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Mo.De. Motivational Design: Social Usability

Sr Director, Product Design at Automattic / WordPress.com
Nov. 14, 2009
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Mo.De. Motivational Design: Social Usability

  1. The unstoppable coming of Social Usability Gianandrea Giacoma & Davide ‘Folletto’ Casali
  2. unstoppable?!?
  3. ...ok, we have exaggerated, but...
  4. Everything is social.
  5. ...even if you don’t think about it
  6. ...even if you don’t think about it ...even if you don’t want it
  7. ...even if you don’t think about it ...even if you don’t want it ...even if it doesn’t seem
  8. The walkman Designed to isolate oneself, used to connect people.
  9. Word A personal tool used to create text... to be shared.
  10. The wall Designed to divide, it’s a meeting point for teenagers.
  11. Positive I want social dynamics
  12. Negative I want to avoid social dynamics
  13. how does it happen?
  14. USABILITY Learnability Efficiency Memorability Errors Satisfaction
  15. SOCIAL USABILITY USABILITY Learnability Interpersonal Relations Efficiency Identity Memorability Communication Errors Group Emergence Satisfaction
  16. SOCIAL USABILITY How easy is it to find other people? How easy is it to connect to other people? Interpersonal Relations How easy is it to keep those connections active? How relevant are those connections? Identity Communication Group Emergence
  17. SOCIAL USABILITY Interpersonal Relations How rich is one’s personal identity expression? How much are interests and passions expressed? Identity How much are personal distinctive traits shown? How much is privacy management detailed? Communication Group Emergence
  18. SOCIAL USABILITY Interpersonal Relations Identity How fast can a message reach the other person? How many messages can one handle efficiently? Communication How easy is it to handle conversations (1-to-1, 1- to-some, 1-to-many)? Group Emergence
  19. SOCIAL USABILITY Interpersonal Relations Identity Communication How easy is it to create groups? How active are groups once estabilished? Group Emergence How long do they last? How much is it important to be part of a group?
  20. How can I analyze it? How can I evaluate it?
  21. User tests (you would have never guessed it, uh?)
  22. let’s see it in action!
  23. MySpace Facebook PROFILE PAGE PROFILE PAGE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation ? better? 4. Group Emergence
  24. MySpace Facebook PROFILE PAGE PROFILE PAGE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation MySpace better? 4. Group Emergence
  25. MySpace Facebook WHOLE SITE WHOLE SITE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation ? better? 4. Group Emergence
  26. MySpace Facebook WHOLE SITE WHOLE SITE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation Facebook better? 4. Group Emergence
  27. FriendFeed Facebook HOME HOME 1. Interpersonal Relations 2. Identity Who does it 3. Communcation ? better? 4. Group Emergence
  28. FriendFeed Facebook HOME HOME 1. Interpersonal Relations 2. Identity Who does it 3. Communcation FriendFeed better? 4. Group Emergence
  29. LinkedIn Google Wave WHOLE SITE WHOLE SITE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation ? better? 4. Group Emergence
  30. LinkedIn Google Wave WHOLE SITE WHOLE SITE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation Google Wave better? 4. Group Emergence
  31. Flickr DeviantArt WHOLE SITE WHOLE SITE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation ? better? 4. Group Emergence
  32. Flickr DeviantArt WHOLE SITE WHOLE SITE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation DeviantArt better? 4. Group Emergence
  33. Twitter Jaiku PROFILE PAGE PROFILE PAGE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation ? better? 4. Group Emergence
  34. Twitter Jaiku PROFILE PAGE PROFILE PAGE 1. Interpersonal Relations 2. Identity Who does it 3. Communcation Twitter better? 4. Group Emergence
  35. interestingly enough...
  36. an avatar isn’t just an avatar same digital artifact different psychosocial impact World of Warcraft Second Life
  37. is something missing?
  38. Person Socially-enabled system
  39. Person Social Usability Social connects the person Usability to a system with social dynamics. Socially-enabled system
  40. Person Alone, it isn’t ? enough: people socialize, but why? Social Usability Socially-enabled system
  41. Person We need the Relational Motivations people’s motivation. Social Usability Socially-enabled system
  42. Person Circadian Functional Activity Needs Flow Relational Motivations Social Usability Socially-enabled system
  43. Motivational Design
  44. what do you think?
  45. Gianandrea Giacoma ibridazioni.com @ibridazioni gianandrea.giacoma@gmail.com Davide Casali intenseminimalism.com @folletto folletto@gmail.com World Usability Day Milan, 13 novembre 2009 worldusabilityday.org
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