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Digital competence
in the classroom
http://www.shutterstock.com/es/pic-234598927/stock-photo-learn-and-teach-concept-words...
https://flic.kr/p/91eYJd
Thanks!
Coherence:
digitalcompetence
inavirtualcontext
http://www.flickr.com/photos/peddhapati/10840124943/
Did we really say
“in the classroom”?
Does it happen?
http://www.shutterstock.com/es/pic-61581196/stock-photo-blank-freewa...
Is the school
a digital scenario?
http://www.flickr.com/photos/skylervm/3787931642/
Or are we part of
La Résistance?
http://www.shutterstock.com/es/pic-149978981/stock-photo-man-looking-inside-old-school-de...
http://www.shutterstock.com/es/pic-234605263/stock-vector-creative-design-creative-thinking.html
“The kind of learning tha...
http://www.flickr.com/photos/31878512@N06/4688777136/
Digital artifacts are
everywhere!
From sunrise…
http://www.shutterstock.com/es/pic-300960311/stock-photo-point-of-view-image-of-person-in-bed-turning-off-ph...
… through
the whole
day …
http://www.shutterstock.com/pic-323022932.html
… to
sunset.
… And beyond!
http://www.dailymail.co.uk/news/article-3479288/Facebook-world-s-biggest-virtual-graveyard-
profiles-dead-peo...
The appropiation of a
digital artifact always
takes place in daily spaces
and in relation to other
close and known people....
Having lunch together
as an introduction to
mobile learning!
Our approach
to technology
is mediated
by our
sociocultural
practices.
http://www.shutterstock.com/es/pic-293007131/stock-...
But technology also changes
our sociocultural practices.
http://www.shutterstock.com/es/pic-183839372/stock-photo-white-office-room-with-tiled-ceiling-with-neon-lamps.html
Changes ...
Digital competence
is the only
competence which
relies on Market.
http://www.shutterstock.com/es/pic-233031511/stock-photo...
The Business
Leadership
NMC Horizon
Report Europe:
2015 K-12 Edition
http://cdn.nmc.org/www/20150625185115/2015-K-12-Report-Topics-Graphic-1024x79...
NMC Horizon
Report Europe:
2015 K-12 Edition
http://cdn.nmc.org/www/20150625185115/2015-K-12-Report-Topics-Graphic-1024x79...
NMC Horizon
Report Europe:
2015 K-12 Edition
http://cdn.nmc.org/www/20150625185115/2015-K-12-Report-Topics-Graphic-1024x79...
NMC Horizon
Report Europe:
2015 K-12 Edition
http://cdn.nmc.org/www/20150625185115/2015-K-12-Report-Topics-Graphic-1024x79...
But Market is not
a necessarily
trustful sherpa…
http://www.shutterstock.com/es/pic-266942516/stock-photo-tourist-guide-sh...
“Social
reality is
illegible to
the people
trying to
make sense
of it.”
http://www.flickr.com/photos/nathancongleton/793895...
We need to make
sense of it
to be free!
http://www.shutterstock.com/es/pic-252743059/stock-photo-girl-with-tablet-thumbs-u...
Rational and
critical thinking
is required
concerning
“digitalism”
So, what do we
mean by
“Digital
Competence”?
Digital competence:
a definition
“Digital Competence is the set of knowledge, skills,
attitudes (thus including abilities,...
Easy, isn’t it?
https://flic.kr/p/dUXUdm
Let’s break it into
manageable bits!
http://www.shutterstock.com/es/pic-288119642/stock-photo-error-page-not-found-concept...
1. Information
Management
Identify, locate, access,
retrieve store and organise
information
http://www.flickr.com/photos/34...
2. Collaboration
Link with others,
participate in online networks
& communities, interact
constructively
http://www.flickr....
3. Communication
& Sharing
Communicate through online
tools, taking into account
privacy, safety and netiquette
http://www...
