Funkyswap is a platform for swapping goods without money through gamification. It aims to make third-party bartering easier and more fun than traditional sites by clearing matching supply and demand through a game-like interface without an internal currency. Validation surveys found most people have unused goods worth $100-500 they would swap and pay for extra features if the process was quick, fun, and yielded useful items. It plans to acquire early adopters and achieve funding through crowdfunding and investors to accelerate its launch and growth.
1. Funkyswap is a platform, for swapping „funky stuffs” without
money. Powered by gamification and surprise.
„The Hyperloop of bartering”
2. Who we are?
Ildikó BÓNA– The babysitter
Co-Founder and former CEO of FM Group Austria
She dances like Ginger Rogers, and she is an award winner referee in dogfighting
between Diesel and Dennis. She supplies the team with food, good words, and always
proctects us, sometimes even from ourselves.
Ferenc FADDI– The network evangelist
Founder and former CEO of FM Group Hungary
(parfume and households retail avg turnover: 4M$)
He IS Fred Astaire, without a doubt. Passionate networker, thai box expert and a
consecrated priest. Put this together!
Ádám VAJDICS – The hustler
Founder and former CEO of USP Media
(media planning and buying avg turnover: 3M$)
Father of a karate-kid, she needs that skill to protect her LEGO bricks from daddy.
Adam lives according to EasternTime in Budapest, so it wouldn’t be a problem for him
to work in the States. He’s able to sell sand in the desert.
3. Problem
People possess a plenty of useless goods, which can be valuable for others.
They use auction or classified ad sites rarely because it is considered cumbersome and
believe they are able to sell mostly at below cost.
They would swap it for goods they really need, BUT:
Traditional barter sites are too local and hard to find a good deal.
The goods’ valuation is often unrealistic in both ways.
It’s difficult to meet the demand and supply. Win-win is rare as a white crow.
Moreover browsing is sooo boring!!!
4. Solution
THE PLATFORM WHERE PEOPLE CAN SWAP THEIR GOODS FOR
SOMETHING THAT IS USEFUL OR INTERESTING AND VALUABLE
FOR THEM.
A FUNNY WAY OF THIRD-PARTY BARTERING
WITHOUT INNER CURRENCY AND BROWSING FOR HOURS AMONG
TONS OF IDLE TRIPE.
5. Validation
74%
Possess needless and
unsold stuffs,
50% of it is in 100$500$ value range.
85%
Would give it away to
unknown fellows.
If they can grab sg
useful in equal value
range.
Source: own flash survey n: 400+ Basis TG Hungary 18-49 ESOMAR ABC1
95%
Would pay for extra
features, if the swap
and the stuff is funky.
6. The Painkiller ingredients
COMMUNITY
Community prevaluation means high
quality items and item
profiles
Security
Dealing worldwide
SPEED
Third-party bartering
without inner currency
Clear-cut platform
Advantage of the
geographic and cultural
differences
GAMIFICATION
Excitement
Multi table game
Development
opportunity
7. The Painkiller – Gamify it!
Sit
Mark
Grab
• Take place at a table
• Cool items are appearing
according to interest.
• Mark the items, you are
interested in.
• Grab the MUST HAVE one or
release it within 5 minutes.
8. We make money by
FScoin purchase
Users can mine or purchase Business Accounts
FScoins. They can use it for:
Business partners can offer
Pay the fix transaction Fees stuffs as well.
Buying extra features
Their benefit is the
NOT for buying stuffs from customer feedback.
other fellows
ADS
Partners can run several
types of campaigns.
9. How we get customers?
1. Social
network activity
2. Crowdfunding
campaign
WOM
3. Viral video
4. SEO and
affiliate
11. Target market
active eBay
user
TAM: 112,3M
active non
corporate
eBay user
SAM: 61,7M
500,000
active user
in 2 years
SOM: 500K active user
within 2 years
Early Adopters: 10K
10,000 user
(early
adopters)
12. Estimated revenue
No. of Users
Net income estimate in $
45 000 000
40 000 000
35 000 000
30 000 000
25 000 000
20 000 000
15 000 000
10 000 000
5 000 000
Q2/14
Q3/14
Q4/14
Q1/15
Q2/15
Q3/15
Q4/15
Q1/16
Q2/16
Q3/16
Q4/16
7,3% share from Served Available Market and 78,3M USD yearly revenue within 3 years.
Breakeven point within 1,5 years.
14. RECONSIDERING THIRD-PARTY BARTERING POWERED BY
GAMIFICATION!
HIGH QUALITY USER EXPERIENCE COMBINED WITH EASE OF USE!
AT LEAST 3 POINTS OF SALES!
USEFUL, INTERESTING, VALUABLE, FUNKY!!!
15. Thank you for your attention!
www.funkyswap.com
00.36.70.949.26.55
funkyswap.com@gmail.com