Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

T3 gacet spain_17-11


Published on

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

T3 gacet spain_17-11

  1. 1. Teaching to Teach with Technology T3 PARTNER LOGO
  2. 2. Contentso 1. Description of our institution, research group and our contribution to the project.o 2. Overview of the main achievements of the trial in Spain:  SPANISH methodology of the trials.o 3. Main results.o 4. Conclusions.o 5. Participation certificate. PARTNER LOGO
  3. 3. University Jaume I UJIo UJI is a public university in the Valencian Community (Spain).o UJI currently offers 26-degree programs and boasts 13,000 students.o UJI is a pioneer in the use of ICTs.o It was the first Spanish institution to have a public web server ( and the first university in Spain to establish a Centre of Education and New Technologies (CENT). PARTNER LOGO
  5. 5. Labpsiteco Labpsitec is a group of psychologists with a strong interest in clinical and health psychology.o Its members belong to either UJI and University of Valencia.o It is one of the Universitys "groups of excellence“ and has participated in numerous research projects with local, national and European funding.o It has played a pioneering role in online applications, Virtual and Augmented Reality in Clinical Psychology and training.o It’s engaged in several projects to expand the use of advanced technology in the universitys teaching activities. PARTNER LOGO
  8. 8. T3 GOALo The strategic goal of T3 has been to develop and validate an innovative teaching program to promote the use of advanced learning technology by: (i) University teaching staff in SPAIN (ii) Secondary school teachers in UNITED KINGDOM (ii) Company trainers in ITALYo With this purpose three trials to train in e-learning technologies have been carried out. PARTNER LOGO
  9. 9. UJI’s main contribution to T3 projecto Coordinating the trials made by all three countries (WP6).o Offering knowledge about the Spanish market to the Needs Analysis (WP2).o Exploitation and sustainability plan: UJI has worked and will work to make sure the T3 teaching program to train teaching staff is used at the University and it will be offered to the University’s customers in the Valencia area of Spain. PARTNER LOGO
  10. 10. SPANISH methodology of the trials: Traineeso Trainees. - Call by email to UJI’s staff, sending information about the workshop for the training in new technologies and e-learning. - Initially, 22 people were registered for the seminar. - Finally, 16 participants (10 women, 6 men) completed the workshop (mean age of 32, S.D.= 4.4).o All participants were teachers at UJI, but with different characteristics (see next three figures). PARTNER LOGO
  11. 11. 38%38% PhD students Science Professors Arts 62% 62% Academic backgrounds University position 50% 50% Year 1 Years 2-8 Teaching experience PARTNER LOGO
  12. 12. SPANISH methodology of the trials: Trainerso Trainers The seminar was taught by two members from Labpsitec specialized in the field. Both psychologysts , with master degree, PhD students in their teaching phase. They have been trained and had more than 2 years of experience in using ICTs in psychology. PARTNER LOGO
  13. 13. SPANISH methodology of the trials: Trainerso Trainers Rocío Herrero Luis Farfallini PARTNER LOGO
  14. 14. SPANISH methodology of the trials: Design PRE-EVALUATION WORKSHOP TRAINING POST EVALUATION 6 8-HOUR SESSIONS- Frequency of use with -Technology SatisfactionNew Technologies QuestionnaireQuestionnaire -Training Course Evaluation Questionnaire PARTNER LOGO
  15. 15. SPANISH methodology of the trials: EvaluationQuestionnaires were developed as a result of a review of the relevant literature of the topic and expert meeting about new technologies and training:o Frequency of use with New Technologies Questionnaire. It assesses the previous experience of the users with ICTs in their workplace. 23 items with a scale of response ranging from 1 “Never" to 5 “Very often”. The items correspond to the different technologies that the trainees could have used in their educational contexts.o Technology Satisfaction Questionnaire and Training Course Evaluation Questionnaire. It assess the users´ satisfaction with ICTs and with the training course they received. 13 and 11 items, respectively, with a scale of responses ranging from 1 "Strongly disagree" to 5 "Strongly agree". PARTNER LOGO
  16. 16. SPANISH methodology of the trials: Selected Technologieso In order to select the technologies for the workshop, a classification of the learning technologies was carried out.o The resulting categories were based on the new trends of educational psychology and taking into account two variables: – type of technology (based on instructions or a more constructivist one) – and type of teaching (experimenting, experiencing soft skills or exploring). PARTNER LOGO