4. Creation of
content &
knowledge
Integrate and re-elaborate previous
knowledge and content, construct
new knowledge
http...
5. Ethics &
responsibility
Behave in an ethical and
responsible way, aware of
legal frames
http://www.flickr.com/photos/346...
6. Evaluation &
Problem Solving
Identify digital needs, solve
problems through digital
means, assess the
information retri...
7. Technical
operations
Use technology and media,
perform tasks through digital
tools
http://www.flickr.com/photos/34651674...
How can we
handle that
in a school
context?
Fortunately, as Dewey might say,
the digital competence is not a preparation
for life but the result of a process of livin...
http://www.icvl.eu/2011/disc/structura/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper12.pdf
Competences come
out...
“Why should we be sitting kids down
in rows to learn Maths in the abstract
when it is both more engaging and
effective to ...
“Our real criterion of understanding has to be
performance. People understand something
when they can think and act flexib...
The same happens with
Digital Competence!
http://www.shutterstock.com/es/pic-132157016/stock-photo-technology-concept-hex-...
But this simple statement
opens new questions for
educators…
http://www.shutterstock.com/es/pic-320973245/stock-photo-head...
http://www.flickr.com/photos/wwworks/2350106729/
The question is:
how do you use
technology AT
HOME?
Only after
personal use
may
professional
use appear.
http://www.shutterstock.com/es/pic-290395418/stock-photo-woman-with-t...
What do our students need their Digital
Competence for and how do they use it?
What do we, educators, need our Digital
Com...
Neophobia
http://www.shutterstock.com/es/pic-103378880/stock-photo-security-concept-lock-on-digital-screen-contrast-d-rend...
http://www.shutterstock.com/es/pic-287105027/stock-
photo-pretty-little-girl-speaking-by-mobile-phone.html
Against “techno...
https://flic.kr/p/8TVnmd
“Technology can amplify great teaching, but great
technology cannot replace poor teaching. In scho...
“Next-gen schools will feature
a 3 screen day
(for consumption, production, and sharing)
with broadband at school and home...
Learning means
changing as a
consequence of
enjoying an experience.
“In the digital
world, we learn by
doing, watching
and experiencing.”
Douglas Thomas and John Seely Brown. 2011.
A new cul...
How can we create
memorable (digital)
learning experiences?
http://www.flickr.com/photos/striatic/2144933705/
“The successful integration of
technology in education is not so much
a m...
Considering the needs and
practices we (students and
teachers) have,
how do we organise
teaching & learning?
eTwinning is a powerful tool
for students to face the
challenges of Knowledge
Society.
Benito Moreno. 2007. La dimensión e...
eTwinning is an initiative vivified by the teachers
and students. It is a flexible action, without
formal procedures and wri...
Our digital
competence (and media)
help us
1. manage learning
and teaching and
2.create digital
artifacts.
http://www.shut...
ICT to
manage
teaching
and
learning
Internal
Communication
Project
Management
Content
Curation
Dissemination
and external
communication
http://www.shutterstoc...
https://flic.kr/p/5rGqK8
In your
classroom…
Give life to contents!
Did you prefer
training or playing the whole game?
https://flic.kr/p/fBvbLe
“In settings of
learning, a
whole game is
generally some
kind of inquiry or
performance in a
broad sense.
David Perkins. 2...
Project
David Perkins. 2009. Making Learning Whole. San Francisco: Jossey-Bass, pg. 30
Tasks
Final
Product
START
Presentation
Motivation
INDUCEMENT
Question
Problem
ChallengeSEARCH FOR
INFORMATION
Inside: Learners’ previous knowl...
START
Creation of the
narrative and the
scenario
Motivation
Links with real life
http://www.shutterstock.com/es/pic-329913...
INDUCEMENT
Question, problem or challenge
Ready-made or negotiated
Closed or open final product
http://www.shutterstock.co...
