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Mobiles for Development (M4D): An Introduction for MobiMOOC 2012

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Mobiles for Development (M4D): An Introduction for MobiMOOC 2012

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A short introduction to the MobiMOOC 2012 session on Mobiles for Development (M4D). More information about the course can be found at http://mobimooc.wikispaces.com/a+MobiMOOC+hello%21.

A short introduction to the MobiMOOC 2012 session on Mobiles for Development (M4D). More information about the course can be found at http://mobimooc.wikispaces.com/a+MobiMOOC+hello%21.

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Mobiles for Development (M4D): An Introduction for MobiMOOC 2012

  1. 1. MOBILES FOR DEVELOPMENT (M4D) 1. An Introduction 2. Development Needs 3. Relevant Examples Michael Sean Gallagher gallagher.michaelsean@gmail.com
  2. 2. M4D • Who am I? • Michael Sean Gallagher • Doctoral Student at Institute of Education, University of London • Worked on several projects in Africa towards creation of digital libraries, digitization projects, and information literacy • Blogger: http://michaelseangallagher.org/
  3. 3. M4D • This presentation was designed as a primer to the discussions surrounding Week 3 of the 2012 edition of MobiMOOC on Mobiles for Development. • It borrows (very) heavily from the sources listed on the references slide • It is not comprehensive. Thousands upon thousands of projects exist in many developing nations. For the sake of brevity, this presentation focuses on particular areas and development needs.
  4. 4. M4D: Definition • Mobiles for Development (M4D) is the application of mobile technology to • bridge the digital divide in developing nations and developing pockets of developed nations • meet development needs in all sectors of all societies • Take advantage of the ubiquitous of mobile technology in both the developed and developing world *Please note that I include both developing and developed nations in this definition, although that does not follow convention. To learn more about how ICT4D and M4D can be viewed with suspicion, see http://whiteafrican.com/2011/11/02/the-subtle-condescension-of- ict4d/
  5. 5. M4D: Definition • Mobiles for Development (M4D) is the application of mobile technology to increase • Economic growth (reducing transactional costs/increasing sales • Empowerment (learning, technical capacity, community, communication) • Choice (new associations, new modes of participation) * http://www.slideshare.net/lilltrasan/m4d2010
  6. 6. M4D: Development Goals • Often, M4D is related to activities that are considered Millennium Development Goals (MGDs), which include • Eradicate extreme poverty and hunger • Universal primary education • Promote gender equality and empower women • Reduce child mortality • Improve maternal health • Combat HIV/AIDS, malaria, and other diseases • Ensure environmental stability • Develop a global partnership for development
  7. 7. M4D: Development Goals • Mobile technology is ubiquitous and can be manipulated towards grassroots projects (without relying on top-down government initiative) • Many mobile projects have served as economic (as opposed to merely social, educational, cultural, or medical) solutions to development needs. • So, as a supplement to the Millennium Development Goals of 2015, perhaps we can think of M4D as further categorized in the following:
  8. 8. M4D: Categories • We see M4D projects and local initiative in all these sectors: • Health/Medical • Agricultural • Educational/Literacy • Governance/Citizen Involvement • Journalism • Economics/Banking
  9. 9. M4D: Context • Local needs demand a local(ized) solution • Local solutions (the good ones) are defined by local context • Local context is generally best defined, organized, and sustained by local communities
  10. 10. M4D: Context “Technology in itself does not lead to social change; people decide how a particular technology will be used and, depending on the political and socio-economic environment in which they live, adapt it accordingly”-Jakob Svensson Community, context, technology, and adaptation * http://www.slideshare.net/lilltrasan/m4d2010
  11. 11. M4D: Questions • Does this project serve a local need? • Do outside parties have a right to/need to get involved? • Does a culture exist to assimilate this project? • Does local capacity exist to create, administer, and sustain this mobile project? • Do local initiatives exist that can be bolstered? • Is this how this community does things?
  12. 12. M4D: Practice • Avoid technology dumps • Embrace local solutions/initiatives • Embrace capacity building and networking • Demand participatory design • Think long and hard about sustainability. Can this project sustain itself (remembering there are more facets to sustainability than economic ones)?
  13. 13. M4D: References • MobiMOOC • MobiMOOC M4D Resources Page • M4D 2010 by Jakob Svensson • Mobile Trends 2020: http://www.slideshare.net/rudydw/mobile- trends-2020-africa • UNESCO, ICT in Education, Mobile Learning: http://www.unesco.org/new/en/unesco/themes/icts/m4ed/ • United Nations 2015 Millennium Development Goals: http://www.un.org/millenniumgoals/stats.shtml • MobileActive.org: http://mobileactive.org/

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