Gamification of Education?<br />Gold farming also happens in games like Runescape – (background image)<br />
Dominican ICT Futures – A Caribbean Development Style<br />Alfonso Sintjago<br />University of Minnesota<br />
Hispanic and Proud – Use of Tech a la Caribbean Style<br />Recent Changes:<br /> Technological Institute of the Americas (...
Mobile Expansion<br />The Dominican Republic has a cell phone use rate of 0.91 cellular phones per person in the Dominican...
Education Today in the D.R.<br />
Best Games of All Timehttp://www.filibustercartoons.com/games.htm<br />Yee, N. (2006). The Demographics, Motivations and D...
MMORPGs and Users<br />Graphical Representation of Multi-User Dungeons – (MUDs) – (Barte, 1996)<br /><ul><li>Achievers, So...
Games - ICT4D - Gold Farming<br />“Twelve hours a night, seven nights a week, with only two or three nights off per month,...
One of 10 youth gamers between 8 and 18 was considered addicted to video games according to an Iowa State University study...
 Achievement, Relationship, Immersion, Escapism and Manipulation </li></ul>Yee, N. (2006). The Demographics, Motivations a...
Tom Chatfieldhttp://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html<br />“ICTs has been the video game ...
Games for Change! - http://www.gamesforchange.org/<br />Poverty Games<br />3rd World Farmer  <br />Ayiti: The Cost of Life...
Ten Faces of Innovation<br />The Learning Personas<br />The Anthropologist<br />The Experimenter<br />The Cross-Pollinator...
Teaching with Games<br />Playing the Games (Modifiable List)<br />Play different numbers of game per week<br />Include a w...
DR - Search for Games - Simulators<br />Tourism Simulator -  www.e-client.org<br />“The project’s main aim is to create a ...
ITLA – Trinitaria (Education Game) – Dominican History<br />First free 3D video game designed in the Dominican Republic<br...
A Class Exercise<br />Go To - http://www.funny-games.biz/popular-games.html or http://www.addictinggames.com/<br />Open tw...
Possible Games for Future Research<br />Minecraft<br />Runescape<br />Best FREE MMORPGs<br />http://www.bestfreemmorpg.com...
RUNESCAPE! – A Free MMORPG Project / Study?<br />Requires less computer resources than WoW<br />Widely played in Latin Ame...
Game Limitations?<br />“[MMORPGS] are places where people fall in love, get married, elect governors, attend poetry readin...
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2010 - Gamification of Education

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Games and Learning - An intersection. Developing Countries and the Future of Education?

2010 - Gamification of Education

  1. 1. Gamification of Education?<br />Gold farming also happens in games like Runescape – (background image)<br />
  2. 2. Dominican ICT Futures – A Caribbean Development Style<br />Alfonso Sintjago<br />University of Minnesota<br />
  3. 3. Hispanic and Proud – Use of Tech a la Caribbean Style<br />Recent Changes:<br /> Technological Institute of the Americas (ITLA) - 2000<br /> Dominican Telecommunication Institute (INDOTEL) – 1998<br />Cyberpark of Santo Domingo -2001<br />Network Access Point (NAP) of the Caribbean – 2008<br />91 Cellular Phone Subscriptions per 100 Inhabitants <br />Need to Improve:<br />Education System<br />Universal Access to ICTs<br />Move Towards:<br />Ownership of Technology (Research and Development)<br />Developing of OER (OpenCourseWare, Open Source Software)<br />Comprehensive ICT4D Policies<br />Increase use of M-Learning Initiatives<br />Leapfrog with a Dominican Style (A sustainable and collective perspective)<br />
  4. 4. Mobile Expansion<br />The Dominican Republic has a cell phone use rate of 0.91 cellular phones per person in the Dominican Republic (INDOTEL, 2010) – Yet There are No Major Mobile Learning Programs!<br />
  5. 5. Education Today in the D.R.<br />
  6. 6. Best Games of All Timehttp://www.filibustercartoons.com/games.htm<br />Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of<br />Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual<br />Environments, 15, 309-329<br />
  7. 7. MMORPGs and Users<br />Graphical Representation of Multi-User Dungeons – (MUDs) – (Barte, 1996)<br /><ul><li>Achievers, Socializers, Explorers, and Killers</li></ul>World of Warcraft (Nov 23, 2004) - Cataclysm (Dec 7, 2010) – Goblins and Worgen! http://www.gamespot.com/features/6284838/index.html?om_act=convert&om_clk=picks&tag=picks;title;5<br />Other Charts and Additional Information at - http://www.mmogchart.com/charts/<br />
