Costing Slides


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Costing Slides

  1. 1. Costingfor Multimedia Production<br />
  2. 2. Estimating<br />What does the estimation include (time, money, people) ?<br />What conditions are assumed (controlled environment, outdoors,)?<br />What methodology (tools, equipment, procedure) is assumed?<br />What labor proficiency (productivity) is assumed?<br />
  3. 3. Estimating (Cont’)<br />Estimate too high:<br />Could lose the project or budget approval.<br />Could waste money. <br />Estimate too low:<br />Could lose money on a hard dollar contract.<br />Risk on overrunning the budget. <br />Project halt due to low budget. <br />Cost estimating must consistently match up with detailed/planned schedules. <br />
  4. 4. Budget for multimedia<br />
  5. 5. Development Costs<br />Research, interactive design and scriptwriting<br />Client meeting, documentation/proposal preparation<br />Labor/Salaries<br />Communication/Travel <br />Creation of assets <br /> - video<br /> - audio<br />- graphic<br />- textual<br /> (Other presentation elements to be used on-screen)<br />
  6. 6. Production costs<br />Audio Services <br />Video Services<br />Actors<br />Graphic Artists/Digital Artist<br />Designer/Programmers/Writers<br />Composers<br />Musicians<br />Management costs.<br />Authoring costs.<br />Initial costs of installing systems<br />
  7. 7. Testing costs<br />Printing costs<br />Payment / Human resource<br />Facility rental<br />Editing<br />Travel costs<br />Beta program<br />Food and Drinks<br />Location / Studio / Workshop <br />
  8. 8. Distribution Costs<br />Manufacturing<br />Packaging<br />Marketing <br />Advertising<br />Shipping<br />Documentation<br />Training costs for site personnel<br />Transportation tax/costs <br />On-going costs of maintenance<br />
  9. 9. Costing- Hardware<br />Very important in multimedia field.<br />Work as input/output devices.<br />To deliver the message and idea. <br />Without it, we cannot realizing the multimedia idea. <br />
  10. 10. Costing- Hardware (cont’)<br />Example of hardware: <br />Computers<br />Graphic cards<br />Printers<br />Scanners<br />LCD Screen<br />PC Cooling system <br />Mouse/ Keyboard<br />Network devices<br />
  11. 11. Costing - Software<br />Used to digitally store data.<br />Used to perform productive task (Exp: Word Processors)<br />Act as the layer to enable human being to communicate with the machine/hardware. <br />Categories of software: <br />Application Software<br />Firmware<br />Middleware<br />Testware<br />System Software (OS)<br />Websites<br />
  12. 12. Costing- Software<br />Operating System<br />Security software<br />Image Processors Program<br />Audio Processing Program<br />Network Management Software<br />Office / Document processing software. <br />
  13. 13. The End <br />