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Megatrends fact sheets 2015 sample

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Sample of the 59 megatrend fact sheets, an ideal tool for business strategy and innovation workshops.

Have meaningful discussions about the biggest trends affecting your business. How you can prepare for future threats, how to anticipate on future opportunities. The full pack of fact sheets will provide you and your organisation with fresh food for thought!

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Megatrends fact sheets 2015 sample

  1. 1. 59 Megatrend Fact Sheets (briefing document for long-term planning and innovation sessions) 2015 edition @fdemeyer frederic@i4fi.com fredericdemeyer.com Instituteforfutureinsights fdemeyer
  2. 2. • This document has been acquired for the internal use of the acquiring company. It can be spread and shown internally in the company. It can be shown but not distributed to people external to the acquiring company.
  3. 3. • The trends discussed in this document are not predictions, but developments that are currently deploying and of which the full extend and long-term impact are relatively unknown. • The categorization in ‘themes’ is not a scientific exercise. Some of the trends discussed under a specific theme could have been included in other themes. • The ‘Major industries impacted’ and ‘Impact certitude’ sections are based on judgment from i4fi. They are meant as ‘eye-opener’ and do not result from any scientific process.
  4. 4. Top industries impacted 1-2 key graphics or charts relating to the megatrend 1-2 key graphics or charts relating to the megatrend‘Sources and further reading’ leads you to +300 valuable reports, articles and infographs, saving you hours of research ‘Back to menu’ button for easy navigation
  5. 5. 4 new trends covered, 1 left out Refreshed ‘look & feel’ of the slides; neutral coloring scheme; logo free >75% new charts and graphics Refreshed ‘Sources and further reading’ notes. +98% date after 2010
  6. 6. Step 1: discuss megatrends Step 2: Whiteboard selection & discussion of trends with highest impact Step 3: Idea generation on how to prepare for threats or benefit from opportunities, discussion an selection of best idea Works best with: • 2 teams of 5-6 people per theme; • people from different background and seniority level; • send fact sheets prior to workshop.
  7. 7. Conduct a preliminary survey to generate insights and discussion points Step 1: select 20-25 trends Step 2: send the survey 4 questions for each trend (score 1-5): • Disruptive impact on your industry • Threat level on your company • Opportunity level for your company • How prepared is your company for these threats & opportunities? Step 3: analyze results Step 4: Discuss the findings • What does it mean for us? • How can we prepare for future threats? • How to catch new opportunities? • How do competitors prepare? We can help you with designing the survey and producing a world-class document of the findings! Contact frederic@i4fi.com for more information
  8. 8. Institutions-organizations • Asian Development Bank • Conference Board • Eurostat • The Heritage Foundation • London Management School • MIT • NASA • OECD • Schwab Foundation • UNEP-GRID • UNFPO • United Nations • Vlerick Management School • World Bank • World Economic Forum • World Futurist Society • World Health Organization • World Resources Forum • World Resource Institute • World Wildlife Fund (WWF) Blogs: • Alaklett • Brandon Gaille • Business Insider • Crowdsourcing.org • I4fi • Inhabitat • Mashable • Nextnature • Quartz • Renewable Energy • Social Media Today • Techcrunch • Trendhunter • Urban Mining • Venturebeat Consultancies: • Accenture • AT Kearney • Board of Innovation • Boston Consultancy Group • Eurominotor • E&Y • Forrester • Gallup • IDC • JWT Intelligence • KPMG • McKinsey • McKinsey Global Institute • Nielsen • PEW Research • PWC News and media: • BBC • Business Week • CIO Magazine • The Economist • Energy Bulletin • Entrepreneur Magazine • The Fast Company • Forbes Magazine • The Guardian • Huffington Post • Inc. Magazine • Information Week • MSNBC • PR Newswire • Scientific American • Thomson Reuters • Wall Street Journal • Washington Post • Wired Corporations: • Alcatel-Lucent • Cisco • Credit Suisse • Ericsson • Intel • Microsoft • Saatchi • SAP • Symantec