SEARCH FOR INFORMATION
Analysis of previous knowledge
Primary and secondary sources
Contact with a variety of informants
h...
http://www.shutterstock.com/es/pic-261444557/stock-photo-children-kids-cheerful-childhood-diversity-concept.html
INFORMATI...
PRODUCTION
Solving the question/problem/challenge
Creation of the final product
http://www.shutterstock.com/es/pic-2969937...
The importance of a GOOD final
product for motivation and
backward design
http://www.flickr.com/photos/61423903@N06/80840600...
http://www.shutterstock.com/es/pic-267651230/stock-photo-multiethnic-children-balloon-happiness-friendship-concept.html
DI...
ASSESSMENT
Dynamic Assessment
Alternative Assessment
Trans-formative Assessment
Creation of
digital artifacts
DIGITAL ARTIFACTS
ACTIVITY TOOLARTIFACT
http://artefactosdigitales.com
DIGITAL ARTIFACTS
INTERVIEW TOOLPODCAST
http://artefactosdigitales.com
DIGITAL ARTIFACTS
http://artefactosdigitales.com
Iconos: thenounproject.com
ebooks presentations mind maps wiki AR
video a...
Artefactos Digitales
http://artefactosdigitales.com
Iconos: thenounproject.com
tutorial digital poster timeline photograph...
Make learning
a memorable
experience!
Digital Education as
a School Project
http://www.shutterstock.com/es/pic-147126050/stock-photo-silhouette-people-show-the-...
School Project for the development
of the Digital Competence
Personal use of Digital
Media
Students
Staff
1. Information
2...
User acceptance of
computer technology
Davis, F. D., Bagozzi, R. P., y Warsaw, P. R. 1989. User acceptance of computer tec...
“Technological
change is not
additive; it is
ecological. A new
technology does
not merely add
something; it
changes
everyt...
Educators as
Conneted
Professionals
http://www.shutterstock.com/es/pic-304959785/stock-photo-hand-holding-a-glowing-light-...
Educators as
Empowered
Professionals
http://www.shutterstock.com/es/pic-363884225/stock-photo-funny-superman-lots-of-copys...
Thanks
fernando trujillo
ftsaez@ugr.es
@ftsaez
http://fernandotrujillo.es
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Digital competences in the classroom

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Virtual lecture offered to the eTwinning community on March 18th 2016. Video available at https://youtu.be/h_3D8fijHmw

Published in: Education
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Digital competences in the classroom

  1. 1. Digital competence in the classroom http://www.shutterstock.com/es/pic-234598927/stock-photo-learn-and-teach-concept-words-on-blackboard.html Fernando Trujillo ftsaez@ugr.es @ftsaez http://fernandotrujillo.es
  2. 2. https://flic.kr/p/91eYJd Thanks!
  3. 3. Coherence: digitalcompetence inavirtualcontext http://www.flickr.com/photos/peddhapati/10840124943/
  4. 4. Did we really say “in the classroom”? Does it happen? http://www.shutterstock.com/es/pic-61581196/stock-photo-blank-freeway-sign-d-isolated.html EL AULA
  5. 5. Is the school a digital scenario? http://www.flickr.com/photos/skylervm/3787931642/
  6. 6. Or are we part of La Résistance? http://www.shutterstock.com/es/pic-149978981/stock-photo-man-looking-inside-old-school-desk.html
  7. 7. http://www.shutterstock.com/es/pic-234605263/stock-vector-creative-design-creative-thinking.html “The kind of learning that will define the twenty-first century is not taking place in a classroom - at least not in today’s classroom. Rather, it is happening all around us, everywhere, and it is powerful.” Douglas Thomas and John Seely Brown. 2011. A new culture of learning: cultivating the imagination for a world of constant change.
  8. 8. http://www.flickr.com/photos/31878512@N06/4688777136/ Digital artifacts are everywhere!
  9. 9. From sunrise… http://www.shutterstock.com/es/pic-300960311/stock-photo-point-of-view-image-of-person-in-bed-turning-off-phone-alarm.html
  10. 10. … through the whole day … http://www.shutterstock.com/pic-323022932.html
  11. 11. … to sunset.