  17. 17. SPANISH methodology of the trials: Selected Technologies Type of teaching/learning strategy Experiecing soft Experimenting Exploring skills •Avida • Civilazation Based on •BestBot •Dread-Ed • Age of Instruction •SimCity Empires •Nerone • The Sims Type of technology •Eutopia •NetLogo •PalMa •Anima Constructive •Lego •E-circus •E-adventure MindStorms •Forio •QR Code Classification of the learning technologieso We considered that “soft skills” would be a relevant topic as aim of the workshop developed in a University context. PARTNER LOGO
  18. 18. SPANISH methodology of the trials: Selected Technologieso Soft Skills are behavioral competencies. Also known as Interpersonal Skills or people skills, they include:  communication skills  conflict resolution and negotiation  personal effectiveness  creative problem solving  strategic thinking  team building  influencing skills  selling skills and more…o Three technologies were selected as more adequate to achieve our goals and to train soft skills: e-Adventure, Eutopia, and Palma systems to train soft skills PARTNER LOGO
  19. 19. SPANISH methodology of the trials: E-AdventureThe e-Adventure platform: is theresult of a research project aimedto facilitate the integration ofeducational games and game-likesimulations in educationalprocesses.It is being developed by the e-learning research group atUniversidad Complutense deMadrid (e-UCM). PARTNER LOGO
  20. 20. SPANISH methodology of the trials: EutopiaEutopia is a platform designed tosupport distance learning.It is a useful platform to create andorganize Educational Multiplayer On-Line Role Playing Games (EMORPG).This approach allows a small group ofpeople to give a theatricalperformance for educational orpsychological purposes. PARTNER LOGO
  21. 21. SPANISH methodology of the trials: PalmaPalMa is a serious game conceived asa software tool with a specificlearning outcome.PalMa is suitable to develop highmanagerial skills like: leadership,negotiation, effective communicationskills, speech and persuasiveness, co-workers’ management, customers’management, personal incisivenessand commercial skills. PARTNER LOGO
  22. 22. WORKSHOP STRUCTURE -Application of the pre-evaluation protocol: Sociodemographics, and technology profile (questionnaire 1).Session 1 -- Presentation of the T3 Programme (new technologies and education) - Introduction about tools -- Theoretical introduction about “Soft Skills”. -- Introduction to PalMa’s tool.Session 2 -- Practical session with an example. Participants constructed their own schema for a game. - Discussion about the experience and about future use of the tool. - Introduce to Eutopia’s tool. - Practical session. Participants designed in a group of a scenario. They assignedSession 3 different roles and played the game. - Discussion about the experience and about future use of the tool.. - Introduce to e-Adventure’s tool. - Practical session with the tool. Each participant constructed a game following aSession 4 guideline. - Discussion about the experience and about future use of the tool. - Define the skills each teacher is going to exploit. - Selection of a tool that each participant was going to include in his / herSession 5 practice. PARTNER LOGO - Practical session to design the scenarios for each teacher.
  23. 23. Some pictures PARTNER LOGO
  24. 24. Some pictures PARTNER LOGO
  25. 25. Some pictures PARTNER LOGO
  26. 26. PARTNER LOGO
  27. 27. Main Results: Frequency of use of technologies The tools that scored between 4 and 5, with a highfrequency of use, are:  Generic software tools (e.g., PowerPoint, graphics, audio and video editing, data handling, word processing and publishing).  Conventional desktop or laptop computers.  Communication tools (e.g., Skype, e-mail, chat)  The internet (Web 1) as a data and information resource. PARTNER LOGO
  28. 28. Main Results: Frequency of use of technologies The tools that scored between 2 and 4, with a mediumfrequency of use, are:  Virtual environments / Virtual learning environments (VLEs)  Web 2.0 technology (wikis, social networking software etc.) for collaborative learning  Sharing information tools (e.g., glossary, repository, social tagging)  Computer modeling  Teamwork tools  Digital cameras, audio recorders and video cameras  Construction of knowledge tools (e.g., Wiki, Social Networking, Blog),  Digital audio / video editing / production  Individual authoring tools (e.g., personal blog, portfolio)  Simulations (e.g., biological/physical, inter-social processes)  Serious games  e-Assessment  Managed learning environments (MLEs, e.g., Fronter)  Games for educational purposes, average = 2. PARTNER LOGO
  29. 29. Main Results: Frequency of use of technologies The tools that scored between 1 and 2, with a low frequency of use,are: Commercial video games e-Portfolios Immersive technology Hand-held technologies The use of robots or other computer-controlled devices PARTNER LOGO
