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Presentation @ SBSI 2014

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Presentation @ SBSI 2014

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HORITA, F. E. A., ASSIS, L. F. F. G., CASTANHARI, R. E. S., ISOTANI, S., CRUZ, W. M., ALBUQUERQUE, J. P. (2014). A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters. In X Simpósio Brasileiro de Sistemas de Informação, Londrina, Paraná, Brazil.

HORITA, F. E. A., ASSIS, L. F. F. G., CASTANHARI, R. E. S., ISOTANI, S., CRUZ, W. M., ALBUQUERQUE, J. P. (2014). A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters. In X Simpósio Brasileiro de Sistemas de Informação, Londrina, Paraná, Brazil.

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Presentation @ SBSI 2014

  1. 1. A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters Flávio E. A. Horita Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP) - Brazil horita@icmc.usp.br http://www.agora.icmc.usp.br | http://www.flaviohorita.com
  2. 2. Agenda ● Introduction ● Background ● Gamification-based Social Collaboative Architecture (GSCA) ● Evaluation and Analysis ● Conclusion
  3. 3. Introduction Background ● Disasters in Brazil 3 Porto Velho/Rondônia on Fev, 2014
  4. 4. Introduction Background ● Disasters in Brazil 4 Flood in São Carlos/São Paulo on Oct 22, 2013 2h20min – 105mm
  5. 5. Introduction Background ● Disasters in Brazil EM-DAT – The International Disaster Database 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 1991-2000 2001-2010 2011-2013 Flood Drought Storms Landslide
  6. 6. ● Numbers of Floods in Brazil Introduction Background Report 2013 of Brazilian Institute of Geography and Statistics (IBGE) Communities Affected 5.570 cities 1.543 affected
  7. 7. Introduction Background 5.570 cities 1.543 affected ● Numbers of Floods in Brazil Report 2013 of Brazilian Institute of Geography and Statistics (IBGE) Communities Affected
  8. 8. Introduction Background 5.570 cities 1.543 affected ● Numbers of Floods in Brazil Report 2013 of Brazilian Institute of Geography and Statistics (IBGE) Communities Affected
  9. 9. Volunteer Geographic Information (VGI) However, the largely damages caused by the disasters: • affects the coexistence of people, • brings difficulties to the EAs, and • delay the response processes. That necessarily needs to be fast and reliable, because a slow response based on incorrect data can lead to serious consequences, such as loss of lives. (Ostermann and Spinsanti, 2011; Erkine and Gregg, 2012)
  10. 10. Volunteer Geographic Information (VGI) "Volunteered Geographic Information (VGI) is defined as a collection of digital spatial data produced by individuals and non-formal institutions using appropriate tools to gather and disseminate their views and geographical knowledge on the web." (Goodchild, 2007) Volunteer Information
  11. 11. Gamification ● “The use of game design elements in non- game contexts” ● Restrict definition of elements of game: only the most used (Deterding et al., 2011)
  12. 12. Related Work ● Ushaidi o https://www.ushahidi.com/ ● Pontos de Alagamento o https://pontosdealagamento.crowdmap.com/
  13. 13. Related Work ● Cidade Legal o http://cidadelegal.com/
  14. 14. Research Question ● How use concepts of gamification and volunteers’ data to improve the resilience against natural disasters?
  15. 15. Gamification-based Social Collaborative Architecture (GSCA)
  16. 16. GSCA – Communication ● Synchronous and asynchronous chat (individual or in group) ● Forums, groups and communities creation to discussion of commom interest issues
  17. 17. GSCA – Profiles Content recommendation according to profiles ● Click-stream ● Content creation ● Challenges/gameplay and volunteers retention
  18. 18. GSCA – Missions Disaster Simulation Georeferencing Mapping Call for Volunteers
  19. 19. GSCA – Knowledge ● Disasters georeferencing ● Surveys ● Volunteers network ● Communities ● Georefenced elements creation Improvements in community Citizens knowledge Cities mapping
  20. 20. Evaluation and Analysis ● Voluntary in Action ● Implementation of the GSCA ● Web platform to involve citizens with the prevention and mitigation of natural disasters
  21. 21. Components
  22. 22. Communications
  23. 23. Users Profiles
  24. 24. Missions
  25. 25. Knowledge
  26. 26. Conclusions ● VGI present as an alternative to improve the quality and amount of knowledge related with disasters. ● Gamification can improve the knowledge produced by communities. ● The architecture of GCSA could help in this context.
  27. 27. Future Works ● Interface and usability analysis with users. ● Implement techniques of machine learning to improve the “gamification” between the users. ● Identify new approaches to support the creation of knowledge.
  28. 28. A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters Flávio E. A. Horita, Luiz F. F. G. Assis, Raul E. S. Castanhari, Seiji Isotani, Wilmax M. Cruz, João P. de Albuquerque Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP) - Brazil
  29. 29. A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters Flávio E. A. Horita Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP) - Brazil horita@icmc.usp.br http://www.agora.icmc.usp.br | http://www.flaviohorita.com

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