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FEELER REFLECTION GAME 
A case study on a design game 
for participatory design 
Durall, E., Leinonen, T., González, J.F. ...
0. INDEX 
1. Introduction 
2. Feeler Contextual Inquiry 
3. Design Games 
4. Feeler Reflection Game 
5. Feeler Participato...
1. INTRODUCTION
1. INTRODUCTION
1. INTRODUCTION 
Research-based design (Leinonen, T., 2008 & 2010)
1. INTRODUCTION 
Research-based design (Leinonen, T., 2008 & 2010)
2. FEELER CONTEXTUAL INQUIRY 
CHALLENGE: 
How to communicate and discuss with end-users 
about reflection processes involv...
3. DESIGN GAMES 
Games & Design
3. DESIGN GAMES 
Games & Empathy
3. DESIGN GAMES 
Games & Storytelling
4. FEELER REFLECTION GAME
4. FEELER REFLECTION GAME
4. FEELER REFLECTION GAME
5. FEELER PARTICIPATORY DESIGN WORKSHOP
5. FEELER PARTICIPATORY DESIGN WORKSHOP 
Workshop Analysis 
Qualitative Content Analysis 
Codes: 
- Identification 
- Role...
6. CONCLUSIONS 
Design Games as a useful strategy to develop an 
empathic understanding during the contextual 
inquiry 
Ga...
Thanks! 
Further information: 
eva.durall@aalto
Feeler reflection game_d&e2014
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Feeler reflection game_d&e2014

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Presentation of a case that explores the potential of design games as a method for developing empathetic understandings between designers and end users. Description of the Feeler Reflection Game, a board game designed to serve the contextual inquiry and early participatory design sessions of a design research looking for solutions to help people reflect on their well-being and learning. This case was presented at Design & Emotion 2014.

Published in: Design
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Feeler reflection game_d&e2014

  1. 1. FEELER REFLECTION GAME A case study on a design game for participatory design Durall, E., Leinonen, T., González, J.F. Bogotá, 2014
  2. 2. 0. INDEX 1. Introduction 2. Feeler Contextual Inquiry 3. Design Games 4. Feeler Reflection Game 5. Feeler Participatory Design Workshops 6. Conclusions
  3. 3. 1. INTRODUCTION
  4. 4. 1. INTRODUCTION
  5. 5. 1. INTRODUCTION Research-based design (Leinonen, T., 2008 & 2010)
  6. 6. 1. INTRODUCTION Research-based design (Leinonen, T., 2008 & 2010)
  7. 7. 2. FEELER CONTEXTUAL INQUIRY CHALLENGE: How to communicate and discuss with end-users about reflection processes involved in self-monitoring?
  8. 8. 3. DESIGN GAMES Games & Design
  9. 9. 3. DESIGN GAMES Games & Empathy
  10. 10. 3. DESIGN GAMES Games & Storytelling
  11. 11. 4. FEELER REFLECTION GAME
  12. 12. 4. FEELER REFLECTION GAME
  13. 13. 4. FEELER REFLECTION GAME
  14. 14. 5. FEELER PARTICIPATORY DESIGN WORKSHOP
  15. 15. 5. FEELER PARTICIPATORY DESIGN WORKSHOP Workshop Analysis Qualitative Content Analysis Codes: - Identification - Role-playing - Connection to real-life experiences - Creation of a relaxed atmosphere
  16. 16. 6. CONCLUSIONS Design Games as a useful strategy to develop an empathic understanding during the contextual inquiry Game materials act as “things to think with” that function as boundary objects 1 2 For designers For end-users
  17. 17. Thanks! Further information: eva.durall@aalto

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