Optical Marionette: Graphical Manipulation of Human's Walking Direction - UIST 2016

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Optical	Marionette:
Graphical	Manipulation	of	Human’s	Walking	Direction	
Akira	Ishii,	Ippei Suzuki,	Shinji	Sakamoto,	Keita	Kanai
Kazuki Takazawa,	Hiraku Doi,	Yoichi	Ochiai
(Digital	Nature	Group,	University	of	Tsukuba,	Japan)
Background	|	Redirected	Walking
n Manipulation	technique	of	human’s	walking	direction
for	VR	environment
n Uses	only visual	feedback for	the	manipulation
n Enables	users	to	explore	a	virtual	world	that
is	quite	larger	than	the	real	environment
2
Figure	by
Matsumoto	et	al.	2016
Introduction	|	Motivation
n Suspected	there	are	possibilities	that	human’s	walking	
direction	could	be manipulated	using	only	visual	feedback
in	the	real	environment	like	a	Redirected	Walking	in	VR
3
To	manipulate	user’s	walking	direction
using	only visual	feedback	in	the	real	environment
Our	goal
Introduction	|	To	This	End
n Examined	various	image-processing	methods
to	manipulate	walking	path
n Investigated	how	to	manipulate	the	walking	path
using	the	image-processing	methods
4
We	found	effective	reorienting	method
using	an	HMD	in	the	real	environment
Implementation
n The	camera	is	attached	to	the	HMD
n Users	perceive	the	real	world	by	video
provided	by	an	HMD	and	stereo	camera
n So	we	can	coordinate	users’	sight	in	this	setup
5
HMD Stereo	camera
=
See-through
Implementation	|	Hardware
n HMD:	Oculus	Rift	DK	2
n Stereo	camera:	Ovrvision
6
HMD
Camera
Implementation	|	Hardware
7
User’s	sight	via	HMD	+	camera
while	walking
Implementation	|	Flow
8
Implementation	|	Flow
9
Investigated	effective	
image	processing in	a	pilot	study
Pilot	Study
n Purpose
- To	determine	which	of	the	image	processing	methods
have	the	most	effect	on	a	human’s	walking	path
n Participants
- 5	participants	(1	female);	18-22	ages
n 6	image	processing	methods
n Task
- Walk	straight	10	m	for	each	image	processing	methods
10
Pilot	Study	|	Result
11
Implementation	|	Changing	Focal	Region	(CFR)
12
Raw	video
from	camera
Video	that	users	see
via	HMD
Crops	the	raw	image
Shifts	the	cropped	area
Implementation	|	Changing	Focal	Region	(CFR)
13
Raw	video
from	camera
Video	that	users	see
via	HMD
Crops	the	raw	image
Shifts	the	cropped	area
User	is	asked	to	go	to	the	B,	however,	actually	he	is	going	to	the	A
Experiment
14
n Purpose
-To	determine	how	to	control	the	walking	direction	
using	Changing	focal	region	method
n Participants
-16	participants
-Had	not	prior	knowledge
of	our	experiment
n Task
-Walk	straight	24	m	for	each	image	processing
Experiment	|	Experimental	Design
n Image	processing	methods
- No	processing	(raw	video)
- Magnification
- Magnification	was	added	to	the	image-processing	methods	for	comparison	
because	it	is	used	in	Changing	focal	region	method.	
This	enabled	us	to	identify	the	effects	of	image	magnification	and	
to	reveal	the	pure	effects	of	changing	the	focal	region	(shifting	images).
