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Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice


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A look at at the Unity platform, where it came from and what we can expect in the future.

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Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice

  1. 1. Unity From Indie Game Start-Upto International Realtime 3d Tool of Choice
  2. 2. Joe RobinsCommunity EvangelistUnity Developer3d Artist/Animator
  3. 3. Development tool for games and realtime interactive3dRapid IterationAsset PipelineMulti-platform deployment
  4. 4. Goo-Ball QuickTime™ and a decompressor are needed to see this picture.
  5. 5. Release the tools! Core workflow The iPhone Cometh!Unity 2.1 Undo!Unity 2.5 Windows editor support
  6. 6. Unity 2.6 Indie Version from $300 to Free The Animation ViewUnity 3.0 Unified editorUnity 3.1 Asset Store
  7. 7. Unity 3.XThe 3.X Cycle has had some prettyhuge additions. Flash Publishing Pathfinding and avoidance Google Chrome Native Deployment Upgraded Occlusion Culling and new LOD system“AAA” Push
  8. 8. QuickTime™ and a decompressorare needed to see this picture.
  9. 9. Unity 4.XMecanim - Character AnimationFlash (Now much easier)Linux StandaloneDX11Skinned Mesh InstancingDynamic Fonts on Mobile!Project Browser ImprovementsRealtime Shadows on Mobilemuch more
  10. 10. QuickTime™ and a AVC Coding decompressorare needed to see this picture.
  11. 11. Unity 4.X +2D!GUI OverhaulNintendo WiiU SupportBuilding on to all of the existing tools, improvingperformance, capabilities and ease of use 1967 - General Electric Exoskeleton
  12. 12. Twitter: @Joe_RobinsEmail: jrobins@unity3d.comSales:Nick JovicEmail: