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Hopeful Monsters: Punctuated Equilibrium and the Post-Book Age

The advent of hypertext and the new art of interaction design signal the dawn of a post-book epoch. The evolution of the bound book has much to teach us about this important moment in publishing history and how to best consider, design, and guide the nascent post-book experience. We will focus on the User Experience Design opportunities this moment affords.

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Hopeful Monsters: Punctuated Equilibrium and the Post-Book Age

  1. 1. @exprima exprima media Text
  2. 2. Homo sapiens End of Civilization @exprima
  3. 3. Homo sapiens End of Civilization Publishing @exprima
  4. 4. Homo sapiens Now End of Civilization Publishing @exprima
  5. 5. @exprima
  6. 6. @exprima
  7. 7. @exprima
  8. 8. @exprima
  9. 9. @exprima
  10. 10. @exprima
  11. 11. @exprima
  12. 12. @exprima
  13. 13. @exprima
  14. 14. This is not a book@exprima
  15. 15. @exprima
  16. 16. “Whatever they may do, authors do not write books. Books are not written at all. They are manufactured by scribes and artisans, by mechanics and other engineers, and by printing presses and other machines.”@exprima
  17. 17. “Whatever they may do, authors do not write books. Books are not written at all. They are manufactured by scribes and artisans, by mechanics and other engineers, and by printing presses and other machines.” Therefore, “there is no comprehension of any written piece that does not at least in part depend upon the forms in which it reaches its reader.”@exprima
  18. 18. @exprima
  19. 19. Content ≠ experience Text ≠ object@exprima
  20. 20. Content ≠ experience Text ≠ object The space between content and experience is where much meaning is constructed@exprima
  21. 21. Content ≠ experience Text ≠ object The space between content and experience is where much meaning is constructed We are post-book. Not eBook.@exprima
  22. 22. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. @exprima
  23. 23. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. Immersive | Nontrivial @exprima
  24. 24. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. Publisher Provided User Generated Copy Notation & Commentary Interactives Highlighting & Marking Bookmarking Video Reading Activity Audio Social Annotation Social Activity Immersive | Nontrivial @exprima
  25. 25. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. “...maintaining and adding value to a trusted body of digital information for current and future use...” _Digital Curation Centre Immersive | Nontrivial @exprima
  26. 26. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. Immersive | Nontrivial @exprima
  27. 27. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. “The challenges publishers face is not just being digital; it’s being demonstrably relevant to the audiences who now turn first to digital to find content... [We must] create agile, discoverable, and accessible content.” _Brian O’Leary Immersive | Nontrivial @exprima
  28. 28. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. Immersive | Nontrivial @exprima
  29. 29. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. Interaction Design (IxD) defines the structure and behavior of interactive products and services. Interaction Designers create compelling relationships between people and the interactive systems they use. _IXDA Website Immersive | Nontrivial @exprima
  30. 30. The Post-book Era:Experiencing multifarious curated content in intentionally designed contexts. Immersive | Nontrivial @exprima
  31. 31. The Post-book Era:Deep and wide Immersive | Nontrivial @exprima
  32. 32. @exprima corey@exprimamedia.com www.exprimamedia.com@exprima

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