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Learn more about VR controllers and the XR Input Mapping system in our VR Mini-Degree: https://academy.zenva.com/product/unity-game-development-mini-degree/?zva_src=slideshare-unitesydney2019
VR, the ability to experience and be present in worlds that don't exist is certainly a super exciting field
Using hand controllers is one of the main ways in which we can interact with these virtual worlds.
But the VR ecosystem is very fragmented. Until very recently, your options as a developer were to focus on just one platform using their native SDK, or to embark in a cross-platform hell where you were at the mercy of frameworks that were not always well maintained
But that's all changed for good in Unity 2019.1 thanks to the new XR input mapping, which gives you an easy way to access all buttons in all the main controllers.
In this presentation we are going to introduce the new xr input mapping system and we are going to develop 4 basic controller interactions that will be useful in a wide variety of scenarios: