Interactive Storytelling     Gail Carmichael (www.gailcarmichael.com)
The Big Question:What would it take  to create the   Holodeck?
About Me
About MeBachelor of Computer Science (2002-2007)Masters of Computer Science (2007-2009)   PhD Computer Science (2009 - now)
Why I Care:I love games with stories
What is Interactive Storytelling?       Story + Interaction
What is Interactive Storytelling?          Story + Interaction     “A story follows an       Stories have a         intere...
What is Interactive Storytelling?       Story + Interaction        Two or more agents that are                Listening   ...
Josiah Lebowitz and Chris Klug
Hey! Games are interactive!
Think of your favourite game story         How much does the plot change?        How does player action change it?  Are ma...
Nothing is that simple…
Problems With Story and Games            à la Chris Crawford   Stories are not usually puzzles
Problems With Story and Games             à la Chris Crawford    Stories are not usually puzzles… Story – Puzzle – Story –...
Problems With Story and Games             à la Chris Crawford Stories are much more than spectacle
Problems With Story and Games                 à la Chris CrawfordStories often present events in nonlinear order
Problems With Story and Games                 à la Chris CrawfordGames are usually focused on violent conflict
Problems With Story and Games              à la Chris CrawfordChoice in games comes from players, not              charact...
Problems With Story and Games              à la Andrew GlassnerMyth of interactivity: More interactivity    makes any expe...
Problems With Story and Games             à la Andrew GlassnerAn interactive experience must be fun,         interesting, ...
Problems With Story and Games             à la Andrew Glassner A player’s time should be respected.
Problems With Story and Games            à la Andrew Glassner   Players should not be deceived.
Problems With Story and Games             à la Andrew GlassnerA player should have enough information      to make an info...
Problems With Story and Games              à la Andrew Glassner Players should not be required to makehighly improbable co...
Problems With Story and Games               à la Andrew GlassnerCut scenes should never show the player’s     character ac...
What about technology?
What about technology?
What about technology?
So interactive stories are hard…        Does it matter?
No preference                                                      Interactive Traditional Storytelling                No ...
Josiah Lebowitz and Chris Klug
Types of Story Enjoyment             M Pohjola        The Audience  Passive reception of narrative
Types of Story Enjoyment               M Pohjola         The PerformerActive performance of a character role      within a...
Types of Story Enjoyment                M Pohjola        The ImmersionistImmersion of the player in the character
The Big Question:What would it take  to create the   Holodeck?
www.gailcarmichael.com
Interactive Storytelling (CANCON 2012)
Interactive Storytelling (CANCON 2012)
Interactive Storytelling (CANCON 2012)
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Interactive Storytelling (CANCON 2012)

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The Big Question: What would it take to create the holodeck (in terms of storytelling)? Is it a technical or a creative breakthrough that we need?

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Interactive Storytelling (CANCON 2012)

  1. 1. Interactive Storytelling Gail Carmichael (www.gailcarmichael.com)
  2. 2. The Big Question:What would it take to create the Holodeck?
  3. 3. About Me
  4. 4. About MeBachelor of Computer Science (2002-2007)Masters of Computer Science (2007-2009) PhD Computer Science (2009 - now)
  5. 5. Why I Care:I love games with stories
  6. 6. What is Interactive Storytelling? Story + Interaction
  7. 7. What is Interactive Storytelling? Story + Interaction “A story follows an Stories have a interesting complex protagonist structure, are seeking a clear usually about goal by addressing people rather than an ever-escalating things, and set of difficulties.” involve conflict. Andrew Glassner Chris Crawford
  8. 8. What is Interactive Storytelling? Story + Interaction Two or more agents that are Listening Thinking Speaking Chris Crawford
  9. 9. Josiah Lebowitz and Chris Klug
  10. 10. Hey! Games are interactive!
  11. 11. Think of your favourite game story How much does the plot change? How does player action change it? Are major plot points enforced, or player-driven?
  12. 12. Nothing is that simple…
  13. 13. Problems With Story and Games à la Chris Crawford Stories are not usually puzzles
  14. 14. Problems With Story and Games à la Chris Crawford Stories are not usually puzzles… Story – Puzzle – Story – Puzzle …
  15. 15. Problems With Story and Games à la Chris Crawford Stories are much more than spectacle
  16. 16. Problems With Story and Games à la Chris CrawfordStories often present events in nonlinear order
  17. 17. Problems With Story and Games à la Chris CrawfordGames are usually focused on violent conflict
  18. 18. Problems With Story and Games à la Chris CrawfordChoice in games comes from players, not characters
  19. 19. Problems With Story and Games à la Andrew GlassnerMyth of interactivity: More interactivity makes any experience better.
  20. 20. Problems With Story and Games à la Andrew GlassnerAn interactive experience must be fun, interesting, or both.
  21. 21. Problems With Story and Games à la Andrew Glassner A player’s time should be respected.
  22. 22. Problems With Story and Games à la Andrew Glassner Players should not be deceived.
  23. 23. Problems With Story and Games à la Andrew GlassnerA player should have enough information to make an informed choice.
  24. 24. Problems With Story and Games à la Andrew Glassner Players should not be required to makehighly improbable connections or embark on exhaustive searches to collect magic items.
  25. 25. Problems With Story and Games à la Andrew GlassnerCut scenes should never show the player’s character acting in ways that cancontradict the player’s mental model of the character.
  26. 26. What about technology?
  27. 27. What about technology?
  28. 28. What about technology?
  29. 29. So interactive stories are hard… Does it matter?
  30. 30. No preference Interactive Traditional Storytelling No storyHighly Player Driven StorytellingBranching Path Storytelling Multiple-Ending Storytelling Josiah Lebowitz and Chris Klug
  31. 31. Josiah Lebowitz and Chris Klug
  32. 32. Types of Story Enjoyment M Pohjola The Audience Passive reception of narrative
  33. 33. Types of Story Enjoyment M Pohjola The PerformerActive performance of a character role within an unfolding story
  34. 34. Types of Story Enjoyment M Pohjola The ImmersionistImmersion of the player in the character
  35. 35. The Big Question:What would it take to create the Holodeck?
  36. 36. www.gailcarmichael.com

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