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MOVE & PLAY
interactive objects
ABOUT ME
• Herdiansah
• http://herdiansah.com
• Founder @ Flashid Interactive
• R & D Manager @ Leafion Indonesia
Let’s Move & Play
move (verb)
to pass from one place or position to
another
play (noun)
exercise or activity for amusement...
INTERACTIVITY
•Sensing
•Controlling
•Touching
DEVICE
Arduino & Phidgets
"plug and play" building blocks for
sensing and control.
http://www.arduino.cc/http://www.arduin...
DEVICE
Kinect
a motion sensing input device by
Microsoft for the Xbox 360 video game
console.
DEVICE
Multi Touch Display
ability to recognize the presence of two
or more points of contact with the
surface
FRAMEWORKS
• openFrameworks, an open source C++
toolkit for creative coding.
http://www.openframeworks.cc
• OpenNI, API fo...
FRAMEWORKS
• Open Exhibits, free multitouch
software initiative for museums,
education, nonprofits and students
http://ope...
FRAMEWORKS
• AS3Kinect, a library consisting in a
server in C and a client for flash to
gain acces to the kinect device.
h...
FRAMEWORKS
• as3osceleton, using Kinect as a
multitouch device in adobe AIR.
http://blog.aboutme.be/2011/03/07/as3osce
• a...
Case Study
Videos & Demo
QUESTION
THANK YOU
e: herdinsah@gmail.com
tw: @herdiansah
fb: http://www.facebook.com/flashid
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Adobe Camp 2012: Move & Play - Interactive Objects

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Presentation for Adobe Camp 2012

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Adobe Camp 2012: Move & Play - Interactive Objects

  1. 1. MOVE & PLAY interactive objects
  2. 2. ABOUT ME • Herdiansah • http://herdiansah.com • Founder @ Flashid Interactive • R & D Manager @ Leafion Indonesia
  3. 3. Let’s Move & Play move (verb) to pass from one place or position to another play (noun) exercise or activity for amusement, recreation and education
  4. 4. INTERACTIVITY •Sensing •Controlling •Touching
  5. 5. DEVICE Arduino & Phidgets "plug and play" building blocks for sensing and control. http://www.arduino.cc/http://www.arduino.cc/ http://www.phidgets.comhttp://www.phidgets.com
  6. 6. DEVICE Kinect a motion sensing input device by Microsoft for the Xbox 360 video game console.
  7. 7. DEVICE Multi Touch Display ability to recognize the presence of two or more points of contact with the surface
  8. 8. FRAMEWORKS • openFrameworks, an open source C++ toolkit for creative coding. http://www.openframeworks.cc • OpenNI, API for writing applications utilizing natural interaction. http://www.openni.org/
  9. 9. FRAMEWORKS • Open Exhibits, free multitouch software initiative for museums, education, nonprofits and students http://openexhibits.org • TUIO, an open framework that defines a common protocol and API for tangible multitouch surfaces. http://www.tuio.org
  10. 10. FRAMEWORKS • AS3Kinect, a library consisting in a server in C and a client for flash to gain acces to the kinect device. http://www.as3kinect.org/ • AIRKinect, Microsoft Kinect SDK Native Extension for Flash. http://www.as3nui.com/
  11. 11. FRAMEWORKS • as3osceleton, using Kinect as a multitouch device in adobe AIR. http://blog.aboutme.be/2011/03/07/as3osce • as3_openni, AS3 server/client for OpenNI (Open Natural Interaction). https://github.com/imekinox/as3_openn i
  12. 12. Case Study Videos & Demo
  13. 13. QUESTION
  14. 14. THANK YOU e: herdinsah@gmail.com tw: @herdiansah fb: http://www.facebook.com/flashid

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