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Creating a Smile Worthy World

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Creating a Smile Worthy World
with Doruk Eker and Sander Sneek

OVERVIEW

In the past years, Doruk and Sander worked on several interactive experience projects. Game experiences in fairs, fun projects for stage shows, retail installations for shops… Most of them started as play-time experiments and evolved to be commercial projects.

In this session they share their learnings in those projects. How they try to balance creativity and user experience with hard borders like timeline and budget, while staying focused on creating likeable experiences.

OBJECTIVE

Inspire by sharing recent interactive experience projects.


TARGET AUDIENCE

Developer and creative community

ASSUMED AUDIENCE KNOWLEDGE

The projects implement different technologies but this is not a technical talk.

FIVE THINGS AUDIENCE MEMBERS WILL LEARN

Using existing technologies in new contexts
Iterating small experiments to commercial projects
Focusing on the UX of installations
Tips and tricks for taking installations live
Why it is important to play with new technologies

Published in: Internet
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Creating a Smile Worthy World

  1. 1. Creating a Smile Worthy World Doruk Eker & Sander Sneek
  2. 2. quince.nl
  3. 3. WYSIWYG C Track AR Tennis VR Photo Booth Soundscape VR Interactive Hologram Hoverboard VR Photo by Scott Garfield - © Disney Enterprises - http://imdb.to/24c6n4m
  4. 4. C Track AR
  5. 5. C Track AR • C Track • Fair stand experience • AR Game
  6. 6. C Track AR • 2011 • Unity • Qualcar (Vuforia) • Second screen
  7. 7. Tennis VR
  8. 8. https://vimeo.com/120055610
  9. 9. Tennis VR • Tennis against Richard Kraijcek • Win VIP tickets • 3.500 gameplays in a week
  10. 10. Tennis VR • Experiments / prototypes • 3D head scan • Motion capture • Kinect v2 + Oculus DK2 • Presence • Embodiment • Audio • Environment
  11. 11. Tennis VR • On site challenges
  12. 12. Photo Booth
  13. 13. Photo Booth • Simple but fun • Old idea re-thought • Enhancing visitor experience
  14. 14. Photo Booth • Used extensively • Engaging for user • Social exposure for the show
  15. 15. Soundscape VR
  16. 16. https://youtu.be/jLEDgGpnhl8
  17. 17. Soundscape VR • Passion project • FastTracker, Cubase, Rebirth • Reason, Figure and Collider • Inspired by Tonematrix • Generate audio in Unity3D
  18. 18. Soundscape VR • Create music on 3 instruments • Mainly developed for VR • Pentatonic scale • Custom audio synthesis library • Multi user
  19. 19. Soundscape VR • Mobile VR optimised • UX in VR
  20. 20. Interactive Hologram
  21. 21. https://vimeo.com/96494489
  22. 22. Interactive Hologram • FITC influence • Play-time • Sum of pieces
  23. 23. Interactive Hologram • The video • B2B or B2C use cases • Status and potential
  24. 24. Interactive Hologram • Web App (No App install) • Angular JS • Gyronorm.js • Server • Node JS • Socket.io • Installation • Unity 3D
  25. 25. Interactive Hologram Gyronorm.js https://github.com/dorukeker/ gyronorm.js https://leanpub.com/gyronormjs
  26. 26. Hoverboard VR
  27. 27. https://vimeo.com/139716687
  28. 28. Hoverboard VR • Passion project • Oculus, Wii BB, Kinect, Leap Motion • Marty McFly • Dutch VR Days, Bright Day
  29. 29. Hoverboard VR • WiiBalanceWalker v0.4 library • Kinect v2 library • IK script + Leap Motion SDK • Audio reactive environment
  30. 30. Hoverboard VR • Try it out in the VR HUB!
  31. 31. Doruk Eker @dorukeker /dorukeker dorukeker.com Sander Sneek @sandersnake creativeunitycoder.com Creating a Smile Worthy World

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