Be the first to like this
This presentation was given at the National Academies of Science. The objective of was to Advance NASA’s Vision for Space Exploration and the Aldridge Report objectives through the use of “Serious Game” technologies. Our goal was to create a platform for conversation to inspire the American public and the next generation of space explorers, scientists and engineers.
Current levels of performance in science and technology are the second largest national security threats facing America. As such, scientific illiteracy and scientific and technical workforce shortages are a serious threat to sustaining NASA’s workforce needs. These realities exist within the larger context of NASA's brand and the American perception of space exploration.
The video game industry is not a “future” industry—it is a high-growth 35.3 billion dollar global industry that promises important benefits and implications to society, NASA's brand, and science and technology-based industries in general. It may come as no shock to learn that video and computer gaming will continue to be the hottest market in the entertainment industry, at least for the rest of the decade.
Our product development strategy was to develop a novel, cutting-edge, networked “serious game”. The goal of this game was nothing less than revitalizing interest in NASA’s programs among our youth and thus encourage career exploration in space science and engineering.