- Changing	focal	region	(slow	/	fast)
- Scroll	speed	of	the	cropped	area	in	the	slow	condition	was	0.5	px/frame
- In	the	fast	condition,	the	scroll	speed	of	the	cropped	area	was	twice
the	scroll	speed	in	the	slow	condition
15
Magnification	+	Shifting
Changing	focal	region
Experiment	|	Experimental	Design
n Locations
-Hallway
- Narrow
- Several	hints	for	spatial
perception	(such	as	walls)
-Outside
- Large	space
- No	hint
for	spatial	perception
16
1. Completed	pre-SSQ	(Simulator	Sickness	
Questionnaire)
2. Walked	straight	for	24	m	each	of	image	processing
at	2	locations
-At	4	m,	guided	to	the	left
-At	14	m,	guided	to	the	right
3. Completed	post-SSQ
Experiment	|	Procedure
17
Result	|	Simulator	Sickness	Questionnaire
n Analyzed	the	SSQ	scores	with	t-test
-No	significant	difference	between	pre-SSQ	and	post-SSQ	
-Pre-SSQ:	4.7	(SD	=	4.7)
-Post-SSQ:	6.7	(SD	=	8.3)
18
I	did	not	feel
any	motion	sickness	J
Result	|	No	processing
19
Position	of	participants	[m]
Distance	from	starting	point	[m]
Result |	Changing	focal	region	(fast)	
20
Position	of	participants	[m]
Distance	from	starting	point	[m]
Result
21
No	processing Changing	focal	region
No	processing
Changing	focal	region
Result	|	Hallway
n Significant	effect
-No	processing	―	Changing	focal	region	(slow/fast)
-Magnification ―	Changing	focal	region	(slow/fast)
n No	significant	effect
-No	processing ―	Magnification
22
Position	of	participants	[m]
No	processing Magnification CFR	(slow) CFR	(fast)
Result	|	Hallway
n Amount	of	the	manipulation	for	Changing	focal	region
-Slow:	65.3	mm/m	
- If	you walk 2	m,	your position moves by	10	cm	horizontally	
-Fast:	75.3	mm/m
23
No
Amount	of	manipulation	[mm]
* guide	to	left
** guide	to	right
Result	|	Outside
n Significant	effect
-No	processing	―	Changing	focal	region	(slow/fast)
-Magnification ―	Changing	focal	region	(slow/fast)
n No	significant	effect
-No	processing ―	Magnification
24
Position	of	participants	[m]
No	processing Magnification CFR	(slow) CFR	(fast)
Result	|	Outside
n Amount	of	the	manipulation	for	Changing	focal	region
-Slow:	105.2	mm/m
-Fast:	199.2	mm/m
25
No
Amount	of	manipulation	[mm]
* guide	to	left
** guide	to	right
Result	|	Pure	Effect	of	CFR
n No	significant	effect
between	No	processing	and	Magnification
-This	indicates	that	the	cropped	image	by	itself	did	not	
affect	the	participants’	walking	paths
-It	is	clear	that	the	participants’	walking	paths
were	affected	by	movement	of	the	cropped	area	of
Changing	focal	region
26
Result	|	Hallway	vs.	Outside
n Significant	effect	within	the	locations
-The	outside participants	were	affected	more	
by	the	manipulation	method
- In	the	hallway,	the	participants	could	not	move	more	than	1.1	m	
because	the	with	of	the	hallway	is	2.2	m
- Thus,	the	mean	value	of	the	position	change	in	the	hallway	was
smaller	than	that	in	the	outside
27
Result	|	Slow	vs.	Fast
n Changing	focal	region	(fast)	was	significantly	more	
effective	than	the	slow	condition
-Slow:	105.2	mm/m
-Fast:	199.2	mm/m			(at	outside)
28
Discussion	|	Spatial	Perception
n Past	research	reported	Changing	the	FOV	has	effects
on	spatial	perception	[1,	2]
n No	horizontal	spatial	perception	effect	on	our	result
-because	no	significant	difference
between	No	processing	and	Magnification
n By	contrast,	we	could	not	determine
whether	there	was	any	depth	perception	effect
29
In	this	study
[1]	Campos,	J.,	Freitas,	P.,	Turner,	E.,	Wong,	M.,	and	Sun,	H.	The	effect	of	optical	magnification/minimization	on	distance	estimation	by	stationary	and	
walking	observers.	Journal	of	Vision	7,	9	(June	2007),	1028.