  30. 30. Main Results: Technology Satisfaction Tool Opinion by the teachers PARTNER LOGO
  31. 31. Main Results: Training course Workshop Opinion by the teachers PARTNER LOGO
  32. 32. Comparison among the three trialsITALY, UNITED KINGDOM AND SPAIN Main Results PARTNER LOGO
  33. 33. A comparative among the three trials 5 4Frequency 3 2 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Technologies UK IT SP Average frequency of use for each technology in the three countries. PARTNER LOGO
  34. 34. A comparative among the three trialso Frequency of use; similar in the three populations (UK= 2.77, SP= 2.75, IT = 2.40).o The three countries are at a midpoint on the use of technology in their job context.o The most used technologies were conventional desktop or laptop computers, generic software tools and the internet (Web 1).o The least used technologies were commercial video games, immersive technology and the use of robots or other computer- controlled devices. PARTNER LOGO
  35. 35. A comparative among the three trials 5 4Satisfaction 3 2 1 0 1 2 3 4 5 6 7 8 9 Items UK IT SP Technologies satisfaction of the users. PARTNER LOGO
  36. 36. A comparative among the three trialso Similar data were obtained in the three countries, with a mean of 3.74 (D.T.= 0.15) for SP, followed by UK with 3.69 mean (D.T.= 0.52) and finally IT, with a mean of general satisfaction with the technologies of 3.61 (D.T.= 0.74).o Trainees had a medium-high satisfaction with the technologies. Samples have been trained in different kind of technologies aimed to the e-learning.o Technologies were assessed as easy to use and useful, with a clear and organized design and with an understandable vocabulary. PARTNER LOGO
  37. 37. A comparative among the three trials 5 4Opinion 3 2 1 1 2 3 4 5 6 7 8 Items UK IT SP Course opinion of the participants. PARTNER LOGO
  38. 38. A comparative among the three trialso Participants informed a medium-high satisfaction. (UK= 4.31 , IT = 4.12 and SP= 3.81) .o Participants emphasized the course had been important to improve the acquisition of new concepts of e-learning, to find ways to adapt the technology to their learning contexts and to understand the use of technology to support their curriculum (both in the educational or professional area).o Participants also expressed their satisfaction with the course like an innovative field and a resource to identify and understand the benefits of technology in education.o Most of the participants expressed the intention to continue using the learned technologies in their areas of teaching. PARTNER LOGO
  39. 39. Participation certificate PARTNER LOGO
  40. 40. Conclusionso The objective of the SP workshop was to practice with different tools in order to show the possibilities that ICTs can offer as powerful tools to empower learning within a university environment.o Participants evaluated the technologies used as appropriate and easy to use ando All systems had a score above 50% of the scale. e-Adventure was the best evaluated. It may be because this tool is more versatile and easier to adapt to a specific teaching context. PARTNER LOGO
  41. 41. Conclusionso In the 3 trials (3 countries, 3 educational contexts) data about previous user experience and technology and course satisfaction were very similar.oo The initiative for this project is to add current and widely distributed tools to elementary teaching processes in different areas and backgrounds.o A future line of research is to evaluate the effectiveness of these tools to increase students’ motivation and performance. PARTNER LOGO
  43. 43. DISCLAIMERThis project has been funded with support from the European Commission.This publication [communication] reflects the views only of the author, and the Commissioncannot be held responsible for any use which may be made of the information containedtherein.El presente proyecto ha sido financiado con el apoyo de la Comisión Europea. Esta publicación(comunicación) es responsabilidad exclusiva de su autor. La Comisión no es responsable del usoque pueda hacerse de la información aquí difundida.Il presente progetto è finanziato con il sostegno della Commissione europea. Lautore è il soloresponsabile di questa pubblicazione (comunicazione) e la Commissione declina ogniresponsabilità sulluso che potrà essere fatto delle informazioni in essa contenute.Ce projet a été financé avec le soutien de la Commission européenne. Cette publication(communication) nengage que son auteur et la Commission nest pas responsable de lusage quipourrait être fait des informations qui y sont contenues. PARTNER LOGO
  44. 44. SCOPE OF THE MEETINGo Proactive final T3 conference.o To share the main results of the trials developed by UK, IT and SP.o Sustainability Plan.o Attendance of Games and Creativity in Education and Training. PARTNER LOGO