Universal Design for Learning


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Universal Design for Learning

  1. 1. Universal Design for Learning Amanda L. Darlington EDUC 7109
  2. 2. The idea...Have you ever had to walk up stairswith crutches, a stroller, or even awheelchair?
  3. 3. There has to be a better way!• The term “Universal Design” was coined by the architect Ronald L. Mace to describe the concept of designing all products and buildings in a way that makes them accessible by all users. http://en.wikipedia.org/wiki/Universal_design
  4. 4. What’s next• Just as Universal Design in architecture aims to make the physical world accessible to everyone, Universal Design for Learning is also aiming to making learning accessible to all students. “UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone--not a single, one-size-fits-all solution but rather flexible approaches that can be customized and adjusted for individual needs” (CAST.org).
  5. 5. How does UDL Support Diversity?• “From pre-kindergarten to graduate school, classrooms usually include learners with diverse abilities and backgrounds, including students with physical, sensory, and learning disabilities, differing cultural and linguistic backgrounds, varied preferences and motivations for learning, students who are unusually gifted, and many others... A universally designed curriculum is designed from the outset to meet the needs of the greatest numbers of users, making costly, time-consuming, and after-the-fact changes to the curriculum unnecessary” ( http://www.cast.org/udl/faq/index.html).
  6. 6. Three Principles of UDL• Multiple means of representation Multiple means of action and expression• Multiple means of engagement
  7. 7. Multiple Means of Representation• Students have the opportunity to gain information through different forms of representation. Examples: • Audio/video lessons • Multimedia/photo presentations • Computer Software
  8. 8. Multiple Means ofAction and Expression ExExpExpression• Studentshave the opportunity to present their knowledge of material using various methods. Examples: • Student presentations using multimedia software • Simulations • Graphic Organizers
  9. 9. Multiple Means of Engagement• Studentshave the opportunity to participate in activities that engage them and are interesting to them. Examples: • Guest speakers • Simulations Relation of material to pop culture • Making the material relevant to the students’ lives
  10. 10. Technology in UDL• Technologyallows UDL to be implemented in a plethora of ways with a variety of sources.• Technologytools help to support the individualization necessary to engage all types of learners ( http://www.cast.org/research/udl/index.ht )
  11. 11. Impact of UDL• Willhelp us to address our diverse populations Will make our lessons more relevant to students• Willgive students more options to learn and display their depth of knowledge.
  12. 12. Brain Research on UDL• Thebrain is broken up into three different networks: Recognition Networks • Strategic Networks Affective Networks
  13. 13. Three Networks
  14. 14. Recognition Networks This network identifies information or recognizes it and can use it later(Rose, D., & Meyer, A.,2002).
  15. 15. Strategic NetworksThis network plans, executes, andmonitors what is important (Rose, D.,& Meyer, A., 2002).
  16. 16. Affective NetworksThis network evaluates and setpriorities of the learning process(Rose, D., & Meyer, A., 2002).
  17. 17. Cast Resources• UDL Book Builder UDL Curriculum Self Check• UDL Tech Toolkit
  18. 18. UDL Book Builder• Helpsteachers create digital books to support reading and literacy instruction/learning. Will help our school with below grade level readers.• http://lessonbuilder.cast.org/
  19. 19. UDL Curriculum Self Check• Helpsteachers add flexibility into their lessons so they can reach and engage all students. Provides a guideline to check lessons and see where you stand as an educator using UDL.• http://udlselfcheck.cast.org/
  20. 20. UDL Tech Toolkit• Thissite gives several resources that teachers can use in their classrooms such as graphic organizers and math, literacy, and writing tools. http://udltechtoolkit.wikispaces.com/
  21. 21. Resources• Centerfor Applied Special Technology (CAST),(2010) Universal Design for Learning. Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/