Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

04 Panel Dsutherland


Published on

  • Be the first to comment

  • Be the first to like this

04 Panel Dsutherland

  1. 1. launchinstitute<br />Innovation:<br />The Foundation of Democratic Societies<br />Copyright © 2009<br />
  2. 2. launchinstitute<br />Content<br />2<br /><br />COPYRIGHT © 2009<br />Context<br />4 C’s of Innovation<br />Innovation Pedagogy <br />
  3. 3. Together: Force for Change<br />Corporations<br />Influencers<br />Entrepreneurs<br />launchinstitute<br />Innovation in Government Programs<br />Innovation Policy<br />Innovation Education<br />
  4. 4. The Playing Field<br />
  5. 5. Definition: Innovation in Business<br /> Innovation is the tangible and intentional result (product, service or business model) from which an enterprise derives value that is new to the company, industry or the world. The purpose of innovation is value – bringing it into being is the process of innovation.<br />
  6. 6. Most Innovative Countries<br />Source: The Economist Intelligence Unit Innovation: Transforming the way Business Creates <br />
  7. 7. The Innovation Process<br />
  8. 8. Key barriers to innovation<br />Bureaucracy<br />Lack of Confidence and Trust<br />Lack of education in innovation<br />
  9. 9. Innovation Education: The Four C’s<br />Competence<br />Creativity<br />Collaboration<br />Convergence<br />
  10. 10. Emphasis in Pedagogy<br />Ages 2-7<br />Ages 3-9<br />Competence<br />Creativity<br />Convergence<br />Collaboration<br />Ages 5-12<br />Ages 10-17<br />
  11. 11. Competence<br />Students must have the skills to communicate their ideas and points of view. <br />Reading, writing, problem solving, and self expression are essential.<br />These skills are necessary to ensure successful participation in all aspects of life. <br />
  12. 12. Creativity<br />Creativity is based on self expression. It enables students to generate and extend ideas, to suggest hypotheses, to apply imagination and to look for alternative innovative outcomes. Students must be given the opportunity to express themselves using different forms, including art, dance, music and film. <br />
  13. 13. Collaboration<br />Collaboration is when individuals share information and points of view to solve problems and define new ideas.<br />Collaboration requires a respect for diversity of culture, experience and thinking styles.<br />
  14. 14. Convergence<br />Convergence is achieved when deep expertise and points of view are brought to bear on complex problems and opportunities. Convergence process is enabled by skill developed in the other three C’s.<br />
  15. 15. Colombian “Innovators”<br />Martha Arias<br />Edgar Uriel Tinoco Ramirez<br />Wilson Rafael Cabeza Arroyo<br />Rosalba de Jesus Ruiz<br />
  16. 16. Sources of Information<br />Book by Anna Hebert<br />Bachelor of Innovation Degree <br />
  17. 17. Emphasis in Pedagogy<br />Ages 2-7<br />Ages 3-9<br />Competence<br />Creativity<br />Convergence<br />Collaboration<br />Ages 5-12<br />Ages 10-17<br />
  18. 18. Contacto<br />América Latina<br />Launch Institute<br />WTC Calle 100 No 8A -55 L155A Suite 4615, Bogotá<br />Tel.: +57.315.350.0736<br />Tel.: +57.1.520.8988<br />Fax.: +57.1.625.2821<br /><br />Otras Locaciones Launch:<br />Europa<br />Launch Institute<br />GmbH<br />Brahmsstrasse 3<br />D-28209 Bremen<br />Tel.: +49.421.303.9146<br />Fax: +49.421.303.9151<br /><br />Estados Unidos<br />Launch Institute<br />P.O. 8047<br />Atlanta, Georgia<br />31106 USA<br />Tel.: +1.404.347.8644<br />Fax: +1.404.685.0762<br /><br />Hacia Resultados<br />18<br /><br />COPYRIGHT © 2009<br />