  8. 8. Games - ICT4D - Gold Farming<br />“Twelve hours a night, seven nights a week, with only two or three nights off per month, this is what Li does — for a living”… 100,000 workers - a $1.8 billion worldwide trade in virtual items..” Dibbell, J. (2007, June 17). The Life of the Chinese Gold Farmer. New York Times , pp. 1-10.<br />Sold on Ebay (until 2007), IGE, BroGame – Various Games - Everquest, Ultima Online, WoW, EVE Online, Second Life. http://www.ige.com/<br />YouTube - “Chinese Gold Farmers Must Die” - <br />Pay for gold miners is about 1,000 yuan/US$145 per month. (2004) Source - US$137 (2005); US$139 (2006); US$130 (2007). Heeks, R. (2008). Current Analysis and Future Research Agenda on "Gold Farming": Real-World Production in Developing Countries for the Virtual Economies of Online Games. Manchester: Development Informatics Group.<br />
  9. 9. One of 10 youth gamers between 8 and 18 was considered addicted to video games according to an Iowa State University study.<br />Gentile, D. (2009). Pathological Video Game Use among Youth 8 to 18: A National Study. Psychological Science , 594-602.<br />"Internet Addiction Disorder“ – MMORPG Addiction<br />The addictive potential of MMOGs is reflected in the morphed names that players give them, such as "Evercrack" (e.g. Frankel 2002) and "World of Warcrack" (e.g. Batchelder 2005). <br />"The game almost ruined my life, it was my life. I ceased being me; I became Madrid, the Great Shaman of the North. Thinking of it now, I almost cringe; it's so sad.“ <br />NG, B. D., & Wiemer-Hasting, P. (2005). Addiction to the Internet and Online Gaming. Cyberpsychology and Behavior , 110-113.<br />One of the greatest beneficiaries of the growing use of ICTs has been the video game industry. It alone has grown tremendously in recent years - from 10 billion in 1990, to 20 billion in 2000, to 50 billion in 2010 (Chatfield, 2010). Alongside it, video game addiction is increasingly considered by some as a medical condition (American Psychiatric Association, 2007). One of 10 youth gamers between 8 and 18 was considered addicted to video games according to an Iowa State University study (Gentile, 2009). With today’s youth estimated to spend an average of 10,000 hours playing video games, sending and receiving over 200,000 emails, watching over 20,000 hours of television, and 10,000 hours talking on digital phones before they turn 21 (Prensky, 2003) (McGonigal, 2010)<br /><ul><li> Hours, Brand, Addiction, Profit!
  10. 10. Achievement, Relationship, Immersion, Escapism and Manipulation </li></ul>Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329<br />
  11. 11. Tom Chatfieldhttp://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html<br />“ICTs has been the video game industry. It alone has grown tremendously in recent years - from 10 billion in 1990, to 20 billion in 2000, to 50 billion in 2010”<br />Experience bars measuring progress<br />Multiple long and short-term aims<br />Rewards for efforts<br />Rapid, frequent, clear feedback<br />An element of Uncertainty<br />Windows of Enhanced attention<br />Other people<br />Today’s youth estimated to spend an average of 10,000 hours playing video games, sending and receiving over 200,000 emails, watching over 20,000 hours of television, and 10,000 hours talking on digital phones before they turn 21.<br />McGonigal, J. (2010, March). Jane McGonigal: Gaming can make a better world. Retrieved November 5, 2010, from TED Ideas Worth Spreading: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html<br />Prensky, M. (2003). Has “Growing Up Digital” and Extensive Video Game Playing Affected Younger Military Personnel’s Skill Sets? Retrieved November 1, 2010, from Marc Prensky: http://www.marcprensky.com/writing/Prensky%20-%20Has%20Growing%20Up%20Digital%20Affected%20Military%20Skill%20Sets.pdf<br />
  12. 12. Games for Change! - http://www.gamesforchange.org/<br />Poverty Games<br />3rd World Farmer  <br />Ayiti: The Cost of Life<br />Food Force<br />Hurricane Katrina: Tempest in Crescent City <br />Karma Tycoon<br />Real Lives 2010 <br />Global Conflicts: Latin America<br />Also visit: http://nobelprize.org/educational/; http://www.funbrain.com/; <br />http://www.primarygames.com/; http://www.educationarcade.org; Among others!<br />
  13. 13. Ten Faces of Innovation<br />The Learning Personas<br />The Anthropologist<br />The Experimenter<br />The Cross-Pollinator<br />The Organizing Personas<br />The Hurdler<br />The Collaborator<br />The Director<br />The Building Personas<br />The Experience Architect<br />The Set Designer<br />The Storyteller<br />The Caregiver<br />
  14. 14. Teaching with Games<br />Playing the Games (Modifiable List)<br />Play different numbers of game per week<br />Include a weekly reflection (Pros, Cons, Future)<br />Making the Games<br />Google Mobile Apps / iPad developer<br />Scratch , Kudo, http://www.rpgmakervx.com/, etc.<br />Basic of Visual, C++, Python and other programming languages<br />Designing the Game <br />Choosing a Goal and a Topic, Research and Preparation, Design Phase, Pre-Programming Phase, Programming Phase, Play-Testing Phase, Post-Mortem <br />Crawford, C. (1982). The Art of Computer Game Design. Vancouver: Washington State University.<br />Evaluation of Games – Afterschool Course<br />Find and evaluate games according to educational content<br />make a collection<br />Innovation Lab (Virtual and Physical Space)<br />Independent, Group, Open, Crowdsourced Projects<br />Video Game Learning Certificate<br />
  15. 15. DR - Search for Games - Simulators<br />Tourism Simulator - www.e-client.org<br />“The project’s main aim is to create a tool (virtual language simulator) in 6 languages, which facilitates language learning for low-skilled workers in the tourism sector.”<br />Dominican Education Games<br />ITLA – Trinitaria (Education Game) – Dominican History (Broken Link!!) <br />http://www.itla.edu.do/softwareeducativo/trinitaria/<br />Dominican – SIMs-like Española - Video Game <br />Character Development – Every one of them can create characters that resemble individuals that they know or people that they consider realistic.<br />Background stories – What are some current problems faced by the Dominican Republic and its people?<br />Anthropologist  Ask different people you know about their daily life, what to them is most important<br />Include the future –Projection Activities<br />Rules and Environment for the Game<br />
  16. 16. ITLA – Trinitaria (Education Game) – Dominican History<br />First free 3D video game designed in the Dominican Republic<br />Revisit the Dominican Republic during the 19th Century<br />Relive the events that led to the Dominican Republic’s Independence! <br />
  17. 17. A Class Exercise<br />Go To - http://www.funny-games.biz/popular-games.html or http://www.addictinggames.com/<br />Open two or three games that appeals to you and that appears to have educational content<br />How is this game appealing?<br />What can be improved in this game?<br />How would you use it in a class?<br />Ranking 1-5 in: (Captivating, Learning Curve, Quality of Learning Material, Difficulty, Playing Time)<br />
  18. 18. Possible Games for Future Research<br />Minecraft<br />Runescape<br />Best FREE MMORPGs<br />http://www.bestfreemmorpg.com/<br />
  19. 19. RUNESCAPE! – A Free MMORPG Project / Study?<br />Requires less computer resources than WoW<br />Widely played in Latin America<br />No required monthly subscription!<br />
  20. 20. Game Limitations?<br />“[MMORPGS] are places where people fall in love, get married, elect governors, attend poetry readings, start a pharmaceutical business, and even commit genocide. Whatever MMORPGs are, or will become, one thing is clear. They are not just games”. <br />Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and VirtualEnvironments, 15, 309-329.<br />Not suited for complicated subjects? <br />http://www.mathtv.com/<br />
  21. 21. Game / Simulation Futures<br />Improved graphics, realism, and complexity<br />Further integration of different types of media<br />Further integration of the virtual and real world<br />Increased used of improved augmented reality devices<br />Increased immersion and socialization<br />Increased integration of motion sensor devises<br />Further emulation of musical instruments such as DJ Scratching, Guitar, Drum, Piano.<br />Integration of movement to the emulation of sports and professions<br />Increased cloud sourcing and cloud storage<br />Travel and meet anywhere virtually, to any time and any place<br />

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