  12. 12. … And beyond! http://www.dailymail.co.uk/news/article-3479288/Facebook-world-s-biggest-virtual-graveyard- profiles-dead-people-living-users-end-century-say-experts.html
  13. 13. The appropiation of a digital artifact always takes place in daily spaces and in relation to other close and known people. Rosalía Winocur. 2010. Robinson Crusoe ya tiene celular: la conexión como espacio de control de la incertidumbre. México: Siglo XXI, pg. 15
  14. 14. Having lunch together as an introduction to mobile learning!
  15. 15. Our approach to technology is mediated by our sociocultural practices. http://www.shutterstock.com/es/pic-293007131/stock-photo-girl-with-tablet.html
  16. 16. But technology also changes our sociocultural practices.
  17. 17. http://www.shutterstock.com/es/pic-183839372/stock-photo-white-office-room-with-tiled-ceiling-with-neon-lamps.html Changes may come with an agenda.
  18. 18. Digital competence is the only competence which relies on Market. http://www.shutterstock.com/es/pic-233031511/stock-photo-portrait-of-young-businessman-in-modern-loft-office-drawn-bar-chart-success-in-business- concept.html
  19. 19. The Business Leadership
  20. 20. NMC Horizon Report Europe: 2015 K-12 Edition http://cdn.nmc.org/www/20150625185115/2015-K-12-Report-Topics-Graphic-1024x794.png
  21. 21. NMC Horizon Report Europe: 2015 K-12 Edition http://cdn.nmc.org/www/20150625185115/2015-K-12-Report-Topics-Graphic-1024x794.png
  22. 22. NMC Horizon Report Europe: 2015 K-12 Edition http://cdn.nmc.org/www/20150625185115/2015-K-12-Report-Topics-Graphic-1024x794.png
  23. 23. NMC Horizon Report Europe: 2015 K-12 Edition http://cdn.nmc.org/www/20150625185115/2015-K-12-Report-Topics-Graphic-1024x794.png
  24. 24. But Market is not a necessarily trustful sherpa… http://www.shutterstock.com/es/pic-266942516/stock-photo-tourist-guide-show-the-right-way-with-pole-in-hand-hiker-with-sporty-backpack-stand-on-rocky-view.html
  25. 25. “Social reality is illegible to the people trying to make sense of it.” http://www.flickr.com/photos/nathancongleton/7938957428/ Richard Sennett, 2007. The culture of the New Capitalism
  26. 26. We need to make sense of it to be free! http://www.shutterstock.com/es/pic-252743059/stock-photo-girl-with-tablet-thumbs-up.html
  27. 27. Rational and critical thinking is required concerning “digitalism”
  28. 28. So, what do we mean by “Digital Competence”?
  29. 29. Digital competence: a definition “Digital Competence is the set of knowledge, skills, attitudes (thus including abilities, strategies, values and awareness) that are required when using ICT and digital media to perform tasks, solve problems, communicate, manage information, collaborate, create and share context, and build effectively, efficiently, appropriately, critically, creatively, autonomously, flexibly, reflectively for work, leisure, participation, learning, socializing, consuming and empowerment.” Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks. Luxembourg: Publications Office of the European Union.
  30. 30. Easy, isn’t it? https://flic.kr/p/dUXUdm
  31. 31. Let’s break it into manageable bits! http://www.shutterstock.com/es/pic-288119642/stock-photo-error-page-not-found-concept-with-oops-sign-on-colorful-tags-for-blog-website-and-online.html
  32. 32. 1. Information Management Identify, locate, access, retrieve store and organise information http://www.flickr.com/photos/34651674@N07/7258061584/ Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks. Luxembourg: Publications Office of the European Union.
  33. 33. 2. Collaboration Link with others, participate in online networks & communities, interact constructively http://www.flickr.com/photos/34651674@N07/7258061584/ Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks. Luxembourg: Publications Office of the European Union.
