A minimal collection of most wanted and widely accepted idioms and coding conventions for C++ development presented with examples and explanations. The lecture targets performance oriented codes so emphasis is on performance-friendly techiques. Topics covered: 1) Design issues: idioms and best practices - Resource Aquisition Is Initialization (RAII) - Ownership semantics and smart pointers - Header files: dependencies and decoupling 2) Objects Construction/Destruction/Copying - Designing constructors - Rule Of Three - Transactional programming 3) Namespaces - ADL/Koenig Lookup 4) Static analyzers