Fun & Frustration Learning & Games<br />Drew Davidson<br />
Fun & Frustration<br />Games aren’t just Fun<br />Fun has a Half-Life<br />Pleasantly Frustrating<br />
Flow & Failure<br />Challenge & Reward<br />
On Game Design<br />Interest Curves<br />Procedural<br />Interactivity<br />Gamepocalypse<br />
Interest Curves<br />
Procedural<br />
Interactivity<br />
Gamepocalypse<br />Gamification<br />Funware<br />MSG<br />Secret Sauce<br />Make it Seem Game-like<br />Gameful<br />Spir...
On Learning	<br />Failure<br />Doubt<br />Curiosity<br />Articulations<br />Ecologies<br />
Failure	<br />Fail Faster<br />Experiment, Explore<br />Rapid Prototyping<br />Iterate toward Solutions<br />Try Again. Fa...
Doubt	<br />Question Answers<br />Challenge Assumptions<br />Work to Understand<br />To be Uncertain isto be Uncomfortable...
Curiosity	<br />Ask Questions & Engage<br />Lifelong Learning & How Stuff Works<br />Problem Solving & Cheating?<br />Stor...
Articulations	<br />Systemic<br />Connections<br />Associations<br />Relationships<br />Transference<br />Interdisciplinar...
Ecologies	<br />Learning<br />Overlapping<br />Evolving<br />Interrelating<br />Connecting<br />
Learning & Games	<br />Creation<br />Distribution<br />Assessment<br />Anyone who tries to makea distinction between educa...
Creation	<br />Collaborative<br />Multi-Media<br />User Generated<br />Remix<br />IP<br />Design<br />
Distribution	<br />More Channels<br />Aggregation<br />Collation & Curation<br />On Demand<br />Digital<br />Tagging & Rat...
Assessment	<br />Community<br />Real-Time<br />Data Visualization<br />Constructive<br />Systemic<br />Qualitative<br />Li...
WorkingExamples.org<br />Process and Progress<br />Visualize Connections<br />Design Decisions<br />
Fun & Frustration = Learning & Games<br />Either/Or – Both/And<br />Flow & Explore<br />Challenge & Reward<br />Agency & L...
On Games & Learning<br />Beyond Fun<br />Serious Games and Media<br />Well Played<br />Video Games, Value and Meaning <br ...
Thanks!<br />Questions?<br />drdrew@cmu.edu<br />
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Fun and Frustration = Learning and Games

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Fun and Frustration = Learning and Games

  1. 1. Fun & Frustration Learning & Games<br />Drew Davidson<br />
  2. 2. Fun & Frustration<br />Games aren’t just Fun<br />Fun has a Half-Life<br />Pleasantly Frustrating<br />
  3. 3. Flow & Failure<br />Challenge & Reward<br />
  4. 4. On Game Design<br />Interest Curves<br />Procedural<br />Interactivity<br />Gamepocalypse<br />
  5. 5. Interest Curves<br />
  6. 6. Procedural<br />
  7. 7. Interactivity<br />
  8. 8. Gamepocalypse<br />Gamification<br />Funware<br />MSG<br />Secret Sauce<br />Make it Seem Game-like<br />Gameful<br />Spirit of Games<br />
  9. 9. On Learning <br />Failure<br />Doubt<br />Curiosity<br />Articulations<br />Ecologies<br />
  10. 10. Failure <br />Fail Faster<br />Experiment, Explore<br />Rapid Prototyping<br />Iterate toward Solutions<br />Try Again. Fail Again.Fail Better.<br />
  11. 11. Doubt <br />Question Answers<br />Challenge Assumptions<br />Work to Understand<br />To be Uncertain isto be Uncomfortable,but to be Certain isto be Ridiculous.<br />
  12. 12. Curiosity <br />Ask Questions & Engage<br />Lifelong Learning & How Stuff Works<br />Problem Solving & Cheating?<br />Story Telling & Model Making<br />
  13. 13. Articulations <br />Systemic<br />Connections<br />Associations<br />Relationships<br />Transference<br />Interdisciplinary<br />
  14. 14. Ecologies <br />Learning<br />Overlapping<br />Evolving<br />Interrelating<br />Connecting<br />
  15. 15. Learning & Games <br />Creation<br />Distribution<br />Assessment<br />Anyone who tries to makea distinction between education and entertainment doesn’t know the first thing about either.<br />
  16. 16. Creation <br />Collaborative<br />Multi-Media<br />User Generated<br />Remix<br />IP<br />Design<br />
  17. 17. Distribution <br />More Channels<br />Aggregation<br />Collation & Curation<br />On Demand<br />Digital<br />Tagging & Rating<br />Search<br />
  18. 18. Assessment <br />Community<br />Real-Time<br />Data Visualization<br />Constructive<br />Systemic<br />Qualitative<br />Literacy<br />
  19. 19. WorkingExamples.org<br />Process and Progress<br />Visualize Connections<br />Design Decisions<br />
  20. 20. Fun & Frustration = Learning & Games<br />Either/Or – Both/And<br />Flow & Explore<br />Challenge & Reward<br />Agency & Literacy<br />Playing is Learning<br />
  21. 21. On Games & Learning<br />Beyond Fun<br />Serious Games and Media<br />Well Played<br />Video Games, Value and Meaning <br />http://etc.cmu.edu/etcpress/<br />
  22. 22. Thanks!<br />Questions?<br />drdrew@cmu.edu<br />

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