  34. 34. 3. Communication & Sharing Communicate through online tools, taking into account privacy, safety and netiquette http://www.flickr.com/photos/34651674@N07/7258061584/ Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks. Luxembourg: Publications Office of the European Union.
  35. 35. 4. Creation of content & knowledge Integrate and re-elaborate previous knowledge and content, construct new knowledge http://www.flickr.com/photos/34651674@N07/7258061584/ Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks. Luxembourg: Publications Office of the European Union.
  36. 36. 5. Ethics & responsibility Behave in an ethical and responsible way, aware of legal frames http://www.flickr.com/photos/34651674@N07/7258061584/ Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks. Luxembourg: Publications Office of the European Union.
  37. 37. 6. Evaluation & Problem Solving Identify digital needs, solve problems through digital means, assess the information retrieved http://www.flickr.com/photos/34651674@N07/7258061584/ Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks. Luxembourg: Publications Office of the European Union.
  38. 38. 7. Technical operations Use technology and media, perform tasks through digital tools http://www.flickr.com/photos/34651674@N07/7258061584/ Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks. Luxembourg: Publications Office of the European Union.
  39. 39. How can we handle that in a school context?
  40. 40. Fortunately, as Dewey might say, the digital competence is not a preparation for life but the result of a process of living. http://www.shutterstock.com/pic-267988532/stock-photo-child-space-dream-as-a-childhood-imagination-concept-with-a-cast-shadow-of-a-kid-dreaming-of-being.html
  41. 41. http://www.icvl.eu/2011/disc/structura/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper12.pdf Competences come out of life.
  42. 42. “Why should we be sitting kids down in rows to learn Maths in the abstract when it is both more engaging and effective to learn it in the real world or through meaningful social activity?” Mizuko Ito, 2016. “Learning and Literacy”. En Henry Jenkins, Mizuko Ito y danah boyd, Participatory Culture in a Networked Era. Cambridge: Polity Press. http://www.shutterstock.com/es/pic-369568331/stock-photo-portrait-of-a-lovely-little-girl-smiling-learning-math-dressed-in-school-uniform-isolated-on.html
  43. 43. “Our real criterion of understanding has to be performance. People understand something when they can think and act flexibly with what they know about it, not just rehearse information and execute routine skills.” David Perkins. 2009. Making Learning Whole. San Francisco: Jossey-Bass, pg. 49
  44. 44. The same happens with Digital Competence! http://www.shutterstock.com/es/pic-132157016/stock-photo-technology-concept-hex-code-digital-background-d-render.html
  45. 45. But this simple statement opens new questions for educators… http://www.shutterstock.com/es/pic-320973245/stock-photo-headshot-woman-with-puzzled-face-expression-and-question-marks-above-her-head-looking-up-isolated.html
  46. 46. http://www.flickr.com/photos/wwworks/2350106729/ The question is: how do you use technology AT HOME?
  47. 47. Only after personal use may professional use appear. http://www.shutterstock.com/es/pic-290395418/stock-photo-woman-with-talking-bubble-on-blackboard.html
  48. 48. What do our students need their Digital Competence for and how do they use it? What do we, educators, need our Digital Competence for and how do we use it? http://www.forbes.com/sites/billfischer/2012/01/19/disruption-coming-soon-to-a-university-near-you/#61a76941222d http://www.shutterstock.com/es/pic-155572946/stock-photo-first-sunrays-at-the-skyline-and-silhouette-people.html
  49. 49. Neophobia http://www.shutterstock.com/es/pic-103378880/stock-photo-security-concept-lock-on-digital-screen-contrast-d-render.html “Neophobia is the fear of anything new, especially a persistent and abnormal fear. In its milder form, it can manifest as the unwillingness to try new things or break from routine.” https://en.wikipedia.org/wiki/Neophobia
  50. 50. http://www.shutterstock.com/es/pic-287105027/stock- photo-pretty-little-girl-speaking-by-mobile-phone.html Against “technological anxiety” (Lizarazo, 2008), we need “technological mediators” (Piscitelli, 2005).
