As foundation portforlio presentation evlaulation

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As foundation portforlio presentation evlaulation

  1. 1. As foundation portfolio evaluation<br />By Franklin, Petros and Ed.<br />http://wwwfranklinfineartsfinal.blogspot.com/<br />http://petrospoyiatgi.blogspot.com/<br />http://edhfa.blogspot.com/<br />
  2. 2. In what ways does your media product use, develop or challenge forms and conventions of real media products?<br />
  3. 3. Opening titles convention<br />For our opening titles we looked at the opening of ‘Se7en’<br />We found the effect of the titles jumping like in Se7en was the right effect.<br />Se7en opening<br />Click to play video<br />
  4. 4. Narrative convention<br />We used a narrative convention to create enigma in our opening, similar to ‘Tormented’. This introduces the characters BUT doesn't tell the audience how they got to the position they are in.<br />Beginning of film<br />“5 days earlier”<br />Beginning of film (flash back is later in the narrative)<br />
  5. 5. Sound convention<br />Click to play sounds<br />Se7en <br />These are the sounds from the opening of the films we researched and our own. <br />Dark Days<br />We have used the sound convention from Tormented over our opening titles to create tension and mystery from the start.<br />Tormented<br />
  6. 6. Continuity editing<br />We used conventional continuity to establish a logical flow of our opening.<br />We used this so the audience could follow, also we used different paces of editing.<br />Example of continuity editing.<br />Click to play video<br />
  7. 7. What kind of media institutions might distribute your media product and why?<br />
  8. 8. Distribution <br />We thought that Revolver would be interested in our product because they are independent distributors. <br />We thought that our film would be suitable to have revolver because it fits the genre of our film (drama films such as Kidulthood). <br />Example a Revolver film<br />We would be closer to Warp than Working Title as an independent distributor.<br />
  9. 9. Why Warp and Revolver?<br />Art house<br />Low budget<br />No famous actors<br />Genre<br />Not a high concept film<br />
  10. 10. Other options...<br />We would distribute this ourselves on YouTube and Facebook<br />Filmed on DV<br />Very easy to distribute<br />With web 2.0 we can distribute ‘Dark Days’ our selves.<br />We could create our own adds and viral adds on YouTube. <br />
  11. 11. Who would be the audience for your media?<br />
  12. 12. Audience<br /><ul><li>16-19 year olds.
  13. 13. Young Cast
  14. 14. Teenage themes
  15. 15. MALE</li></ul>Male lead Character<br />Violent themes<br />Research reveals that the film was more popular with teen males<br />
  16. 16. AUDIENCE<br />The audience for our film can also be defined by the genre<br />Dark Days is a Teen Crime Thriller<br />We feel ‘Dark Days’ would attract a similar audience to films like:<br />
  17. 17. How did you attract/address your audience?<br />
  18. 18. Audience<br />The sort of films that Warp and Revolver distribute films like ours.<br /><ul><li>Teenage actors
  19. 19. Audience could relate to the film
  20. 20. Enigmatic code used to engage the audience</li></ul>Dealing with <br />teen themes <br />youth crime Recognised genre murder <br />hoodies<br />theft<br />Teenage actor same age as target audience<br />
  21. 21. Themes that attracts our audience.<br />Theft (keys)<br />Mobile phones<br />Theft and money<br />
  22. 22. What have you learnt about technologies from the process of constructing this product?<br />
  23. 23. Technologies<br />cheaper<br />expensive<br />DV cameras<br />Software on computers<br />Lower advertising costs<br />The wide range of options that web 2.0 opens.<br />E.g. YouTube, MySpace etc..<br />Old cameras<br />Rolls of film<br />Editing<br />
  24. 24. Easier filming and editing<br />Addition of DV cameras means faster easier filming<br />Also with new editing software means faster easier editing<br />And easier to correct bad filming, add effects that would be hard to get and cost effective.<br />We were able to re-frame shots as well as use some transitions such as fades<br />
  25. 25. Producing ideas...<br />...is made easier with software such as Celtx<br />Celtx formats the script to the industry standard. This means that we know that 1 page of script equals one minute of film<br />It produces cast/props lists<br />Skype allowed us as a group to communicate our ideas with each other. <br />
  26. 26. Time<br />New software is a huge time saver.<br />We can film, then quickly download it on the computer and then edit the movie and sound.<br />We also saved time by doing our schedule with Celtx.<br />Editing and finishing off the film has been made a lot faster with the help of computers and the software's they can hold.<br />
  27. 27. Soundtrack pro<br /><ul><li>We used soundtrack pro to create all of the foley effects.
  28. 28. We added things such as birds and general atmos.</li></li></ul><li>Livetype<br /><ul><li>We used Livetype to create our opening titles for ‘Dark Days’
  29. 29. We could create the right effect for the tiles to give the right atmosphere. </li></ul>Example of our titles<br />Click to play video<br />
  30. 30. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?<br />
  31. 31. Evaluation<br />We used the skills and knowledge gained from the preliminary task to help us in the making of our film. <br />We learnt the importance of storyboarding<br />Time management<br />Then we learnt new skills such as how to edit a proper scene<br />Create titles<br />Create a soundtrack<br />

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