Postmortem
How everything began       Soft body demo by Luca Deltodesco                         +           Ragdoll Cannon by Johnny-...
From Jelly Cannon to Jelly    Cannon ReloadedNew artwork, new physics engine, 30 more levels                   Chillingo
DevelopmentNew PlatformNew to Objective-CNew to xCodeNew to Box2dNew to openGLESSoft body physics
Lessons learned1. All previous artwork sucked2. Delays kill inspiration3. Share tasks for better result
CreditsThe Nick team: great artwork, producing, testingLuca Deltodesco: Nape physics engine, help withsoft bodies.
Some tips1. Work hard trying not to lose inspiration2. Attention to details.3. Throw away ideas if they are not too awesome.
The day afterGreat experience gained (Objective-C, xCode,Cocos2d, Box2d, OpenGL).The game is live finally.My new game – St...
Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem
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Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

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Alexander will discuss the details involved in the development of Jelly Cannon Reloaded, as well as lessons learned through the process.

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Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

  1. 1. Postmortem
  2. 2. How everything began Soft body demo by Luca Deltodesco + Ragdoll Cannon by Johnny-K = Jelly Cannon Idea.Jelly Cannon (Flash) release: 18 million plays so far, 6000 visitors each day on MADFATCAT.COM Deal with Addictinggames/Nickelodeon
  3. 3. From Jelly Cannon to Jelly Cannon ReloadedNew artwork, new physics engine, 30 more levels Chillingo
  4. 4. DevelopmentNew PlatformNew to Objective-CNew to xCodeNew to Box2dNew to openGLESSoft body physics
  5. 5. Lessons learned1. All previous artwork sucked2. Delays kill inspiration3. Share tasks for better result
  6. 6. CreditsThe Nick team: great artwork, producing, testingLuca Deltodesco: Nape physics engine, help withsoft bodies.
  7. 7. Some tips1. Work hard trying not to lose inspiration2. Attention to details.3. Throw away ideas if they are not too awesome.
  8. 8. The day afterGreat experience gained (Objective-C, xCode,Cocos2d, Box2d, OpenGL).The game is live finally.My new game – Sticky Blobs

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