Gamification Of Work

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My slides for the Paris Gamification Day 2012

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Gamification Of Work

  1. 1. rememberyouLAST TIMEWANTED torePLAY
  2. 2. this is me.
  3. 3. this is me.
  4. 4. SO I LOOSE EVERY TIME. WHY REPLAY? this is me.
  5. 5. FOR THIS?
  6. 6. FOR THIS?OR THESE ?
  7. 7. fun! FOR THIS?OR THESE ?
  8. 8. SIMPLICITY.
  9. 9. CHALLENGE & SKILLSflow & AUTONOMY MASTERY
  10. 10. CHALLENGE ABILITYevolutive. COMPETENCE DEVELOPMENT ACHIEVEMENT
  11. 11. the latentVALUEof aCONNECTION is the potential to INTERACT
  12. 12. « ESSENTIALLY MODIFIABLE THE HOW HUMAN SELF IS IN RELATION TO THE » MENTAL PROJECTION OF OTHERS.
  13. 13. COOPERATION IS THE HIGHEST LEVEL OF GAMING
  14. 14. FEEDBACK.
  15. 15. reNOW IMAGINEYOUR work
  16. 16. IS IT FUN ?IS IT SIMPLE ?IS IT IN FLOW ?IS IT EVOLUTIVE ?IS THERE INSTANT FEEDBACK ?DID YOU BUILD YOU OWN STORY ?
  17. 17. actuallyWE DO IT stillMOREIRL
  18. 18. newWORLD OFbased onTHE WORK
  19. 19. STRENGTHBASED WORKDESIGNORGANISING WORK MATCHING INDIVIDUAL STRENGTHS AND ORGANISATIONAL OBJECTIVESAUTONOMY BY MINIMIZING HIERARCHICAL STRUCTURES AND RULESCOLLABORATIONAMPLIFYING COLLABORATION BY STIMULATING DIALOGUE, INTERACTION AND KNOWLEDGE SHARING
  20. 20. STRENGTHBASED WORKDESIGNORGANISING WORK MATCHING INDIVIDUAL STRENGTHS AND ORGANISATIONAL OBJECTIVESAUTONOMY BY MINIMIZING HIERARCHICAL STRUCTURES AND RULESCOLLABORATIONAMPLIFYING COLLABORATION BY STIMULATING DIALOGUE, INTERACTION AND KNOWLEDGE SHARINGDIALOGUE, INTERACTION AND KNOWLEDGE SHARING • AGREEMENTS • ACTIONS • OUTCOME
  21. 21. CASES RULES CHALLENGES STAGES IN REAL LIFE GAMIFIED PROCESSES WITH A DIVERSITY OFSUPPORTS FEEDBACKS VISIBILITY REWARDS
  22. 22. ENGAGE !why?
  23. 23. driversENGAGEMENT MISSION CULTURE JOB RECOGNITION SUPPORT GROW
  24. 24. driversENGAGEMENT drivers GAMIFICATION mechanics GAMEMISSION GOAL TO SOLVE PROBLEMSCULTURE RULES SELF EXPRESSION VIRTUAL PLACESJOB COMPETITION LEADERBOARDRECOGNITION REWARDS POINTS | PRAISE FEEDBACK SYSTEMSUPPORT ALTRUISM GIFT | SHARINGGROW STATUS LEVELS ACHIEVEMENT CHALLENGES
  25. 25. Gamify your hr processes!LEARNING IS NOT DEVELOPMENTRETHINK APPRAISAL CYCLECOMMUNICATION IS CONVERSATION...
  26. 26. CHALLENGES designWIN CONDITIONSLEADERBOARDSBADGESSOCIAL NETWORKINGSTATUS
  27. 27. «GAMIFICATION IS 75% PSYCHOLOGY25% TECHNOLOGY » — GABE ZICHERMANN
  28. 28. Frédéric Williquethttp://frederic.williquet.net @fredericw +32 478 888 322

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