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Gamify Your Life – My Epic Quest of Awesome - Eric Boyd

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Overview

Wouldn’t it be great if your real life was as compelling as the video games that you play? Several years ago Eric created a Dungeons & Dragons-type experience system for his life. He gains experience points for completing noteworthy projects and goals, and every so often he levels up! Originally the idea was that it would motivate him to complete more goals, but in practice Eric found that it was better as a record of his accomplishments – i.e. it’s backward looking.

So, this year he added a new piece to the quest, a “dashboard” inspired by games like Farmville and Tribez & Castlez. It’s a prominently-displayed set of goals, and his progress toward them that is updated at least weekly. Numbers keep him honest. Come learn about Eric’s epic quest of awesome, and get inspired to make your own!

Objective

Inspire other people to create their own epic quests of awesome, to live their lives like a hero in their own video game.

Target Audience

Geeks who wish their own lives were as compelling as the video games they play.

Assumed Audience Knowledge

Helpful to have exposure to role playing games like dungeons and dragons, or other games which use an experience-level-quest system.

Audience Members Will Learn

How to gamify your life to increase your productivity and feel more accomplished

Published in: Self Improvement
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Gamify Your Life – My Epic Quest of Awesome - Eric Boyd

  1. 1. Eric’s Epic Quest of Awesome Eric Boyd, mrericboyd@yahoo.com April 19th, 2016 FITC Toronto
  2. 2. • Epic Quest of Awesome • Personal Dashboard • Human-Centered Design • Gamification
  3. 3. • Get more done • Live an Awesome Life • Inspire others to do the same
  4. 4. Transport  Empire
  5. 5. Choose Adventure
  6. 6. what gets measured gets managed (enterprise  gamifica2on  space)
  7. 7. Personal Dashboard 15
  8. 8. Personal Dashboard
  9. 9. My Current Quests Values  -­‐  FUN,  KNOWLEDGE,  TECH,   LIVING  FOREVER
  10. 10. 2015 NewYears Resolution: ask more and better questions 2016 goal: 1000
  11. 11. Yoga - 100 sessions this year will require some weeks with more than 2
  12. 12. Wearables 2/5
  13. 13. Boss Battles?!?!?
  14. 14. Sacha Chua’s Epic Quest - Evil Plans Goal Tree
  15. 15. Motivation Hacking
  16. 16. Octalysis Framework byYu-Kai Chou - Actionable Gamification PBL Black Hat Extrinsic White Hat Intrinsic
  17. 17. “Human-Focused Design optimizes for human motivation in a system as opposed to optimizing for pure functional efficiency within the system.” -- Yu-kai Chou (2015) Actionable Gamification: Beyond Points, Badges, and Leaderboards (p. 8) “It’s all about humans”
  18. 18. 28
  19. 19. Level Up! 29 rewards should support your goals rather than undermining them
  20. 20. Thank You • I’m Eric Boyd, mrericboyd@yahoo.com • http://sensebridge.net • http://makerfestival.ca/ • http://hacklab.to • http://digitalcrusader.ca/ • http://meetup.com/quantifiedself-toronto/ • http://diybio.to/ • http://venussociety.org • Special thanks to Steve Kamb, Yu-Kai Chuo, Sacha Chua, the Wendy’s • Also thanks to the internet for lots of awesome images :-)

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