Keynote d clark_18-11

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  • Thinking Worlds technology is central to the JV market offering – now and into the future.Caspian owns all Thinking Worlds technology.
  • Keynote d clark_18-11

    1. 1. SERIOUSBUSINESSDonald Clark
    2. 2. Baby Boomers Gen Y
    3. 3. Millenials
    4. 4. The future is alreadyhere….….it’s just not evenlydistributed.
    5. 5. Is the classroom theright place for games?
    6. 6. Should teachers bedesigning games?
    7. 7. Skills: (All game players)Project managementGameplay designScript writingGraphic designAudio productionAuthoring/codingTestingTools:‘Word’ doesn’t make a novelist
    8. 8. What type of evidencedo we need?
    9. 9. Psychology of learning7 reasons for games1. Motivation matters2. Psychological attention3. Retention4. Spaced practice5. Learn by doing6. Collaboration7. Assesses performance
    10. 10. Surgeons who grew up playing video games performed better on laparoscopic simulation drillsMeterissian, etal, "Games as teaching tools in a surgical residency," Med Teach. (2007)Surgeons who played more than 3hrs/wk of video games & currently played video gamesmade fewer errors during laparoscopic simulation Rosser et al, "The Impact of Video Gameson Training Surgeons in the 21st Century," Arch Surg, (2007)21 right handed generalsurgery residents14 experimental group7 control groupElectrocautery procedureBokhari et al Univ of Arizona
    11. 11. How do you effectchange?
    12. 12. Mosquitos and turtles
    13. 13. >800m >200m >130m >120m/hour 5th on web 80 billion 2 billion views 24 hours per min
    14. 14. Change managementKotter’s 8 steps:1. Urgency2. Guiding team3. Vision4. Communicate5. Empower6. Short-term wins7. Build momentum8. Nurture new culture
    15. 15. Is there a market forlearning games?
    16. 16. Military market
    17. 17. Military industrial complexMilitary entertainment complex
    18. 18. First person shooterFirst person thinker
    19. 19. Content Develop Training Publish
    20. 20. Healthmarket
    21. 21. Allows surgeons in operating room tonavigate data & images while gloved up(Sunnybrook Hospital, Toronto)
    22. 22. Kinect tracks kids playing with toys to diagnose mentaldisorders (OCD & ADD). Camera data given to doctors.(Univ. of Minnesota) $3 mill. grant from NSF“$100,000 system outsmarted by a $150 toy”
    23. 23. Kinect + CT data: Magic Mirror for Medical DataVisualization (Technische Universität München)
    24. 24. Esoma Exercise System: Physiological sensors whileplaying games to monitor heart rate, bloodoxygenation, etc. plus ‘CollaboRhythm’
    25. 25. Social media market
    26. 26.
    27. 27. Emaildonald.clark@hotmail.co.ukBloghttp://donaldclarkplanb.blogspot.com/Twitter@donaldclarkFacebookDonaldClarkSkypeDonaldclark101
    28. 28. Spaced practice
    29. 29. Learn by doing
    30. 30. Learn by doing

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