  51. 51. https://flic.kr/p/8TVnmd “Technology can amplify great teaching, but great technology cannot replace poor teaching. In schools as well as in other organisations, technology often increases the efficiency of already-efficient processes, but it may also make inefficient processes even more so.” OECD (2015), “Implications of Digital Technology for Education Policy and Practice”, in Students, Computers and Learning: Making the connection, Paris: OECD Publishing.
  52. 52. “Next-gen schools will feature a 3 screen day (for consumption, production, and sharing) with broadband at school and home and will provision 24/7/365 learning opportunities of vetted resources.” Tom Vander Ark CEO de Getting Smart y anteriormente school superintendent @tvanderark http://www.teachthought.com/trends/7-things-schools-of-the-future-will-do-well/
  53. 53. Learning means changing as a consequence of enjoying an experience.
  54. 54. “In the digital world, we learn by doing, watching and experiencing.” Douglas Thomas and John Seely Brown. 2011. A new culture of learning: cultivating the imagination for a world of constant change, pg. 76.
  55. 55. How can we create memorable (digital) learning experiences?
  56. 56. http://www.flickr.com/photos/striatic/2144933705/ “The successful integration of technology in education is not so much a matter of choosing the right device, the right amount of time to spend with it, the best software or the right digital textbook. They key elements for success are the teachers, school leaders and other decision makers who have the vision, and the ability, to make the connection between students, computers and learning.” OECD (2015), “Implications of Digital Technology for Education Policy and Practice”, in Students, Computers and Learning: Making the connection, Paris: OECD Publishing.
  57. 57. Considering the needs and practices we (students and teachers) have, how do we organise teaching & learning?
  58. 58. eTwinning is a powerful tool for students to face the challenges of Knowledge Society. Benito Moreno. 2007. La dimensión europea de la educación: una investigación evaluativa en torno al Programa eTwinning. PhD Dissertation. http://0-hera.ugr.es.adrastea.ugr.es/tesisugr/16919865.pdf
  59. 59. eTwinning is an initiative vivified by the teachers and students. It is a flexible action, without formal procedures and written agreements, but based on teachers’ interest to diversify their students' learning activities, to share ideas and experiences with other European colleagues, to overcome cultural boundaries in education and to constantly renew their teaching methods. http://www.icvl.eu/2011/disc/structura/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper12.pdf ICTineducation:responsibleuseorafashionablepractice. TheimpactofeTwinningactionontheeducationprocess SimonaVelea
  60. 60. Our digital competence (and media) help us 1. manage learning and teaching and 2.create digital artifacts. http://www.shutterstock.com/es/pic-320971742/stock-photo-success-creative-concept-pencil-ladder-with-copy-space.html
  61. 61. ICT to manage teaching and learning
  62. 62. Internal Communication Project Management Content Curation Dissemination and external communication http://www.shutterstock.com/es/pic-231149824/stock-vector-colorful-sticky-note-vector-illustration.html
  63. 63. https://flic.kr/p/5rGqK8 In your classroom…
  64. 64. Give life to contents!
  65. 65. Did you prefer training or playing the whole game? https://flic.kr/p/fBvbLe
  66. 66. “In settings of learning, a whole game is generally some kind of inquiry or performance in a broad sense. David Perkins. 2009. Making Learning Whole. San Francisco: Jossey-Bass, pg. 30 It involves problem solving, explanation, argument, evidence, strategy, skill, craft. Often something gets created - a solution, an image, a story, an essay, a model.”
