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Frameless

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Presented at FITC Toronto 2017
More info at http://fitc.ca/event/to17/

Presented by Stefan Grambart

Overview
It’s undeniable that VR technology has captured the public’s imagination. But when it comes to the content, we’re still trying to adapt storytelling methods developed for screen-based media. Regardless of whether you’re interested in 360º video or real-time rendered VR, the frameless experience is a fundamental shift in how we create (and consume) narrative content.

Objective

Let’s take a closer look at the different types of immersive content, how they impact the audience experience and figure out what constitutes a “virtual reality”.

Target Audience

Anyone interested in VR storytelling

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Frameless

  1. 1. @stefangrambart FRAMELESSWhat’s so Different About Storytelling in VR? Presented by Stefan Grambart at FITC Toronto, April 24, 2017
  2. 2. PLEASE SHARE! #FITCToronto @stefangrambart @stefangrambart @ripsey
  3. 3. @stefangrambart Cinema | Narrative Games | AgencyVR | Presence
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  10. 10. @stefangrambart CINEMATIC
  11. 11. @stefangrambart Arrival of a Train at La Ciotat (1895)
  12. 12. @stefangrambart Star Wars (1977)
  13. 13. @stefangrambart
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  15. 15. @stefangrambart IMMERSION!
  16. 16. @stefangrambart PRESENCE!
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  18. 18. VR can’t be explained. It has to be experienced. @stefangrambart
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  22. 22. “[it’s] a medium that disappears, because there is no rectangle on the wall… It feels more like real life.” - Chris Milk Creative Director, Here Be Dragons @stefangrambart
  23. 23. @stefangrambart CORE COMPONENTS Presence is innate to the medium, but our traditional approach to narrative and agency need to be revisited and redefined. VR Presence Narrative Agency
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  58. 58. @stefangrambart THANKS!Any Questions?
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