2talk gls2012

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2talk gls2012

  1. 1. OOPS!I LEARNEDSOMETHINGTeaching via Game MechanicsFrancisco Souki - Schell GamesWednesday, March 20, 2013
  2. 2. SCHELL GAMESWednesday, March 20, 2013
  3. 3. SCHELL GAMESWednesday, March 20, 2013
  4. 4. Codename BurrowQuestTHE PROJECTWednesday, March 20, 2013
  5. 5. Codename BurrowQuestTHE PROJECT•Mobile Game - distilled RPGWednesday, March 20, 2013
  6. 6. Codename BurrowQuestTHE PROJECT•Mobile Game - distilled RPG•Still in developmentWednesday, March 20, 2013
  7. 7. Codename BurrowQuestTHE PROJECT•Mobile Game - distilled RPG•Still in development•Provide kids 11-13 with tools tonavigate high-pressure situationsWednesday, March 20, 2013
  8. 8. Codename BurrowQuestSCHELLGAMESBESTDRUGSTRATEGIESTHE PROJECTWednesday, March 20, 2013
  9. 9. Codename BurrowQuestSCHELLGAMESBESTDRUGSTRATEGIESTHE PROJECTWednesday, March 20, 2013
  10. 10. Codename BurrowQuestSCHELLGAMESBESTDRUGSTRATEGIESTHE PROJECTWednesday, March 20, 2013
  11. 11. Codename BurrowQuestSCHELLGAMESBESTDRUGSTRATEGIESTHE PROJECTWednesday, March 20, 2013
  12. 12. SCHELLGAMESBEST•Free Game•Great Purpose•Good Exposure•NoMicrotransactions•Work withtraditional Studio•Can keep controlof visionCodename BurrowQuestTHE PROJECTWednesday, March 20, 2013
  13. 13. SCHELLGAMESBEST•Free Game•Great Purpose•Good Exposure•NoMicrotransactions•Work withtraditional Studio•Can keep controlof visionWin - WinCodename BurrowQuestTHE PROJECTWednesday, March 20, 2013
  14. 14. Realistically, Teens will get exposedto substances eventuallySo:GAME GOALSWednesday, March 20, 2013
  15. 15. Realistically, Teens will get exposedto substances eventuallySo:• Create a fun game• Introduce players topressure situations• Introduce internal andexternal pressures• Show that players don’tneed to give in to be coolGAME GOALSWednesday, March 20, 2013
  16. 16. Realistically, Teens will get exposedto substances eventuallySo:• Create a fun game• Introduce players topressure situations• Introduce internal andexternal pressures• Show that players don’tneed to give in to be cool• No preaching orspeaking down• Mechanism for positivepeer support• Emphasize that themajority don’t usesubstancesGAME GOALSWednesday, March 20, 2013
  17. 17. Pretty clear that kids 11-13 don’twant to play an educational gameabout substance use.HOWEVER...Solution:Wednesday, March 20, 2013
  18. 18. Pretty clear that kids 11-13 don’twant to play an educational gameabout substance use.HEAD FAKE!HOWEVER...Solution:Wednesday, March 20, 2013
  19. 19. MEANING...Ingrain the messaging into the story andthe mechanicsWednesday, March 20, 2013
  20. 20. THE STORYA society of sentient mice is under the threatof the mysterious LuminiWednesday, March 20, 2013
  21. 21. THE STORYWednesday, March 20, 2013
  22. 22. THE STORY• Why mice ?Wednesday, March 20, 2013
  23. 23. THE STORY• Why mice ?•Still real worldWednesday, March 20, 2013
  24. 24. THE STORY• Why mice ?•Still real world• Control, not WillpowerWednesday, March 20, 2013
  25. 25. THE STORY• Why mice ?•Still real world• Control, not Willpower• Chapters explore loss of controlWednesday, March 20, 2013
  26. 26. THE STORY• Why mice ?•Still real world• Control, not Willpower• Chapters explore loss of control• e.g. Confidence -> ArroganceWednesday, March 20, 2013
  27. 27. THE STORY• Why mice ?•Still real world• Control, not Willpower• Chapters explore loss of control• e.g. Confidence -> Arrogance•e.g. Community -> ConformityWednesday, March 20, 2013
