASN’T JUST THE THREE TRIGGERS, BUT THE REINFORCEMENT OF EACH IN THE OTHER TWO STEPS…
  46. @WILLSH STEP 1
  47. @WILLSH CONSEQUENCES ENVIRONMENT EMBODIMENT STEP 1
  48. @WILLSH STEP 1 PRIMARY: CONSEQUENCES SET UP THE THING THAT YOU NEED TO DO, AND WHAT HAPPENS IF YOU DON’T SECONDARY: ENVIRONMENT USE SCENE SETTING - E.G. “PRETEND IT’S FIVE YEARS IN THE FUTURE” TERTIARY: EMBODIMENT MAKE EVERYONE WRITE DOWN THE TASK AS THEY UNDERSTAND IT
  49. @WILLSH STEP 2
  50. @WILLSH CONSEQUENCES ENVIRONMENT EMBODIMENT STEP 2
  51. @WILLSH STEP 2 PRIMARY: ENVIRONMENT CREATE A RICH TAPESTRY OF THE NEW, THE COMPLEX, AND/OR THE UNEXPECTED SECONDARY: EMBODIMENT CREATE AS MUCH OF THIS WORLD IN PHYSICAL SPACE; LET PEOPLE MAKE CONNECTIONS QUICKLY TERTIARY: CONSEQUENCES CONTINUALLY REFER BACK TO THE TASK - WHAT ARE YOU LOOKING FOR?
  52. @WILLSH STEP 3
  53. @WILLSH CONSEQUENCES STEP 3 ENVIRONMENT EMBODIMENT
  54. @WILLSH STEP 3 PRIMARY: EMBODIMENT MAKE A PHYSICAL VERSION OF YOUR IDEA USING THE ARTEFACT CARDS SECONDARY: CONSEQUENCES REFER BACK TO THE TASK; HOW DOES THIS ANSWER THE FIRST CARD? TERTIARY: ENVIRONMENT USE THE OTHER PHYSICAL EVIDENCE YOU’VE DRAWN FROM TO BACK IT UP
  55. @WILLSH CONSEQUENCES ENVIRONMENT EMBODIMENT THIS IS A FLOW ENGINE
  56. @WILLSH A FLOW ENGINE CAN HELP YOU HACK THE WAY YOU WORK, INSTEAD OF WORRYING ABOUT THE TIME YOU HAVE…
  57. @WILLSH TRY AND BUILD YOURSELF SOME FLOW ENGINES WITH ARTEFACT CARDS
  58. @WILLSH 21.09.2014 HAPPY STARTUP CAMP DEEPEST SUSSEX… 51.102816, -0.006946 THANK YOU ! ! JOHN V WILLSHIRE ARTEFACTSHOP.COM

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