BREAKINGTHROUGH THEGLASSWITH RICHER INPUT AND OUTPUT Games development is habitually a In the health and fitness sector, we’llMETHODS, WE WILL SEE A FLOOD driver for this type of interaction enjoy innovation based around bodyOF SERVICES EMERGE experiment. Xbox Kinect transformed sensors that further extend the multi-DISRUPTING AND TRANSFORMING the living room, and could create new modal aspect of mobile devices. Finally, experience paradigms for mobile there are glanceable experiences ,THE WAY WE USE DIGITAL devices. optimised for peripheral vision andSERVICES AND DEVICES. combining smoothly with wearable We’ll see more devices begin to technology such as wrist-basedIn voice input and output, we re already recognise your facial movements – devices.seeing assistant services like Siri Toshiba has begun marketing(Apple), Tellme (Microsoft) and Google televisions that recognises the viewer What all these options have in commonVoice and Vlingo - the battle has and adjusts the set s preferences is that they give users the power tobegun. accordingly. break through the glass and enjoy experiences that are not limited toFree services like Nokia Drive can It seems like a logical next step to allow touch or vision.revolutionise commuting, and put users to tag things as liked by simplypressure on Sat Navs like TomTom and showing a thumbs up, or perhaps thisGarmin. gets commoditised with an action as natural as the blink.Location, time and social context istransmitted, making the networksmarter. WE WILL SEE THE EMERGENCE OF WHAT FJORD CALLS ‘ZERO UI’, AN ‘EYESFREE’ , ‘HANDSFREE’ EXPERIENCE FOR TRUE MOBILITY. THIS INCLUDESLocation-based inputs are taking off, SERVICES SUCH AS TASKER FOR ANDROID. THESE EXPERIENCES WILLand these can be expected to multiply. INTRODUCE USERS TO ADVANCED CONTEXT-AWARE AUTOMATION, ANDFoursquare and similar services are REMOVE THE NEED FOR ANY KIND OF SCREEN INTERFACE AT THE MOMENTalready suggesting offers and venues OF USE.based on a user s location.