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DIGITAL ACTIVITIES FOR 
CREATIVE AND PERFORMING ARTS 
Fernando Albuquerque Costa 
fc@ie.ulisboa.pt 
WORKSHOP 1
context 
WORKSHOP 1
TACCLE 2 - Teachers' Aids on Creating 
Content for Learning Environments 
517726-LLP-1-2011-1-BE-COMENIUS-CMP 
Development...
5 curricular areas: 
u Primary 
u STEM 
u Humanities 
u Core skills 
u Performing Arts 
http://taccle2.eu/
http://taccle2.eu/ 
5 books
http://taccle2.eu/
http://taccle2.eu/
Problem 
Teachers ask for pedagogical and 
methodological guidelines! 
Challenges in TACCLE2 project 
To enhance the aware...
Aims of the project 
To identify creative and innovative 
solutions to inspire and guide 
teachers of Arts to use ICT with...
Conceptual Framewwork 
Design Learning 
with digital tools 
Active 
Construtive 
Collaborative 
Conversational 
Reflective...
The focus group with 
teachers of Arts 
10 teachers 
Different disciplines of the Arts 
with great motivation 
and experie...
Conclusion 
Curricular activities in the Arts area 
using ICT should be structured in a 
flexible way, allowing teachers t...
Outcome
practice 
WORKSHOP 1 
Let’s explore the activities…
You have around ±1 hour to: 
1. Please start to deeply observe the metroline 
network given to you 
2. Select one line (pr...
THANK YOU FOR YOUR 
COLABORATION!
References 
EACEA (2009). Arts and Cultural Education 
at School in Europe. http://www.eurydice.org 
Jonassen, David (1996...
DIGITAL ACTIVITIES FOR 
CREATIVE AND PERFORMING ARTS 
Fernando Albuquerque Costa 
fc@ie.ulisboa.pt 
WORKSHOP 1
Costa pdw corfu 2014
Costa pdw corfu 2014
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Costa pdw corfu 2014

Presentation supporting the Workshop 1: TACCLE2 project, a handbook for teachers of creative and performing arts.

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Costa pdw corfu 2014

  1. 1. DIGITAL ACTIVITIES FOR CREATIVE AND PERFORMING ARTS Fernando Albuquerque Costa fc@ie.ulisboa.pt WORKSHOP 1
  2. 2. context WORKSHOP 1
  3. 3. TACCLE 2 - Teachers' Aids on Creating Content for Learning Environments 517726-LLP-1-2011-1-BE-COMENIUS-CMP Development of strategies for teaching and learning with digital technologies http://taccle2.eu
  4. 4. 5 curricular areas: u Primary u STEM u Humanities u Core skills u Performing Arts http://taccle2.eu/
  5. 5. http://taccle2.eu/ 5 books
  6. 6. http://taccle2.eu/
  7. 7. http://taccle2.eu/
  8. 8. Problem Teachers ask for pedagogical and methodological guidelines! Challenges in TACCLE2 project To enhance the awareness of teachers about the pedagogical potential of digital technologies for teaching and learning. To stimulate concrete actions involving teachers and students to explore namely the pedagogical potential of Web 2.0
  9. 9. Aims of the project To identify creative and innovative solutions to inspire and guide teachers of Arts to use ICT with their students To identify specific ideas and strategies that can mobilize the potential of ICT to promote active learning, and bring added value to the process of teaching
  10. 10. Conceptual Framewwork Design Learning with digital tools Active Construtive Collaborative Conversational Reflective CLE’s (Jonassen 1996) Learning with technologies (Costa 2010, 2012) Creativity of the Arts subjects Change Innovation Transformation Transversality Integration Arts and Cultural Education at School in Europe (EACEA 2009) The TPACK Model (Mishra & Koeler 2006)
  11. 11. The focus group with teachers of Arts 10 teachers Different disciplines of the Arts with great motivation and experience of using ICT in their classrooms. 7 researchers in the field of ICT and education with experience in the development of strategies for teaching and Learning with digital technologies
  12. 12. Conclusion Curricular activities in the Arts area using ICT should be structured in a flexible way, allowing teachers to define their own path depending on the specific characteristics of the given pedagogical situation (learning goals, profile of group of students, technologies, time available, etc.) and their own technical-pedagogical-methodological skills
  13. 13. Outcome
  14. 14. practice WORKSHOP 1 Let’s explore the activities…
  15. 15. You have around ±1 hour to: 1. Please start to deeply observe the metroline network given to you 2. Select one line (project) and observe the set and the sequence of the activities proposed there 3. According your interests, choose one or two activities (stations) 4. Go to the TACCLE2 website, search for and read carefully the activities you selected 5. Try to do the activity yourself, using the digital tool suggested there 6. After that, you can show the work you did and give your opinion about the activity in the website (making a comment to the activity in the website) http://taccle2.eu/
  16. 16. THANK YOU FOR YOUR COLABORATION!
  17. 17. References EACEA (2009). Arts and Cultural Education at School in Europe. http://www.eurydice.org Jonassen, David (1996): Computers in the classroom: mindtools for critical thinking, Columbus, OH: Merrill/ Prentice Hall. Mishra, Punya & Koehler, Matthew. J. (2006). Technological Pedagogical Content Knowledge: a framework for teacher knowledge. Teachers College Report, 108, 1017-1054. Shulman, Lee (1986). Those who understand: Knowledge growth in teaching. In: Educational Researcher, Feb. 1986: 4-14. (AERA Presidential Address).
  18. 18. DIGITAL ACTIVITIES FOR CREATIVE AND PERFORMING ARTS Fernando Albuquerque Costa fc@ie.ulisboa.pt WORKSHOP 1

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