Personal Space : Crossing Digital Boundaries<br />- Project Proposal -<br />
Concept<br />“Personal Space: Crossing Digital Boundaries” is an interactive installationpiecewhere viewers can physically...
Questions<br />• What does personal space mean in the digital realm?<br />• How can we define our boundaries of personal d...
Precedents<br />Chris Sugrue : Delicate Boundaries (2007)<br />View ProjectSite<br />
Precedents<br />ART+COM: De-Viewer (1992)<br />View Video<br />View ProjectSite<br />
Precedents<br />Human Connectedness: Portrait of Cati(2001)<br />View Video<br />View ProjectSite<br />
Points of Interest Derived from the Precedents<br />• The theme of blurred lines between the virtual and real<br />• User’...
Initial Prototype<br />
Initial Sketch<br />
User Scenario<br />
Next Steps<br />• Investigate the best technologies to use by creating prototypes using jitter, processing, and oF<br />• ...
Thank you.<br />
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Midterm Presentation

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Midterm Presentation

  1. 1. Personal Space : Crossing Digital Boundaries<br />- Project Proposal -<br />
  2. 2. Concept<br />“Personal Space: Crossing Digital Boundaries” is an interactive installationpiecewhere viewers can physically interact and effect the movements of a projected person<br />
  3. 3. Questions<br />• What does personal space mean in the digital realm?<br />• How can we define our boundaries of personal digital space?<br />• Do our interactions with people differ in a digital environment versus a actual place?<br />• What are the consequences of our behavior when we cross these “digital boundaries”?<br />
  4. 4. Precedents<br />Chris Sugrue : Delicate Boundaries (2007)<br />View ProjectSite<br />
  5. 5. Precedents<br />ART+COM: De-Viewer (1992)<br />View Video<br />View ProjectSite<br />
  6. 6. Precedents<br />Human Connectedness: Portrait of Cati(2001)<br />View Video<br />View ProjectSite<br />
  7. 7. Points of Interest Derived from the Precedents<br />• The theme of blurred lines between the virtual and real<br />• User’s physical interaction with the installation<br />• The viewer’s actions effect the outcome of the piece<br />• Elements of honest human behavior and reaction <br />
  8. 8. Initial Prototype<br />
  9. 9. Initial Sketch<br />
  10. 10. User Scenario<br />
  11. 11. Next Steps<br />• Investigate the best technologies to use by creating prototypes using jitter, processing, and oF<br />• Decide between an IR camera and simple motion detection<br />• Look at possible environments for this installation: <br />How does the context of the piece change if it is <br />presented in a public place versus a gallery space?<br />• Choose someone to be my “digital human” and decide what types of movement they will do, and what actions will be the triggers<br />
  12. 12. Thank you.<br />

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