V ray 3ds-max_build_2.40.01-1


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V ray 3ds-max_build_2.40.01-1

  1. 1. www.chaosgroup.com BUILD 2.40.01 Features and Improvements
  2. 2. www.chaosgroup.com Image courtesy of MOTYW Build 2.40.01 official (2 February 2013) New features: • • • • • • • • VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray; VRayProxy: Support for Alembic .abc files; V-Ray RT: Support for instancing; V-Ray RT: Support for Forest Pro instancing; V-Ray RT CPU: Faster update when adjusting VRayLights; V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards; V-Ray RT GPU: Support for the ColorCorrection texture; V-Ray RT GPU: Support for the Mix texture; Modified features: • • • • • 2 V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element; V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed; V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions; V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects; V-Ray: Optimized multi-core rendering for OpenEXR textures; • • • • • • • • • • • • • • • • V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed; V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds; V-Ray RT CPU: Added support for VRayHairMtl; V-Ray RT CPU: Added support for VRayFur; V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively; V-Ray scene exporter: Added subdivided geometry export; VRayEdgesTex: Improved the round corners algorithm; VRayAmbientLight: Made some of the parameters animated; VRayFur: Added “Level Of Detail” option to reduce geometry along the distance from the camera; VRayHDRI: Added “Color space” section and moved the “Gamma” option there; VRayIESLight: Added an option to override the IES shape; VRayIESLight: Made selecting both the light and it’s target when clicking on the line between them; VRayLight: Added a preview of the “directionality” parameter of VRayLights in the viewports; VRayLight: Added “targeted” option for rectangle VRayLights; VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1; VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
  3. 3. www.chaosgroup.com • • • • • • • • • • • • • • VRayMtl: Made “Fog color” mappable; VRayMtl: Made reflections to affect the alpha of matte objects; VRayMtlGLSL: Added ability to save and load compiled shaders; VRayMtlGLSL: Added cubemap texture support; VRayMtlGLSL: Added viewport color parameter; VRayMtlGLSL: Added vr_brdf_light builtin BRDF support; VRayProxy: Support for flipping of Z/Y axis; VRayProxy: Support for visibility lists for .vrmesh and .abc files; VRaySphereFade: Added support for box and cylinder gizmos; ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName); ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12; ply2vrmesh: Added support for color sets from .bgeo files; ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files; ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy; Bug fixes: • • • • • • • • • • • • 3 Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on; Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in “Position along strand” mode; Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene; Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3; imapviewer: Fixed crash when incrementally loading irradiance maps; V-Ray: Enabled by default all channels in the MultiMatte render element; V-Ray: Fixed crash when pressing the “Remove” button in the VRayLightSelect element with empty lights list; V-Ray: Fixed export of objects with ‘:’ in the names, failing to compose file name; V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals; V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures; V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows; V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time; • • • • • • • • • • • • • • • • • • • • • • • • • • • • V-Ray: Fixed misspelled “caustics_autoSave” maxscript property; V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support; V-Ray: Fixed standard lights’ “Atmosphere shadows” option of doesn’t work properly with area VRayShadows; V-Ray: Fixed UI issue with MultiMatte render element RGB channel names; V-Ray: Fixed V-Ray materials’ to appear in the respective categories in the material editor; V-Ray RT: Fixed Maxscript access for .warn_unsupported property; V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly; V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates; V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT; Image courtesy of Chaos Group V-Ray RT CPU: Fixed artifacts in layered materials; V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts; V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures; V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur; V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights; V-Ray RT GPU: Scaled IES lights produced different result from the production renderer; V-Ray scene exporter: Fixed photometric lights conversion to IES lights; V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering; VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash; VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit; VRayDisplacementMod: Fixed crash when “Edge length” option is set to 0,0; VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur; VRayDistanceTex: Fixed to work as bump map; VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler; VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode; VRayHairMtl: Fixed random crash in case when applied to normal geometry; VRayHairMtl: Optimized material sampling; VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned; VRayIESLight: Fixed “Autogrid” option in creation mode;
  4. 4. www.chaosgroup.com • • • • • • • • • • • VRayIESLight: Fixed crash when setting ies profile through MaxScript; VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted; VRayLight: 3ds Max crash with dome light; VRayLight: Fixed incorrect tab order of UI controls; VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013; VRayLight: Fixed issue causing the UI to malfunction when toggling “enable HW lighting” during creation; VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting; VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of “target distance” parameter; VRayLightMtl: Fixed issue when in X-Ref’d scene with direct illumination mode on; VRayMtl: Fixed “Affect shadows” option to work with enabled caustics; VRayEnvironmentFog: The “fog height” parameter could not take negative values; Image courtesy of Neoscape 4 • • • • • • • • • VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand; VRayPhysicalCamera: Fixed the “Horizontal offset” and “vertical offset” options showing different result in the viewport and the render; VRayPhysicalCamera: Fixed issue with animated zoom and motion blur; VRayPlane: Fixed rendering with VRayBPTracer; VRayStereoscopic: Fixed shade map improperly generated file names; VRayBlendMtl: Displacement in the base material was not rendered; VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement; ply2vrmesh: Fixed crash during RealFlow .bin files conversion; Image courtesy ply2vrmesh: Fixed crash when convertingof Chaos Group .obj file containing face definitions with negative indexes;