  28. 28. MECHANICS: COMBATWednesday, March 20, 2013
  29. 29. MECHANICS: COMBAT• Pressure situations feellike combatWednesday, March 20, 2013
  30. 30. MECHANICS: COMBAT• Pressure situations feellike combat• “Powers” as tools playercan take to the real worldWednesday, March 20, 2013
  31. 31. COMBATWednesday, March 20, 2013
  32. 32. COMBATPower 1 Power 2 Power 3Wednesday, March 20, 2013
  33. 33. COMBATPower 1 Power 2 Power 3Wednesday, March 20, 2013
  34. 34. COMBATPower 1 Power 2 Power 3Wednesday, March 20, 2013
  35. 35. COMBATPower 1 Power 2 Power 3Wednesday, March 20, 2013
  36. 36. COMBATYou’ll like it. We all do.Power 1 Power 2 Power 3Wednesday, March 20, 2013
  37. 37. COMBATI don’t believe that.You’ll like it. We all do.Power 1 Power 2 Power 3Wednesday, March 20, 2013
  38. 38. COMBATRogues - Low TensionMages - Med TensionWarrior - High TensionWe’re just looking out for you!Wednesday, March 20, 2013
  39. 39. COMBATRogues - Low TensionMages - Med TensionWarrior - High TensionWe’re just looking out for you!This isn’t the best time.Wednesday, March 20, 2013
  40. 40. COMBATRogues - Low TensionMages - Med TensionWarrior - High TensionWe’re just looking out for you!This isn’t the best time.I can look after myself.Wednesday, March 20, 2013
  41. 41. COMBATRogues - Low TensionMages - Med TensionWarrior - High TensionWe’re just looking out for you!This isn’t the best time.I can look after myself.Don’t even try coming at me likethat.Wednesday, March 20, 2013
  42. 42. COMBATCombat dialogue• Saying ‘no’• Offering an alternative - Low• Giving a reason - Med• Standing up to pressure - High• Stress management• Self motivationWednesday, March 20, 2013
  43. 43. RECRUITING NEW MICEDifferent background, personalities and reasons to joinWednesday, March 20, 2013
  44. 44. RECRUITING NEW MICEDifferent background, personalities and reasons to joinWednesday, March 20, 2013
  45. 45. CONDITIONS• Negativeconsequence tofailing missions• Leave mice out ofaction for a bit• Mice need to workthrough themExamplesAngryEmbarrassedLonelyBoredHyperWednesday, March 20, 2013
  46. 46. MULTIPLAYERAsynchronous Multiplayer• Player can take friends’ mice on specific battles• Normative education• Positive peer group• ‘You’re not alone in this’Wednesday, March 20, 2013
  47. 47. CONCLUSIONTraditional studio + non-profit has workedgreatMake a FUN game firstIntegrate the message into the mechanics,then worry about making an awesome gameWednesday, March 20, 2013
  48. 48. THANK YOU!fsouki@schellgames.comWednesday, March 20, 2013
  49. 49. Wednesday, March 20, 2013
  50. 50. Wednesday, March 20, 2013
  51. 51. TESTINGWednesday, March 20, 2013
  52. 52. TESTING• Not straightforwardWednesday, March 20, 2013
  53. 53. TESTING• Not straightforward• Analytics hooks are in placeWednesday, March 20, 2013
  54. 54. TESTING• Not straightforward• Analytics hooks are in place• Exposure to messagingis inevitableWednesday, March 20, 2013
  55. 55. TESTING• Not straightforward• Analytics hooks are in place• Exposure to messagingis inevitable• Behavioral changes moredifficult to measureWednesday, March 20, 2013
  56. 56. Don’t you like me?* I like you, but not in thatway* I prefer taking thingsslower* Not when you’re like this.We could do so much together.* Not in the mood right now,sorry.* I really should get going.* I’m not into the stuff you wannado.Trust me, I’m looking out for you.* That doesn’t make you right.* Well, I don’t trust you. Back off.* I’m strong enough.Wednesday, March 20, 2013

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