T3 gacet 17-11


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T3 gacet 17-11

  1. 1. Teaching to Teach with Technology T3
  2. 2. <ul><li>Entropy Knowledge Network: Who? </li></ul><ul><li>is a Consulting Society whose core strength is in developing Human Resource services in a pragmatic and results oriented way . The ENTROPY Team provides a wide range of Human Resource services that facilitate organizational development: </li></ul><ul><li>Training (for managers and employees); </li></ul><ul><li>Recruitment and development (e.g. assessment and development center); </li></ul><ul><li>Organizational analysis and research (e.g. organizational climate and culture, leadership models); </li></ul><ul><li>Technology Enhanced Learning methodology – Serious Game, Virtual World, Augmented Reality </li></ul><ul><li>Since 2008 joint European project (frame LLP) as strategic methodological partner ,thanks to a strong experience in the market about innovative and creative solutions and tools for learning. </li></ul>
  3. 3. Framework - T3 goals Italy ranks 51st in the Network Readiness Index on the ability to exploit new technologies as a vehicle for economic and social development. NRI assess the extent to which a record number of 138 economies around the world leverage ICT advances for increased competitiveness and development. (GIRT Global Information Technology Report 2010-2011, Source World Economic Forum) The still limited introduction of these tools in enterprises comes in part from structural issues but it is also linked to a lack of decision makers update (HR and training manager). This lack is not just about upgrade knowledge about IT solutions applied to learning path and new methodology… sometimes it is much more a cultural resistance
  4. 4. Gantt chart
  5. 5. <ul><li>Entropy’s Role </li></ul><ul><li>Leading in: </li></ul><ul><ul><li>the needs analysis (WP2) bringing in its specific experience in VET. </li></ul></ul><ul><ul><li>Italian branch of the trial (WP6) which will focus on vocational training.. </li></ul></ul><ul><li>Involved in: </li></ul><ul><ul><li>Selection of Technology, </li></ul></ul><ul><ul><li>Methodology of learning Program, </li></ul></ul><ul><ul><li>Quality Plan, </li></ul></ul><ul><ul><li>Dissemination </li></ul></ul><ul><ul><li>Exploitation and Sustainability </li></ul></ul>
  6. 6. Trial HR Manager, Training Manager ( Entropy KN - Rome) Teacher ( Goldsmiths – University of London) Lecturer (University Jaume I Castellon ES)
  7. 7. Declarative knowledge Procedural knowledge Individual Social Quadrant 1 lesson hypertext Quadrant 4 individual simulation games augmented reality robotics in education Quadrant 2 blogs mindmapping problem solving Quadrant 3 collaborative simulation games collaborative virtual environments Technologies applied to learning path 1/2
  8. 8. Meaning of TEL Technical point of view : TEL are a group of technologies as Serious games, Augmented Reality, Robotics, 3D communication, Virtual Environment, etc. useful to support learning process. Methodological point of view : TEL means a new frame to develop effective learning path consistent with the needs and features of the current society and labour market. Innovate the tools means innovate didactical and methodological framework, according to a new language: Do you speak technology?
  9. 9. <ul><li>Face to Face meetings delivered: 6 </li></ul><ul><li>Trainees involved: 18 (target population: training manager – trainers) </li></ul><ul><li>Tutors: 2 </li></ul><ul><li>Special guest: 3 </li></ul><ul><li>Number of technology used: 5 </li></ul><ul><li>Type of TEL used: Serious Game, Augmented Reality, Multiplayer Virtual World, Web 2.0, Learning Environment </li></ul><ul><li>Hours of training: 39 (6 ½ each) </li></ul><ul><li>Workshop activated: 6 (1 each meeting) </li></ul>Italian Trial: Quantitative data
  10. 10. <ul><li>Serious games </li></ul><ul><li>Augmented Reality (AR) </li></ul><ul><li>Multiplayer Virtual Worlds (MVW) </li></ul><ul><li>Web 2.0 </li></ul><ul><li>Learning Environment (Dread – Ed) </li></ul><ul><li>Project Work </li></ul>Italian Trial – Which Technologies?
  11. 11. Entropy’s Teaching program structure <ul><li>Introduction to defined Technology </li></ul><ul><li>History, nowadays applications, perspectives </li></ul><ul><li>Round table with an expert - special guest – </li></ul><ul><li>Technology applied to learning: best practice </li></ul><ul><li>Workshop in sub-groups: Practicing the technology applied to a learning path – design and deliver a training session </li></ul><ul><li>Debriefing and duty for next session </li></ul>Inspired form Schein’s Adaptive Cycle: Observation, Reaction, Judgement, Intervention
  12. 12. <ul><li>1°  25 february: Serious Games (Pal.Ma) </li></ul><ul><li>2°  25 march: Augmented Reality </li></ul><ul><li>3°  15 april: Mutliplayer Virtual Wolrd (Eutopia) </li></ul><ul><li>4°  20 maj: Web 2.0 </li></ul><ul><li>5°  17 june: Learning Environment (Dread Ed) </li></ul><ul><li>6°  15 july: final Work shop </li></ul>Italian Trial: Calendar
  13. 13. Main Outcomes: Design and usability of the technology used in the trials
  14. 14. Italian trial: course evaluation
  15. 15. Main outcomes <ul><li>Cultural resistance, partly overcome with learning opportunities. </li></ul><ul><li>Strong interest in technology innovation hindered by the difficulty of changing language and methodological approach </li></ul><ul><li>Awarness of the potentiality of the TEL </li></ul>
  16. 16. Video interview <ul><li>Video intervista a Ing. Mauro Ugolini (Dip. Elettronica applicata - Roma Tre) </li></ul><ul><li>Video intervista a dott.ssa Matilde Di Mario (Resp. Selezione e Sviluppo - Rai Way) </li></ul>
  17. 18. CERTIFICATE OF ATTENDANCE This certificate is awarded to _____________________ in recognition of the completion of a 6 days training program in T3 – Teaching to Teach with Technology on this date: July, 15 th 2011 Entropy Knowledge Network
  18. 19. Indirect Beneficiaries: A case study TEL applied to a wide group of managers in national television company Auriga All Stars experience
  19. 20. Auriga All stars Goals <ul><ul><li>Develop managerial skills as leadership, negotiation, effective comunication </li></ul></ul><ul><ul><li>Spread and Enhance collaborative work </li></ul></ul><ul><ul><li>Follow up to managerial training </li></ul></ul>
  20. 21. All stars: an innovative learning path
  21. 22. All Stars: Web 2.0 + Serious Game Online Knowledge and content building (Wikis) Web 2.0 tools (online content editors) Online support/enhance collaborative teamwork (chat, forum, feedback) Web 2.0 portal (Moodle 2) Start up in presence – on line (blended) Development of soft managerial skills Serious games (PalMa) Palestra Manageriale Delivery mode Aims Technologies
  23. 27. DISCLAIMER This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. El presente proyecto ha sido financiado con el apoyo de la Comisión Europea. Esta publicación (comunicación) es responsabilidad exclusiva de su autor. La Comisión no es responsable del uso que pueda hacerse de la información aquí difundida. Il presente progetto è finanziato con il sostegno della Commissione europea. L'autore è il solo responsabile di questa pubblicazione (comunicazione) e la Commissione declina ogni responsabilità sull'uso che potrà essere fatto delle informazioni in essa contenute. Ce projet a été financé avec le soutien de la Commission européenne. Cette publication (communication) n'engage que son auteur et la Commission n'est pas responsable de l'usage qui pourrait être fait des informations qui y sont contenues.