  9. 9. (go to presentation mode to navigate from and to this slide) • Demographic trends – Growing world population – Ageing population – Migration patterns – Urbanization – Gap rich-poor – Generation Y – Generation Z – War for talent • Environment and sustainability – Climate change – Scarce resources – Peak oil – Water shortage – Food stress – Clean energy – Smart cities – Bio materials – Cradle-to-cradle – Biomimicry – Urban farming – Eco activism • Geopolitical trends – Power shift – Globalization 3.0 – Rising middle class – Energy dependence – The Market State • Consumer & societal trends – Mass customization – Ethical buying – ‘Buy local’ – Social & Group buying – Personalization – Sharing economy – Radical transparency – Massive Open Online Courses (MOOCs) – Personal Health – Digital divide – Virtual Currencies • Technology trends – Big Data/ data science – Internet of Things (IoT) – Augmented Reality – Consumerization of IT (BYOD) – Technology ‘as a Service’ – Home 3D printing – Business 3D printing – Bioprinting – Enhanced Humans – Wearable Technologies • Business trends – Life Cycle Assessment – Disintermediation – Crowdsourcing & funding – Open innovation – Gamification – Corporate Social Responsibility (CSR) – Cause Marketing – Social Business Innovation – Social entrepreneurs – Intrapreneurship – Businesses get social – Holacracy – Virtualization of the corporation
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  11. 11. RETURN TO MENU • By 2030 one in every 8 inhabitant of the earth will be 65 or older; • In developing countries the portion of 65+ inhabitants will increase from 6% now to 15% in 2050, in the developed world the portion will grow from 16% now to 26% in 2050; • This will put (further) strain on public finances and health provision, and will modify consumption patterns. Key facts: FMCG Banking Insurance Governmen t Pharmaceuticals Leisure Health CareEducation Transport High Tech Retail Natural Resources Utilities Personal Services Professional Services Chemical Automotive Energy Defence Food Construction
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  13. 13. Key facts: • Between 45 and 60 billion tons of resources for e-products are extracted globally every year; this figure could increase to 140 billion tons by 2050. • To keep pace with growing demand, the scale and speed of resource exploitation for scarce raw materials has accelerated. Many key materials are in danger of running out, whilst mining and extraction on a vast scale is causing unprecedented environmental degradation RETURN TO MENU FMCG Banking Insurance Government Pharmaceuticals Leisure Health Care Education Transport High Tech Retail Natural Resources Utilities Personal Services Professional Services Chemical Automotive Energy Defence Food Construction
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  15. 15. Key facts: • Asia accounts for less than one-quarter of today’s middle class. By 2020, that share could double. More than half the world’s middle class could be in Asia and Asian consumers could account for over 40 per cent of global middle class consumption. (OECD). RETURN TO MENU FMCG Banking Insurance Government Pharmaceuticals Leisure Health Care Education Transport High Tech Retail Natural Resources Utilities Personal Services Professional Services Chemical Automotive Energy Defence Food Construction
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  17. 17. Key facts: •. According to Juniper: Combining revenues from paid downloads, post-download items and advertising, the total market for mobile AR will reach $5.2B in 2017, up from $82M in 2012. • More than 2.5 billion AR apps [are] to be downloaded to smartphones and tablets per annum by 2017, with games accounting for the largest share of downloads. RETURN TO MENU FMCG Banking Insurance Government Pharmaceuticals Leisure Health Care Education Transport High Tech Retail Natural Resources Utilities Personal Services Professional Services Chemical Automotive Energy Defence Food Construction
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  19. 19. Key facts: •. According to a Saatchi survey in the US: o 55% of Americans said they were interested in working for a company that uses gamification to increase productivity; o 58% said it is important for brands to be fun and playful; o When asked how they would like to hear about a new product, 37% would choose some kind of online game experience . RETURN TO MENU FMCG Banking Insurance Government Pharmaceuticals Leisure Health Care Education Transport High Tech Retail Natural Resources Utilities Personal Services Professional Services Chemical Automotive Energy Defence Food Construction
  20. 20. any additional questions: frederic@i4fi.com megatrend blog: www.fredericdemeyer.com additional services: www.i4fi.com twitter: @fdemeyer LinkedIn & Facebook: Institute for Future Insights Pinterest: fdemeyer

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