Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

14 Gameyola


Published on

Gameyola is a monetization and distribution platform for casual Flash games. We help Flash developers make more money by adding social components to their games and helping developers sell virtual goods.

  • Be the first to comment

  • Be the first to like this

14 Gameyola

  1. 1. Monetization and Distribution for Flash Games via Social Networks<br />September 2009<br />
  2. 2. 80 million people in the US play casual games every month¹<br />200 million games played each month totaling billions of minutes²<br />The Problem:Flash games generate a massive audience, but little revenue<br />“I’ve only made $2,000 from my games”<br />“Game portals are frustrating – where’s the money going?”<br />Sources:1. NeoEdge Networks<br />2. Venturebeat.<br />
  3. 3. In Stark Contrast:Certain social games are monetizing quite well<br />The Secret:Virality+Virtual Goods<br />$15 million per year¹<br />$100 million in 2009²<br />Raised $17 million Series B³<br />Sources:1. Eldon, Eric. VentureBeat. “Virtual Goods…” July 23, 2008.<br />2. Lacy, Sarah. Business Week. “Social Gaming Scores in the Recession.” April 30, 2009.<br />3. Gonzalez. Tech Crunch. “Playfish Gets $17 Million for Social Games.” October 28, 2008.<br />
  4. 4. The Gameyola Solution:<br />Social Distributionon Facebook<br />&<br />Monetization via Virtual Goods<br />+<br />Large Flash Game Audience<br />
  5. 5. The Gameyola Ecosystem<br />Flash Game Players<br />Facebook<br />Hi5<br />MySpace<br />Web<br />Gameyola<br />Viral Distribution<br />Virtual Good Sales<br />Portal<br />API – Scoring, Currency, Etc.<br />Flash Game Developers<br />
  6. 6.
  7. 7. Why Us?Previous viral growth success; technical and business expertise; talented dev team<br />Perfect Match: 1 Million Users in 8 Days<br />
  8. 8. Progress:Gameyola Has Hit Several Key Milestones During Last Three Weeks<br /><ul><li>160,000 Players
  9. 9. First Virtual Goods Sales
  10. 10. Reached Breakeven
  11. 11. 30 Games on API</li></ul>Milestones Hit<br />160,000 Players During First Three Weeks with No Marketing<br />160,000 Users<br />160,000 Users<br />
  12. 12. Financing:We are raising $500k - $1 million; $100k Commitment by Russ Siegelman <br />
  13. 13. Monetization and Distribution for Flash Games via Social Networks<br />September 2009<br />