(2) Dk C. Carlsen

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(2) Dk C. Carlsen

  1. 1. MissionMaker <ul><li>In the program MissionMaker the pupils are able to make their own computergames. </li></ul>
  2. 2. Goals <ul><li>problem solving </li></ul><ul><li>planning </li></ul><ul><li>experiment with different methods </li></ul><ul><li>learn the premises to produce computer games </li></ul><ul><li>get an understanding of how to analyze the </li></ul><ul><li>medium </li></ul><ul><li>support the subjects at school </li></ul>
  3. 3. The pupils <ul><li>What the pupils said about </li></ul><ul><li>making computer games: </li></ul><ul><li>Funny </li></ul><ul><li>Wonderful to control the game </li></ul><ul><li>Experience about how to produce computer games </li></ul><ul><li>Difficult to plan a game with a story from a book </li></ul><ul><li>Make computer game again: Top Dollar, sure </li></ul>

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