New devices and user interfaces are coming thick and fast these days: motion control, tangible computers, hybrid toys, 3D, etc. These devices all have great potential for inspiring fun, but a bad or confusing first experience can sour a player on the idea of trying new things. Designing just the right game to introduce people to an unfamiliar UI can be a daunting task for any designer. In this session, we dig into a number of strategies for designing games that make the most of a new device's unique capabilities while helping the player to master the interface.