Multi-device  user experience               Gabriel White
It works everywhere!
Picture of Net ix
Not about mobile     design.
Designing the  relationshipsbetween devices.
The ubiquity paradigm
Different devices,context, needs, uses.
Same content & tools.
Content shifting.
Functional parity.
Right-sizing.
The complementarity paradigm
Augmenting experience, enhancing experiences, adding richer content orfunctionality to a context.
Different devicescreate different uses.
Remote control.
Shared workspaces.
Alternative views.
Toolbox.
What’s it for?
“It lets me check email without opening mylaptop, which feels too    much like work.”
“It’s great for readingmagazines while lying     on the couch.”
What story do you want people to tellabout your differentdevice experiences?
What story do you tell about relationships  between devices?
Personas
How do your targetusers relate to their different devices?
Is the tablet being used around the      house?
Is the tablet a shared   or personal tool?
Is the device viewed as a productivity orentertainment tool?
Laptop     Personal laptop, carried to and           from work every day.Tablet      Shared device in the home,           ...
This tells the story ofhow the users relate   to the devices.
But not about howthe different devices    can be used.
Modeling through simulation
Simulation or roleplaying is often usedto explore how to use      a device.
This can be extended  with a library of       devices.
Gives an opportunity to experiment and      explore.
See multi-screen video athttp://vimeo.com/7055121
Tells the story of howthe devices can relate    to each other.
Tells the story of how  the user relates to each of the devices.
But not about howthe different devices  relate to the user.
Personas, but for devices
What’s thepersonality, point of view of each of thedevice touchpoints?
What if the device had     a persona?
Giving each touchpoint  a personality helpsclarify the relationship between the user and       the device.
All these help frame therelationships between      the different touchpoints and the          user.
It’s all about relationships
How can you de ne therelationships between each of the platformsyou are designing for?
Gabriel White, November 2011    gabriel@smallsurfaces.com        www.smallsurfaces.com               @smallsurfaces
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Multi-Device User Experience
Upcoming SlideShare
Loading in …5
×

Multi-Device User Experience

12,440 views

Published on

2 Comments
73 Likes
Statistics
Notes
No Downloads
Views
Total views
12,440
On SlideShare
0
From Embeds
0
Number of Embeds
6,928
Actions
Shares
0
Downloads
0
Comments
2
Likes
73
Embeds 0
No embeds

No notes for slide

Multi-Device User Experience

  1. 1. Multi-device user experience Gabriel White
  2. 2. It works everywhere!
  3. 3. Picture of Net ix
  4. 4. Not about mobile design.
  5. 5. Designing the relationshipsbetween devices.
  6. 6. The ubiquity paradigm
  7. 7. Different devices,context, needs, uses.
  8. 8. Same content & tools.
  9. 9. Content shifting.
  10. 10. Functional parity.
  11. 11. Right-sizing.
  12. 12. The complementarity paradigm
  13. 13. Augmenting experience, enhancing experiences, adding richer content orfunctionality to a context.
  14. 14. Different devicescreate different uses.
  15. 15. Remote control.
  16. 16. Shared workspaces.
  17. 17. Alternative views.
  18. 18. Toolbox.
  19. 19. What’s it for?
  20. 20. “It lets me check email without opening mylaptop, which feels too much like work.”
  21. 21. “It’s great for readingmagazines while lying on the couch.”
  22. 22. What story do you want people to tellabout your differentdevice experiences?
  23. 23. What story do you tell about relationships between devices?
  24. 24. Personas
  25. 25. How do your targetusers relate to their different devices?
  26. 26. Is the tablet being used around the house?
  27. 27. Is the tablet a shared or personal tool?
  28. 28. Is the device viewed as a productivity orentertainment tool?
  29. 29. Laptop Personal laptop, carried to and from work every day.Tablet Shared device in the home, used by spouse and kids.Smartphone Owned by employer, and used for work and games.
  30. 30. This tells the story ofhow the users relate to the devices.
  31. 31. But not about howthe different devices can be used.
  32. 32. Modeling through simulation
  33. 33. Simulation or roleplaying is often usedto explore how to use a device.
  34. 34. This can be extended with a library of devices.
  35. 35. Gives an opportunity to experiment and explore.
  36. 36. See multi-screen video athttp://vimeo.com/7055121
  37. 37. Tells the story of howthe devices can relate to each other.
  38. 38. Tells the story of how the user relates to each of the devices.
  39. 39. But not about howthe different devices relate to the user.
  40. 40. Personas, but for devices
  41. 41. What’s thepersonality, point of view of each of thedevice touchpoints?
  42. 42. What if the device had a persona?
  43. 43. Giving each touchpoint a personality helpsclarify the relationship between the user and the device.
  44. 44. All these help frame therelationships between the different touchpoints and the user.
  45. 45. It’s all about relationships
  46. 46. How can you de ne therelationships between each of the platformsyou are designing for?
  47. 47. Gabriel White, November 2011 gabriel@smallsurfaces.com www.smallsurfaces.com @smallsurfaces

×