[2]	Kuhl,	S.	A.,	Thompson,	W.	B.,	and	Creem-Regehr,	S.	H.	HMD	calibration	and	its	effects	on	distance	judgments.	ACM	Transactions	on	Applied	
Perception	6,	3	(September	2009),	19:1–19:20.
Discussion	|	Cognitive	Resource
n Conventional	navigations	require	users	to	recognize
information	(go	to	the	right)	and	then	follow directions
n Our	method	directly	affects	users’	bodies
so	that	it	can	control	them
without	requiring	user	recognition	process
30
Does	our	method	have	lighter	burden
than	conventional	navigations?
Discussion	|	Cognitive	Resource
n Significant	amount	of	cognitive	resources	is	required
for	redirected	walking	in	VR	[3]
Similarly,	our	method	might	require	some	cognitive
resources
31
We	plan	to	investigate	how	much	cognitive	
resources	are	really	required
by	users	to	follow	the	manipulation
[3]	Bruder,	G.,	Lubas,	P.,	and	Steinicke,	F.	Cognitive	resource	demands	of	redirected	walking.	IEEE	Transactions	on	Visualization	and	Computer	
Graphics	21,	4	(April	2015),	539–544.
Discussion	|	Feasibility	
n Demonstrated	our	method	at	SIGGRAPH	2016	E-Tech
n Over	700	people were	successfully	manipulated
32
Direction:
Go	straight	to	B
Applications	|	AR	Contents
n In	see-through	AR	contents,	
to	control	of	human’s	walking	path	is	important	
because	users	might	conflict	each	other
33
Applications	|	Walker	Navigation
n There	is	possibility	of	walker	navigation	system,
if	we	can	increase
the	amount	of	manipulation	of	users’	walking	direction
34
Related	Work |	Galvanic	vestibular	stimulation (GVS) [4]
n Administers	electrical	stimulation	to	the	back	of	ears
(the	vestibules)
n Controls	the	walker’s	sense	of	balance
35
[4]	Maeda,	T.,	Ando,	H.,	Iizuka,	H.,	Yonemura,	T.,	Kondo,	D.,	and	Niwa,	M.	Parasitic	humanoid:	The	wearable	robotics	as	a	behavioral	assist	interface	
like	oneness	between	horse	and	rider.	In	Proc.	AH	’11,	18:1–18:8.
Related	Work	|	Electrical	Muscle	Stimulation (EMS)	[5]
n EMS-based	walker	navigation	system
n Controls	walker’s	legs	using	EMS
36
[5]	Max	Pfeiffer,	Tim	Du	̈nte,	Stefan	Schneegass,	Florian	Alt,	Michael	Rohs.	Cruise	Control	for	Pedestrians:	Controlling	Walking	Direction	using	
Electrical	Muscle	Stimulation.	CHI	2015,	pp.2505-2514,	2015.
Related	Work
n These	methods	use	electrical	stimulation
n Our	method	is	vision-based manipulation	
technique	of	human’s	walking	direction	using	
only visual	feedback
37
[4]	Max	Pfeiffer,	Tim	Du	̈nte,	Stefan	Schneegass,	Florian	Alt,	Michael	Rohs.	Cruise	Control	for	Pedestrians:	Controlling	Walking	Direction	using	
Electrical	Muscle	Stimulation.	CHI	2015,	pp.2505-2514,	2015.
Optical	Marionette:
n We	found	effective	image-processing	methods	for	
walker	movement	control	with	an	HMD
n We	investigated	of	the	effects	of
the	image-processing	methods	via	a	user	study
n Changing	focal	region	method	was	most	effective,
and	changed	walking	path	by	about	200	mm/m
38
Akira	Ishii,	Ippei Suzuki,	Shinji	Sakamoto,	Keita	Kanai
Kazuki Takazawa,	Hiraku Doi,	Yoichi	Ochiai (University	of	Tsukuba)
ishii@akira.io
Graphical	Manipulation	of	Human’s	Walking	Direction
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Optical Marionette: Graphical Manipulation of Human's Walking Direction - UIST 2016