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Immersive internet

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Lecture for EMC 2500. Based on Miller, 2011.

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Immersive internet

  1. 1. Can’t touch this
  2. 2. T H E I M M E R S I V E I N T E R N E T
  3. 3. N E W M E D I A A S A P R O C E S S • Telepresence • Virtuality • Simulation
  4. 4. Telepresence, Aspect 1: Telepresence is the experience of presence in an environment by means of a communication medium
  5. 5. the experience changes across technologies according to social factors T E L E P R E S E N C E , A S P E C T 2
  6. 6. S E N S O R Y D E P T H ( E N G A G I N G A L L T H E S E N S E S ) S E N S O R Y D E P T H ( Q U A L I T Y O F S O U N D A N D V I S U A L S T O E V O K E T H E S E N S E S ) V I V I D N E S S
  7. 7. Evoking the senses
  8. 8. S I M U L A T I O N • Digital objects are real, but not actual (Miller, 33).
  9. 9. D I S C U S S I O N T O P I C S T A R T E R S : hich category do you feel video games fall? (Motivate your 1. Narrative 2. Games 3. Simulations 2. Does the type of game make a difference to the above 3. Do all games simulate the physical world? Take, for ex

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