Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
Preproduction of art in Zeptolab games
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Preproduction of art in Zeptolab games

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The speech will take you inside the art pre-production stage on the example of Pudding Monsters and Cut the rope 2: from reference search to ready-made stylistics and setting. You will learn how to carry out this stage with maximum efficiency and bring harmony between visual stylistics and game mechanics.

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