  67. 67. Project David Perkins. 2009. Making Learning Whole. San Francisco: Jossey-Bass, pg. 30 Tasks Final Product
  68. 68. START Presentation Motivation INDUCEMENT Question Problem ChallengeSEARCH FOR INFORMATION Inside: Learners’ previous knowledge Outside (I): People Outside (II): Primary and Secondary Sources INFORMATION MANAGEMENT Filtering information Critical reading Synthesis PRODUCTION Solving the question/problem/challenge Creation of the final product DISSEMINATION Inside & outside the learning space D Y N A M I C A S S E S S M E N T
  69. 69. START Creation of the narrative and the scenario Motivation Links with real life http://www.shutterstock.com/es/pic-329913197/stock-photo-children-friends-friendship-school-learning-concept.html
  70. 70. INDUCEMENT Question, problem or challenge Ready-made or negotiated Closed or open final product http://www.shutterstock.com/es/pic-262960613/stock-photo-diversity-children-friendship-innocence-smiling-concept.html
  71. 71. SEARCH FOR INFORMATION Analysis of previous knowledge Primary and secondary sources Contact with a variety of informants http://www.shutterstock.com/es/pic-255233626/stock-photo-children-kids-happiness-multiethnic-group-cheerful-concept.html
  72. 72. http://www.shutterstock.com/es/pic-261444557/stock-photo-children-kids-cheerful-childhood-diversity-concept.html INFORMATION MANAGEMENT Multimodal literacy Critical focus Transmedia synthesis
  73. 73. PRODUCTION Solving the question/problem/challenge Creation of the final product http://www.shutterstock.com/es/pic-296993792/stock-photo-children-friendship-togetherness-smiling-happiness-concept.html
  74. 74. The importance of a GOOD final product for motivation and backward design http://www.flickr.com/photos/61423903@N06/8084060025/
  75. 75. http://www.shutterstock.com/es/pic-267651230/stock-photo-multiethnic-children-balloon-happiness-friendship-concept.html DISSEMINATION
  76. 76. ASSESSMENT Dynamic Assessment Alternative Assessment Trans-formative Assessment
  77. 77. Creation of digital artifacts
  78. 78. DIGITAL ARTIFACTS ACTIVITY TOOLARTIFACT http://artefactosdigitales.com
  79. 79. DIGITAL ARTIFACTS INTERVIEW TOOLPODCAST http://artefactosdigitales.com
  80. 80. DIGITAL ARTIFACTS http://artefactosdigitales.com Iconos: thenounproject.com ebooks presentations mind maps wiki AR video animations music robots podcast
  81. 81. Artefactos Digitales http://artefactosdigitales.com Iconos: thenounproject.com tutorial digital poster timeline photography geottaging infography reportscomic apps
  82. 82. Make learning a memorable experience!
  83. 83. Digital Education as a School Project http://www.shutterstock.com/es/pic-147126050/stock-photo-silhouette-people-show-the-victory-hand-sign-as-a-circle.html
  84. 84. School Project for the development of the Digital Competence Personal use of Digital Media Students Staff 1. Information 2. Communication 3. Content Creation 4. Ethics & Safety 5. Problem Solving Use of Digital Media for Learning Use of Digital Media for Teaching Use of Digital Media for the Management of Teaching and Learning
  85. 85. User acceptance of computer technology Davis, F. D., Bagozzi, R. P., y Warsaw, P. R. 1989. User acceptance of computer technology: A comparison of two theoretical models. Management Sciences, 35 (8) Perceived utility of technology Degree of perceived difficulty Attitude towards the use of technology Willingness to use technology
  86. 86. “Technological change is not additive; it is ecological. A new technology does not merely add something; it changes everything.” Neil Postman, 1996. The End of Education.
  87. 87. Educators as Conneted Professionals http://www.shutterstock.com/es/pic-304959785/stock-photo-hand-holding-a-glowing-light-bulb.html
  88. 88. Educators as Empowered Professionals http://www.shutterstock.com/es/pic-363884225/stock-photo-funny-superman-lots-of-copyspace.html
  89. 89. Thanks
  90. 90. fernando trujillo ftsaez@ugr.es @ftsaez http://fernandotrujillo.es

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